Politician Archive

Thread: Political Uselessness

Nauner
Mon Dec 29, 2003 10:30 am
#1

I am sorry but its probably been said a few hundred times already and I would like to add to the complaint.


Politician needs to have some usable skills outside the city. Here I go and take a LONG time to get this skill track up for the benefit of my fellow players. I start to run into to some major issues.


1) If a person is voted out of office, they have all these wasted skill points. A politician without a city is pointless (literally) They have to devote a bunch of points into a skill track that has no outside usage, and besides 10 minutes worth of work a week it serves no purpose at all for PVE or PVP play. Where I could go get a master title in some other profession that actually benifits the community on a constant basis.


2) see point one but mayor in office, still no advantages offered outside 10 minutes a week worth of work. yeah I can put up a nice fountain in the city but why do I need to spend 2 or 3 weeks to get the ability, and pay a lot of precious skill points to do so when outside the city or after 10 minutes of setting up fountains the skill is no longer usefull AT ALL.


Something needs to be done. Personally I feel that the xp gain and such should stay, but the class should not be using skill points. (yes I am limited in holo pathing now because I have over half a master class tied up in politician.) There is no need for politician to be so limiting and using skill points. Considering the only way to get XP is a popularity issue. If they like you you get more xp.. if they think you suck, well you are stuck with a loss of skill points until they like you again and vote you back in.





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SithGauntt
Mon Dec 29, 2003 10:36 am
#2

It would be nice to know what the devs think about this class, or what they are kicking around.




Darksid Darkorder
I feel the conflict within you. Let go of your hate.


WildmanHT
Mon Dec 29, 2003 6:34 pm
#3

Baj,


I disagree on the skill point thing. If it was removed it wouldnt lesson the profession. On the contrary, if removed it could stimulate alot of weekly mayor election competition. Perhaps then incorporate a way to campaign to all residents viaelection funds....for instance, for "x" amount of credits then an automated mail could be sent out to current residents to "vote for me" or maybe by paying "x" amount of credits I can put up a "vote for me" sign in front of my house. This would give SOE another credit sink.....




WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
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Nauner
Mon Dec 29, 2003 9:03 pm
#4




As far as removing the necessity to spend skill points, let it be our goal to make those skill points worth spending, rather than trying to cheapen the acheivement and lessen the investment made by a group that works together to build a city in the Star Wars universe.




If you look at the skill points usage. I cannot see why I would have to lock down 20 skill points to be able to place a fountain! Most cities may have a handful of fountains in them, but after that....what good are those 20 skill points? 15 for novice another 5 for city customization II. Can you really say that this is a long term beneficial skill point usage for anyone?




Chinchilla-Radiant
Master TK
Master Swordsman
Leader: Legion of Kashyyk
Wookius-Radiant
Master Droid Engineer
Master Shipwright
Master Artisan
Mkappus
Tue Dec 30, 2003 1:10 am
#5

I totally agree with you. There are tons of people that say you aren't playing it right, and that they spend hours upon hours being mayor, not 10 minutes. That may be true, but the skills a mayor gets and his actual abilities are not needed for 99% of what a mayor does. I hear some folks are starting their own unofficial cities to evade the high costs of city life.


Right now the benefits of a city are a few structures, and maybe the specialization. Those aren't tied to the mayor. The mayor can't do anything with his skills to improve, or even make worse, anyones lives.


Come up with some kind of political missions, as lame as they may be, that will provide temporary benefits, or detriments to his city. For example


1. Each week a thug/tusken/spice chief wanders into town. Talks to the mayor and asks to be bought off or his group will hassle citizens. The mayor can negotiate, or the town is consitantly raided by undesirables.


2. Have trade federations or nobles pop up that the mayor can negotiate with. Gives a one week discount on something, be it cloning, building maintenance, training fees etc.


I plan on mastering politician then dropping most of it. You only need the skills to change something, so why bother keeping them. This profession is the biggest waste of skill points.


You can plan events, coordinate the city, negotiate with other cities, and all of the other stuff without official politician skills. Make being a politician worthwhile.


1. Give Master politician 10% discount on all maintenance rates in town.


2. Let us chose 2 specializations, not have the crappy 2 hybrids we have.




Goliath
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Bajeezus
Tue Dec 30, 2003 1:25 am
#6

I'll soon be starting a new thread to begin again to gather the top issues of the politician players, and obviously this concern over not having any gameplay outside of being the mayor of a city is one that needs to be communicated to the devs.


What I would be most interested in is developing solutions to this problem that allow us to retain the unique aspects of being a politician, without making us into another mission-completion/xp-grinding profession, of which there are already many. We have a unique position in SWG as community builders, and I believe there are ways we can involve non-mayor politician players in that sphere of gameplay, without resorting to the kind of gameplay you could more easily get by simply choosing some other profession.


As far as removing the necessity to spend skill points, let it be our goal to make those skill points worth spending, rather than trying to cheapen the acheivement and lessen the investment made by a group that works together to build a city in the Star Wars universe.

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