Politician Archive
Thread: So...any official response to city inactivity debate?
Its a shame we havent had responses to anything at all for some time now, infact the only response we have had is "give me ten quick questions to tide you over until your top 5 have been dealt with"
something would be nice.
You have to wonder if they realy care anyway, i mean...
They have their "Feature", player cities, to use in their sales pitch.
They have a bunch of characters with alot of skill points tied up that gain the character nothing at all, and who dont even get a realistic way to get out of the job.
The have players (Mayors) generating their content for them.
They have the HUGE money sink that they wanted (A lareg garden is 30K a week.... get real!)... My own city is 625K a week, thats for what I consider a mediocre level of dacoration etc.
Politician is the worst profession to get xp in, the most worthless for the character doing it, and has the least utility (repeat use) of any skills in the game.
While I love building the City of Asylum, frankly we could do 95% of that building with zero skill points.
This class needs some serious love, more and more Mayors are just dropping all the skills after their town is built. It's going the same way as theMerchant class.
The Architects want to know too. Please add to the threads in "Core Systems" and "In Testing" so we can bring this to the table prior to the patch.
From the official patch notes regarding Player Cities:
Player Cities
• Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn closest". Players can still clone at a civic clone facility if they have stored their clone information there.
• There is now an option on the city management terminal that allows you to revoke your citizenship at any time.
• Citizens will now be removed from a city if they haven't been online for about 6 weeks.
• Fixed an issue with mayors getting 100 points of xp less than they should have on city updates.
• You can no longer deploy a camp in a player city.
• Fixed a problem where Player Cities level 4 were not updating to level 5