Politician Archive
Thread: 38 citizens lost overnight a record?! :)
Message Edited by Youch1 on 03-20-2004 11:10 AM
Lost 13, I expect a few others
Funny thing was.... all the sudden I see the 'You have mail' scroll my chat window and I thought 'What &%&*^(* just spammed me!'
DoctorGriggs wrote:
Oh man 38. That is pretty rough. No offense to anyone out there, but I am glad it works that way. My guild has about 180 members and we want to get on one of the primary planets, but because of all these little 15 and 20 person ghost towns, one of the largest, active guilds on the server can't be on one of the primary planets.
Don't worry pretty soon there will be plenty of openings. I bet at least 70% of the population has cancelled or is about to cancel to go to lineage 2 or WoW. It is pretty shocking how many dead cities there are around the various galaxies.
Songe wrote:
Problem is people keep creating more cities when the old ones are dying... Been trying hard for a few weeks to maintain our 55 citizen cap to keep the shuttle, but there's still a few that I know are going to be removed shortly... Honestly increasing the cap was IMO a bad idea. Not when so many people keep quitting out of boredom...
I could not echo you any more i am in 100% agreement. Allowing an Increase in player cities to be built only increased the problem and began the demise of a good idea.
The First step in the death of player cities was the removal of the /citywarn command. People were less likely to cause trouble when there was a threat of possibly being killed for acting like an ass to anyone in their city.
There were of course abuses with this but what system does not suffer from such things? they could have been worked out a different way.
Now we have to look forward to the wonderfull doomsday device melting it's way down as more and more people quit cities soon they will be full of outposts!!!