Politician Archive

Thread: Is it possible to boot out people from my city?

M0narch99
Sun Mar 21, 2004 12:33 am
#1

just wondering i had a few citizens causeing trouble in my city and is there a way to remove them from the city if they refuse to leave

and can i city ban them , and what will that do?



I Belive in peace ....through superiour firepower
"The less you know the more real it is"
MONARCH DOOM
Former Ruler of PIRATE PEAK lets hear it for MORDECAI the new mayor
2836, 4739 Tatooine north of MOS ETHNA
Straws
Sun Mar 21, 2004 4:44 pm
#2

this is a problem that needs to be adressed. We currently have dish turrets outside of houses that we know have imperials hiding in them. One of the cities PA's went imp on us and is using the citizenship and milita against our own city. We cant remove them from the militia unless they come in the town hall.
JargonScott
Sun Mar 21, 2004 5:20 pm
#3



Straws wrote:
this is a problem that needs to be adressed. We currently have dish turrets outside of houses that we know have imperials hiding in them. One of the cities PA's went imp on us and is using the citizenship and milita against our own city. We cant remove them from the militia unless they come in the town hall.




Try removing them from the milita now. In the patch notes from the Droid Invasion publish, the devs mention that militia members don't need to be present in order for them to be removed from the militia.

As far as banning your own citizens...it can't be done. I've tested it with our own citizens and I get a "You can't ban a member of your own city" or similar message. You can still ban citizens from private structures like the cantina, med center, merchant tents, houses, etc...



Zafo Gentlegrass
Mayor of Riverbend, Naboo
GSA

StumanKadir
Sun Mar 21, 2004 5:22 pm
#4

Apparently you can now remove them from the Militia without the need to have them standing 10m from the terminal.


Look upon your predicament as an exercise in FP farming. If they are gracious enough to offer you targets, the least you can do is take them down and reap the rewards . And then of course pay them back in kind .






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

xendro
Mon Mar 22, 2004 1:32 am
#5

You can do the /cityban command which will keep them from using any city facilities, but past that you are powerless.



Xendro D'Arzaa
Retired
Master Popcornsmith
Apprentice Forum Troll

One who is not confused by the world may be the most confused of all.

JediKozel
Mon Mar 22, 2004 7:58 am
#6






StumanKadir wrote:

Apparently you can now remove them from the Militia without the need to have them standing 10m from the terminal.


Yes, this works.


Look upon your predicament as an exercise in FP farming. If they are gracious enough to offer you targets, the least you can do is take them down and reap the rewards . And then of course pay them back in kind .



Unfortunately, taking down a turret doesn't give you anything. No FP, no XP. At least that's how it was till Pub 7. And Pub 7 screwed up Bases and Turrets even more











Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
rsnyc
Mon Mar 22, 2004 10:51 am
#7

this is why cities should have /citywarn



Fineous Ki'lar
Bothan Power
Olepi
Mon Mar 22, 2004 10:55 am
#8






rsnyc wrote:
this is why cities should have /citywarn







/echo



I could not agree more.


EcadMistflier
Mon Mar 22, 2004 11:26 am
#9






rsnyc wrote:
this is why cities should have /citywarn






Absolutely /agree



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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