Politician Archive

Thread: Baj, Please look into this asap on inactivity rule

WildmanHT
Mon Mar 22, 2004 12:12 pm
#1

Howdy Baj


Can you please get us the official answer on what the guidelines are for what constitutes a players in-activity (logged on for minutes, hours, days?)I have seen 2 threads now of players who actually play a few times a weekand their mayors have been notified that they are no longer citizens due to in-activity.


If this is bug then lets **edit** it now andlet thedevs knowbefore this causes problem.



WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Bajeezus
Mon Mar 22, 2004 7:31 pm
#2

I'd be happy to try to figure out what the activity requirement is supposed to be so we can compare it against what is being seen out there. I'll get back to you with anything I find out.
Bobby88
Mon Mar 22, 2004 8:01 pm
#3

Thanks!


I too am interested in this.



Bob'o
Commando, Politician
Mayor, Mos Verto, Tatooine
DingoBoi
Tue Mar 23, 2004 12:26 am
#4

Our city lost 2 citizens today due to inactivity rule. I and our other politicians presumed it would be 6 weeks from patch that these people would drop and we were planning for it.


One was seemingly gone and the other logged in as of at least 3/12 verified by 1credit bank tip email.


How can we even being to plan or anticipate if citizens who are 'active' drop from the roster? This is complete and utter BS.


We need to know at risk of dropping and when so we can accomodate the situation.


I foresee many cities falling becuase of this lunacy.


I have no problem playing by the rules, but if we have no **edit**ing idea what the rules are, how are we supposed to survive? (and I never curse but this just pisses me off)


We currently have 10 citizens not logged in that we expect to lose due to inactivity.. fine.. we've replace them.. but when citizens who have logged in days ago are dropped, how are we to respond? We have no idea that they would even drop and more importantly NO EXPECTATION that they would ever drop.


Fine, make a system, but make sure the damn system works and we know the rules.


I am extremely agitated about this turn of events. Not only did I lose 25 Million credits worth of inventory due to a vendor bug yesterday (which soe refuses to correct) but now you are telling me that my citizen roster may just be thrown out the window with each passing moment?


This needs to be EXPLAINED in DETAIL or hotfixed so it doesn't occur anymore till they can fix their problems.


A major client base is citizens of player cities and if those cities fall, so will the subsciption base. Our city is worth $971 per month to soe. It is priceless to our citizens. We have faith we can overcome any obstacle, but we MUST know what we are facing to do so. Don't leave us in the dark.





~ EPC SHIPYARDS ~
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sweatyclimber
Tue Mar 23, 2004 12:54 am
#5






DingoBoi wrote:

Our city lost 2 citizens today due to inactivity rule. I and our other politicians presumed it would be 6 weeks from patch that these people would drop and we were planning for it.


One was seemingly gone and the other logged in as of at least 3/12 verified by 1credit bank tip email.


How can we even being to plan or anticipate if citizens who are 'active' drop from the roster? This is complete and utter BS.


We need to know at risk of dropping and when so we can accomodate the situation.


I foresee many cities falling becuase of this lunacy.


I have no problem playing by the rules, but if we have no **edit**ing idea what the rules are, how are we supposed to survive? (and I never curse but this just pisses me off)


We currently have 10 citizens not logged in that we expect to lose due to inactivity.. fine.. we've replace them.. but when citizens who have logged in days ago are dropped, how are we to respond? We have no idea that they would even drop and more importantly NO EXPECTATION that they would ever drop.


Fine, make a system, but make sure the damn system works and we know the rules.


I am extremely agitated about this turn of events. Not only did I lose 25 Million credits worth of inventory due to a vendor bug yesterday (which soe refuses to correct) but now you are telling me that my citizen roster may just be thrown out the window with each passing moment?


This needs to be EXPLAINED in DETAIL or hotfixed so it doesn't occur anymore till they can fix their problems.


A major client base is citizens of player cities and if those cities fall, so will the subsciption base. Our city is worth $971 per month to soe. It is priceless to our citizens. We have faith we can overcome any obstacle, but we MUST know what we are facing to do so. Don't leave us in the dark.








an excellent post and i have to agree this really upset me as well as i had citizens who were dropped for inactivity... Since they were 3m infront of me, i asked them to redeclare. I mean this is just too typical of the devs... come up with a system ... have it not well documented and put great citys at risk because of it.



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
Akaara
Tue Mar 23, 2004 5:07 am
#6

I also want to know, if the houses disappear after 6 weeks too. I actually don't mind the 6 week rule, as long as the house goes down with the player.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

WildmanHT
Tue Mar 23, 2004 6:42 pm
#7

Thanks partner....look forward to hearing what the devs say..


Baj for mayor!!!!!!! oh wait ..he is one...



WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Arrya
Tue Mar 23, 2004 8:39 pm
#8


Just an update on our city, our maintenence cycle ran today.


We had 137 citizens last night, I got 25 inactivity emails, and now we are down to 112.


Best I can tell, quite a number of these people were being double-counted. So some really are active citizens of my city, and others had left our city to declare somewhere else - this system just cleaned them all out and now they need to redeclare. One of the ones in my list was even the mayor of another city. A few of these people have been able to declare residence just fine though and got back on the citizen list. One curious situation was an active player that got nixed - she has a house in the city and when she went to redeclare, it told her that she had already declared residence there.


Some of these people were definitely inactive, and some of them even had their declared residence dissappear weeks ago but were still being counted as citizens for some reason until tonight - so these people certainly should not still be on the citizen list.


Other people still have houses left in the city, but I did know that they have been inactive for some time. These are the killers that are taking up valuable space while not being counted and we can do nothing to remove them.


Seems like they did a lot of purging of both inactive as well as buggy citizens. We'll probably be sorting these things out for a while to come here.


Message Edited by Arrya on 03-23-2004 11:21 PM



_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
jemelby
Tue Mar 23, 2004 8:50 pm
#9






Arrya wrote:

....One curious situation was an active player that got nixed - she has a house in the city and when she went to redeclare, it told her that she had already declared residence there.....







Remember back to when you first started your city? You had the city hall spot all picked out and you had your guild or friends pre-position thier houses, and declare residence? The, on the big day, your architect crafted the hall, you placed it and WALLA! Instant city! Opppppps.... you had to get all the new "citizens" back out to step into their houses to actually be counted as citizens! Hehehe... what a mad scramble, huh?


This is the same situation... When that individual went to re-declare, she actually was added as a citizen the second she walked thru the door of her house. It was done stealthily, and you, the mayor did not recieve a mail. But her name appeard on the citizship roster all the same. I suspected this after I had the same exact senario happen. When the two other citizens who had this trouble logged on, I asked them to go to their houses while I watched the terminal in the city hall. I kept updating the report, and a brief moment after they reported they had entered their homes, the population went to 135, then 136. Their names also appeared on the roster. No Mail Notificaton. It makes it kinda hard to balance the citizen books, because it might have happend to someone else, and I would not have a clue when they walked into their houses. I had one who I thought was long gone who actually still had a house. Of course, he was oblivious. It gets hairy. We need better tools.




J'Vee
Mos Onarok, Tatooine - Flurry


Xscape
Wed Mar 24, 2004 12:39 am
#10

I dont think these**edit** devs read the forums or give a **edit**, our city lost 9 just now and 1 of those are still active and another wave or 2 will come im sure. they have created another great reason for people to quit playing this shoddy game,Developer Griefing.






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