Politician Archive

Thread: No Progress for politicians?

Thornstar
Mon Mar 22, 2004 8:48 pm
#1

Well I am getting totally fed up with the lack of support that we are getting. Lets be honest, our profession goes out wider than most other professions. Ours revolves around player cities, so anything in a city that is bugged, is bugged for us.


Numerous bugs that have been active for months have seen nothing done about them.


Shuttleport taxes, still reset to 100 credits after months of being broken

Whenever I try to redeed a garden to relocate it I always end up with the shuttleport structure terminal. When I try to redeed the shuttleport, I end up redeeding the bank. yet I CANNOT redeed this stupid garden as its structure terminal seems to be nowhere, as the one connected to it is the shuttleport.


I place a type of mission terminal on steps to a guild hall, it doesnt recognise the steps so instead it sinks into the ground never to be seen again.


I really dont see why /citywarn has been in "re-development" for so long, what are my militia suppose to do? they are not city guards, they are estate agents giving people permission to put down houses, A headless chicken would do as good job as the militia in its current state.

Why cant i /cityban people remotely, why do they have to be in the city at the same time as me. I can add people to the banlist of my house, why not to the city without them being there.


The use of the wonderful city hall is limited to nothing. in real life my towns city hall has all sorts of events and vendors in it all through the year, but we cannot place vendors in a city hall. My militia cant even access anything in the city hall.


Player garages are currently usesess because of the bug/explot about fixing vehicles for free thanks to a short shuttleport ride. Why would they implement a useless city structure?


Master politician still has nothing in it. Its currently a broken skill, it is as much use as those armour attachments you see on the bazaar with no skills and just Volume: 1 on them.


Why cant a top level 5 city have all the trainers? we are limited to 15, thats no way near enough, we should be able to have all of them if we are a top ranking city. Sure cap lower ranked cities, that is the point btu highest ranking cities? stupid.


Every other profession can make money out of what they do, so why cant politicians? Sure we can steal from the city treasury. But I for one think that is totally wrong, do they really expect us to take money from something that is for the city? Or do they expect us to go round /bow1/2/3/4 to citizens and ask for tips?


Why doesn't the city get money from their trainers? we pay for them, they work for the city, they should add something to the city that is visable, as should the terminals. 5% of the terminal payout should be mission tax for the city, 5% of the training fee should go to the city too. Why should I spend 80k a week to have an improved job market when we dont get anything back from it? the galaxy economy isnt the only economy in the game, each city has an economy, we have to balance everything to make sure the city stays afloat.


We need something added to our profession, and added fast. I dont mean useless new structures. I mean something fun for politician. I spend all my time doing something that I once loved, now it has all gone stale.



Sorry for my rant, but i am totally annoyed with the state of our profession. did we even have questions to submit? were they even answered?

Andymantium
Tue Mar 23, 2004 7:30 am
#2

5-stars for you



K

LaurnaRose
Tue Mar 23, 2004 7:36 am
#3

Here Here!!!



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
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Kerico
Tue Mar 23, 2004 8:32 am
#4

We may get reports and a couple small bug fixes in the upcoming months. Maybe maybe we'll get a way to transfer the office to a new mayor.


They're starting the combat revamp right now with a major GCW changes and Jedi path changes planned. Expecting anything more than minor touches to the profession or player cities isn't going to happen.


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