Politician Archive

Thread: focused discussion for 1/19 changes (I'm only reading this thread!)

blackgunz
Sat Aug 16, 2003 5:21 pm
#1

I personally like this idea for these 3 reasons.

1. I always wanted to try out politician, and not do it on a alt.

2. This makes it more like real life, i'd personaly like to go to the city hall and cast a vote for whomever, and there is 4+ people on the ballot, or have debates every 3 weeks, something like that or somethin.

3. It would be great to see something like a city's mayor, fighting to defend his city instead of him just watching, banning, spamming in guild chat that there are people in the city, and telling people to leave .



Velak -FOTM Tymei - Meatbag Slayer
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Alosha - Vaksai PilotXinc Zillippo - ><>
Ty'ber Zann - Crimelord Ya'reilly - No wai!


Pappi
Thu Jan 20, 2005 2:01 pm
#2

ok, I don't want to read pages full of threads on 2 forums, nor do I want to deal with funky fonts and colors people play with to get attention. (really, I'm YEHCLOSE to my monitor, it's hard to read any font above 12) I'm already dealing with the devs on this issue, so I *know* what is happening and how it would impact the profession.

we're going to have the discussion here, and nowhere else. please keep your post clear and concise. here are a few things to keep in mind:

I have no clue what the hell they mean with the house maint changes, however I assume that these changes are not final. I don't think they liked my idea for mayors to be able to remove 0 condition houses. it also doesn't sound like we'll be able to move these structures, but with the current condemn system they did mention that they would do a purge so "dead" houses would poof. I have no details on this yet, so please don't speculate. I'm all for suggestions I can bring to the devs, but make them reasonable.

as for the 0 skillpoint issue, yes the moment they announced it on the corr forum I presented them with our thread on this topic. yes I've reminded them that while some folks are happy with the changes, there are others who want a small amount of skillpoints for politician. I even quoted some of your posts so they don't have to use the clicky I provided.

so everyone stop telling me how to do my job, and start posting good ideas! begin your post by mentioning which issue(s) you want to address, and make a nice clean post with your comments.


p.s.: respect everyone else's personal opinion, and no attacks

Message Edited by Pappi on 01-22-2005 02:53 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
IolasMacLeod
Thu Jan 20, 2005 2:14 pm
#3


I love the politician profession. Been a mayor since December 2003. I am the mayor on my main toon and the skill points it takes does cripple your character. I am a Master Rifleman/ Master Fencer/ medic xx3x/ politician 2421. If i needed something done for the city out of the bounds of those skills (and it is rare that i do) I simply just drop some of the other politician skills and pick up the ones I need.


The idea of 0 skillpoints.. I look at it like the pilot profession, it takes no skill points to do. I do not see why people are in an uproar about this... i mean how is this going to truly affect the game excpet give u some extra skill points to play around with?



To the people talking about content....how does requiring skill points give the profession content? I think that it is absurd to believe that skill points can give any proffesion "content!!" look at pilot... honestly how will giving you all your skill points hurt our profession in the long wrong.



In regards to the new maintenance rules:


I agreeeveryone is posting some great solutions..howeverwhat can be implemented in the next week or two that can fix this..... wewill probabllywe have to wait 6 months and watch our cities rot? The best solution to that problem for right now is to hold off on implementing that feature until a counterbalance for Mayor's is designed.


WE NEED A POLITICIAN REVAMP!!!!!!! One that gives us real power over the cities we govern




Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Duexfuse
Thu Jan 20, 2005 2:15 pm
#4


I have been a mayor since cities first started. I only became mayor because no one else wanted it but we needed a place to live, so I took up the job. In general I like being a mayor as it lets me interact with alot of people.


The cost vs reward for Polician is very low. It is a very passive profession. Once you have houses/structures/etc placed there isn't very much to do.


So basically I have spent 77 skill points for nothing.


Someone mentioned having an alt.Why do I have to spend $15 a month so that I can have a profession that I can't do much with.


It's like Bounty Hunter. The costs were too high for what the profession did soSOE lowered them.


And for city takeovers? I don't really see it happening. It takes 3 weeks for a voting cycle. The challenger has to declare that he/she is running within the first 2 weeks. That gives the current mayor 1 week buffer to get their votes in order.


