Politician Archive

Thread: Neat bug with /cityban

Scoooter
Thu Jun 10, 2004 8:54 am
#1

Did you know people can get around /cityban.


As we all know you can't /cityban a citizen, thats a given


We have several imperial structures in our rebel city (not by our choice).


Now we /citybanned an individual who is imperial.


Her imperial buddy transferred one of her imperial structures to that /citybanned person...that does not seem right.

She then declared residency and is now a citizen and cannot be banned - Thats not right either


Seems to me you should not be able to transfer a structure to a /citybanned person nor should they be able to declare residence and become a citizen






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LordAvatar
Thu Jun 10, 2004 8:56 am
#2



That's just not right.



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LeBob
Thu Jun 10, 2004 9:40 am
#3

/agree


I also think we should be able to /cityban citizens.



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DingoBoi
Thu Jun 10, 2004 9:49 am
#4

You: Hey yer imperial! /gasp

Her: Yeah, so?

You: This is a rebel city!

Her: Yeah, so?

You: /cityban

You: HaHa

Her: /declare citizenship

Her: HaHaHa


She is one 'Ha' up on you.


It's actually almost funny. almost.



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LeBob
Thu Jun 10, 2004 9:53 am
#5

Hi all......... this really sux.......... how about let's not let this out........ yes it's already out, but let's not publicize this anymore than it already is........ pleeeeeeeease

thanks



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
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revisoHT
Thu Jun 10, 2004 10:16 am
#6

oh good. i was wondering when they would make sure i had absolutely no way to keep unwanted people out of the city.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

charb
Thu Jun 10, 2004 2:09 pm
#7

We need factional cities, with npc militia, and walls, and turrets, and bases, and guard dogs with spikes on their collars.


besides, how did their "imperial buddy" get into the city in the first place?
EvilHQ
Thu Jun 10, 2004 2:39 pm
#8






charb wrote:

We need factional cities, with npc militia, and walls, and turrets, and bases, and guard dogs with spikes on their collars.





A few thoughts i've had recently,City Walls too (high HAM,vuln or med/lowBlastresists) maybe crafted by Architects, or more skills for an Imperial/Rebel Aligned Politician such as hiring Faction NPC's, the DarkTroopers/Rebel General's etc...


anyway, my two pennies worth, and agreedm this bug sucks!



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