Politician Archive

Thread: 38 citizens lost overnight a record?! :)

Youch1
Sat Mar 20, 2004 3:09 am
#1


Hehe - we always knew our player city would implode at some point, and it happened after last night's election. With 90% of our long-standing guild no longer playing this particular game and other players cancelling accounts at a rate of knots, I'm guessing we'll be the first of many. (For the record, only six of our citizens were server swops)


We only raised this city for a bit of fun and to try out the "bonus" content. Our current weekly running cost is around 800,000cr and we have a zero tax rate - so at least lifting all those gardens and extras will cut the bill a little!


The reason for the post is, I'm curious if this loss - 38 gone from a total of 60 -is a record. I've seen a couple of threads stating cities had lost around a dozen or so in one hit, but I'm guessing our total may take some beating.


Skarra, Master Architect


PS. Incidentally, we receivedZERO game-generated letters/emails warning about potential lost citizens prior to the implosion. So much for the advanced warning! What a shambles.


Message Edited by Youch1 on 03-20-2004 11:10 AM



~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Skarra, Master Architect of West Bestine, Tatooine, Radiant - fine Furniture, Homes, Harvesters and Resources at -2200, -3444 just 1 minute west of town.

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Kerico
Sat Mar 20, 2004 7:55 am
#2

Lost 13, I expect a few others


Funny thing was.... all the sudden I see the 'You have mail' scroll my chat window and I thought 'What &%&*^(* just spammed me!'


King_of_Dragons
Sat Mar 20, 2004 4:04 pm
#3

we lost 7 of out 95, not so bad



Jalwin Moerad - Hologrinder
Mayor/Co-Founder of Dark Force City

King_of_Dragons
Sat Mar 20, 2004 4:05 pm
#4

At least i got the exp for the people who left before they left. It removes them after the update so you don't go down a rank, so that is a one-week in advance warning I guess.



Jalwin Moerad - Hologrinder
Mayor/Co-Founder of Dark Force City

Kerico
Sat Mar 20, 2004 4:35 pm
#5

Oh btw, this was my 6th election since the patch I think
DoctorGriggs
Sat Mar 20, 2004 5:18 pm
#6

Oh man 38. That is pretty rough. No offense to anyone out there, but I am glad it works that way. My guild has about 180 members and we want to get on one of the primary planets, but because of all these little 15 and 20 person ghost towns, one of the largest, active guilds on the server can't be on one of the primary planets.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

TroThorns
Sat Mar 20, 2004 7:38 pm
#7






DoctorGriggs wrote:
Oh man 38. That is pretty rough. No offense to anyone out there, but I am glad it works that way. My guild has about 180 members and we want to get on one of the primary planets, but because of all these little 15 and 20 person ghost towns, one of the largest, active guilds on the server can't be on one of the primary planets.





Don't worry pretty soon there will be plenty of openings. I bet at least 70% of the population has cancelled or is about to cancel to go to lineage 2 or WoW. It is pretty shocking how many dead cities there are around the various galaxies.



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

Songe
Sun Mar 21, 2004 12:05 pm
#8

Problem is people keep creating more cities when the old ones are dying... Been trying hard for a few weeks to maintain our 55 citizen cap to keep the shuttle, but there's still a few that I know are going to be removed shortly... Honestly increasing the cap was IMO a bad idea. Not when so many people keep quitting out of boredom...



------

Novice Lekku Stomper
Olepi
Mon Mar 22, 2004 1:14 am
#9






Songe wrote:
Problem is people keep creating more cities when the old ones are dying... Been trying hard for a few weeks to maintain our 55 citizen cap to keep the shuttle, but there's still a few that I know are going to be removed shortly... Honestly increasing the cap was IMO a bad idea. Not when so many people keep quitting out of boredom...







I could not echo you any more i am in 100% agreement. Allowing an Increase in player cities to be built only increased the problem and began the demise of a good idea.


The First step in the death of player cities was the removal of the /citywarn command. People were less likely to cause trouble when there was a threat of possibly being killed for acting like an ass to anyone in their city.


There were of course abuses with this but what system does not suffer from such things? they could have been worked out a different way.


Now we have to look forward to the wonderfull doomsday device melting it's way down as more and more people quit cities soon they will be full of outposts!!!

Page 1 of 1
Previous Next