As for griefing your city, if someone really wanted to take over your city they would. The 15 points to get Novice Politician wouldn't stop them.


And another thing, the skill point change doesn't make you a Master Politician right away. You still have to go through weeks and weeks of voting to get Master, thus being able to do more.




I see this change as a good thing. It will let us play more of the game while being mayors.


We get our cake and can eat it too.





Trospar

KJFett
Thu Jan 20, 2005 2:16 pm
#5

For the issue of the houses, maint and mayor abilities....



I would like to throw out a couple ideas and see what the feedback is like.


1) buildings owned by players that are active on the server would remain as they are.


2) stop the pulling of maint from the bank.


3) when a player doesnt log on the server for 3 months, their house is considered abandoned. (notice..this is server specific, not account specific...hopes to aid in moving housing by players that have moved to another server)


4) for the first 2 months that a house is adandoned, mayors have an optionto move it once from where it is to another spot in the city with an email going to the owner of the new location. The house remains abandoned. If the player returns, the house is reactivated, but remains in its new location. The cycle is then restarted.


5) for the 3rd month after a house is abandoned, the mayor can condemn it and have it removed from the city entirely, but with all items contained inside being placed in the owners bank with the vendor storage code that was used before.


6) after the player has been gone for 6 months, the game will remove it in the same manor that the mayor would in month 5 if the mayor has not done so by the end of the 6th month.


Anything to add? I think this would be a pretty fair plan for all...notice goes out, we as mayors have levels of flexabilty...did I miss anything?


I know there are loose ends....thats why we are all here!



Anika Mon'Sulu
IolasMacLeod
Thu Jan 20, 2005 2:16 pm
#6






Duexfuse wrote:


I have been a mayor since cities first started. I only became mayor because no one else wanted it but we needed a place to live, so I took up the job. In general I like being a mayor as it lets me interact with alot of people.


The cost vs reward for Polician is very low. It is a very passive profession. Once you have houses/structures/etc placed there isn't very much to do.


So basically I have spent 77 skill points for nothing.


Someone mentioned having an alt.Why do I have to spend $15 a month so that I can have a profession that I can't do much with.


It's like Bounty Hunter. The costs were too high for what the profession did soSOE lowered them.


And for city takeovers? I don't really see it happening. It takes 3 weeks for a voting cycle. The challenger has to declare that he/she is running within the first 2 weeks. That gives the current mayor 1 week buffer to get their votes in order.


As for griefing your city, if someone really wanted to take over your city they would. The 15 points to get Novice Politician wouldn't stop them.


And another thing, the skill point change doesn't make you a Master Politician right away. You still have to go through weeks and weeks of voting to get Master, thus being able to do more.




I see this change as a good thing. It will let us play more of the game while being mayors.


We get our cake and can eat it too.




I back you up 100% bro




Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Duexfuse
Thu Jan 20, 2005 2:17 pm
#7






IolasMacLeod wrote:


To the people talking about content....how does requiring skill points give the profession content? I think that it is absurd to believe that skill points can give any proffesion "content!!" look at pilot... honestly how will giving you all your skill points hurt our profession in the long wrong.






/agree


Yes we do need more content, but the skill points issue has nothing to do with content.








Trospar

IolasMacLeod
Thu Jan 20, 2005 2:19 pm
#8






Duexfuse wrote:





IolasMacLeod wrote:


To the people talking about content....how does requiring skill points give the profession content? I think that it is absurd to believe that skill points can give any proffesion "content!!" look at pilot... honestly how will giving you all your skill points hurt our profession in the long wrong.






/agree


Yes we do need more content, but the skill points issue has nothing to do with content.







Also to further your point earlier about city take overs and such.. you are right 15 skill points is not going to stop anyone. Hell i know people who if they really wanted your city would justgo out and buy another copy of the game and account just to get your city.




Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Duexfuse
Thu Jan 20, 2005 2:22 pm
#9








IolasMacLeod wrote:


Also to further your point earlier about city take overs and such.. you are right 15 skill points is not going to stop anyone. Hell i know people who if they really wanted your city would justgo out and buy another copy of the game and account just to get your city.





Exactly!


