Politician Archive
Thread: Proposed solution for non-citizens in cities
Wythelpull wrote:
Forgive me if this topic has already been beaten to death or addressed. I don't spend very time in forums as I'd rather be playing the game.
Non-citizens can be problematic for cities. In Athens, Correlia, Ahazi, I estimate that fully 1/4 to 1/3 of my population are non-citizens. Unfortunately, I can't get an accurate number because the game gives me no way to track them.
This proposal breaks down into two categories. The first is giving a "non-citizen" report from the city management terminal. This would at least allow me as Mayor to know who they are...
The second part is simply allowing for a dual tax structure, one for citizens one for non-citizens. I think this would give Mayors the ability to easily moderate the amount of non-citizens simply by adjusting the taxes for them. For instance, if a foreign merchant wanted to setup a tent or store in my town but didnt want to register, I could set the tax structure up so that they pay additional taxes over my citizens. This not only gives a benefit to the local merchants, but also would help to regulate the amount non-citizens in a city.
Thoughts?
Mayor Devon
The City of Athens, Ahazi
These forums are invaluable information that will help you get more out of your playing time.
How did those citizens get there? Sorry I'm confused.
Were they in your radius before you dropped city hall? Now they are part of the city like it or not?
some were part of the radius within city hall as the city grew, others are new citizens that "undeclared", and other are people wanting to move into town but not declare residence. I know other mayor's are having similar problems so I thought I'd post this to see if anyone else thought it made sense.
Personally, as long as I can keep my city population high enough I don't mind having non-residents within city boundaries. However, it would be nice to have an instant additional 20 or 30 people listed as "residents" just by figuring out who they are so I can get them registered again...
You are so right, I cant stand when I drop a house for someone and they forget to declare residence and go afk for 2 weeks...
What about proposing if the mayor drops a house for the person, the mayor gets a command following /transferstructure that automatically declares the recipient a citizen...
There would be no greifing or tricking people because they would still have the option to undeclare.
BUT with the undeclare you get a warning kinda like harvestor destruction so people don't do it accidently or as a reminder.
AND when you undeclare you STILL get TAXED on your property and such, as an incentive to pick it up and move.
The only problem with that would be if the city assimilates a house, it would greif the existing home and resident.
Therefore, if you dont join the city (the city joins you, lol) you don't get that tax penalty.
Anyone care to expand this idea?
What aboutpeople who were there before you dropped the city hall? They can be 'regulated' (as I read it, taxed to death)with a seperate tax from other citizens just because you put a city within 450m of thier home?
Sorry, playing the devil's advocate here, but I foresee griefing potential with this and as evidenced by the /citywarn... were potential for griefing exists, griefing will quickly follow.
Kerico wrote:
What aboutpeople who were there before you dropped the city hall? They can be 'regulated' (as I read it, taxed to death)with a seperate tax from other citizens just because you put a city within 450m of thier home?
Sorry, playing the devil's advocate here, but I foresee griefing potential with this and as evidenced by the /citywarn... were potential for griefing exists, griefing will quickly follow.
Taxes are applied equally to all structures (this is the only tax that can affect non-residents). This is know as property tax. Shuttlefee affects anyone that purchases a ticket at your shuttleport. Sales tax is applied to any sales done on vendor (and not all taxes are collected and placed in the city treasury - bug). Income tax (or wealth tax) is applied to only citizens, not non-residents (if I'm wrong on this, correct me). That is all the taxes available for mayors. There is no separate tax for non-residents. So there is no griefing.
A mayor's job is to talk those people into becoming citizens. Why? Experience. Only way a mayor makes experience is by votes. From my talks with legitimate mayors, not one has decided to plop down a city hall to grief other players. Most grief has come from players griefing a city by placing as many harvestors around the perimeter of a city so that when it grows, it will lose valuable real estate for their city.
In addition, if these new citizens don't want to be in the city they could become citizens and have someone run against the incumbent and vote him/her out.
Totally agree,
Dual tax. One for citizens and one for non-citizens.