Politician Archive

Thread: One thing that Devs got right with this Publish Militia removal

JediKozel
Fri Mar 19, 2004 10:34 am
#1

Yup. It works. Just cleaned up our militia list the other day. I was remvoing inactive people, so not only they were not within 10 m, they were not even online. Names dissapeared from the terminal, so I assume it works. I'll run some tests with active militia guys and see if they can grant zoning after being removed.





Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Olepi
Fri Mar 19, 2004 3:47 pm
#2

I'll check this out tonight thanks for the heads up. Wish they woudl announce this isntead of stealthing these kinds of fixes.


Olepi
Fri Mar 19, 2004 3:50 pm
#3






JediKozel wrote:

Yup. It works. Just cleaned up our militia list the other day. I was remvoing inactive people, so not only they were not within 10 m, they were not even online. Names dissapeared from the terminal, so I assume it works. I'll run some tests with active militia guys and see if they can grant zoning after being removed.









If that's the case then wish they would ahve announced that as a fix instead of a stealth fix. But i'll check it out tonight that would be the goods.... there are people i wanted to remove fro the longest time who havenot been on.


thanks for theheads up mate.



JulesWindu
Fri Mar 19, 2004 6:53 pm
#4

is this only for militia, or can you remove some other citizens too?



Djules Wyndu and Magae Switch
(aka Weato Neato the Beta Hutt)
DUO Motors will return...with Ships!
Olepi
Sun Mar 21, 2004 4:54 am
#5

only militia.



it's nice however to be able to remove people not playing anymore.




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