As for the maintenance change. I have no idea what to think about it. It sounds good on paper but I worry that it will have bugs in it and you will have people logging back in with 0 credits left to their name....






Trospar

Fidgiter
Thu Jan 20, 2005 3:02 pm
#10

Political Intrigue is an integral part of the Star Wars Universe. Palpatine maneuvered for power through deception and scheming to convince the Senate that the only hope for the Republic is having a firm hand in the time of crisis he engineered. When the Senate threatened to remove these powers he disbanded it. Politics are at the very core of the story and in the setting there are nobles, senators andmayors (Lando) all who take a part in it.


There was a time when I thought that maybe the Politician could have a role in the Galaxy in some fashion. Maybe they could give inspiring speaches to their citizens to enahnce them or they could manipuate factions to gain allies or at least diffuse hostility. I envisioned a diplomat who was the master of factions but also realized that with our smalland capped numbers it would be hard to realize these dreams.


When they made elections a REAL process which had some purpose and meaning I thought this might finally add legitamacy to the Politian as something other than a self appointed autocrat. This was, in my eyes, the doorway to opportunity. With the accountability that comes by real elections it truely became the time that the Politician should have expanded and more active abilities.


The idea of a no skill point profession was a "bury our head in the sand" measure which basically surrenders all hope that we'll ever be more than we are. With it we gain the freedom to pick up professions but also abandon all hope of ever being more than paper tigers. It's a choice that even I am divided on. The pragmatic voice tells me to accept it and move on but the idealist in me still longs for a viable and active role for the Politician.


I'm sympathetic to you as our Correspondent and I do not fault you in the slightest for the state of Player Cities or of the Politician profession. You have been active and represent us well and we can't ask for more than that. Our profession is strange as we are few but represent many and unlike every other profession we're the only one that can loose the ability of our profession through a democratic process. It creates very unique issues for our profession and unfortunately our constituants are all too often discounted when considering what role the Politician should have.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Scoooter
Thu Jan 20, 2005 3:21 pm
#11


Issue:


Structures



  • All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.

Houses will no longer decay and leave the city so we will not be able to strive and keep active cities


If this is on test now there is only one clear solution at this point. Otherwise our cities do not become ghost towns because making this viable will take a while.I son't see them implimenting a solutionquickly


This would not have as of a far reaching impact if the character purge was in. But accourding to JustG's post the purge will soon be "In Concept" and it will be several months.


If they have factories dissappearing then they need to adress that bug and not decimate our cities until the character purge comes out in several months.


Even waiting for the bank account to run oyut leaves the house there too long





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
-Devil-
Thu Jan 20, 2005 3:26 pm
#12

well the 0 points for politician i am kinda mixed on this .. i beleive there should be some sort of cost ... but it shouldn't be as high as it is ...


on the maintance issue .. i beleive this needs to be majorly reconsidered ... or reworked ... used to if a city had an abandoned sturcture all that had to happen is wait for maintance to run out on it (and the csr would tell the mayor how much was left if requested) ... now if the person quit with 2 mil in their bank .. a merchant tent will be in that spot much longer then most cities survive .. this is a very BAD idea ... if they are going to impliment something like this they need to have a defined guidline where the csr's will consider removing structures from cities at the request of the mayor ... if..


1. the account is inactive for more then a few months

2. the structure is in a location that would benefit the city by having it moved (ie abandoned tents and buildings around the shuttleport and city hall) ...

3. if it is removed by csr .. place deed in chars inventory and items in inventory/bank or email a list with the items to the person for them to 'claim' if they ever come back to the game from a csr ...





--= 11.15.2005 / The Day The Pets Died =--
Pappi
Thu Jan 20, 2005 3:34 pm
#13

update:

I was just on TC testing this, and currently politician sp stuff is bugged. I'll let you guys know when it gets fixed.


keep in mind that there will be a purge of "dead" houses after this new system is put in, so keep that in mind when you comment.


p.s.: I will not comment on anything that's posted outside of this thread (including the cities forum), and if you want your voices heard by the devs, POST HERE (once).


edit: by "once" I mean post your idea only once. feel free to comment more, but watch the attitudes.

Message Edited by Pappi on 01-21-2005 03:38 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
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