Politician Archive

Thread: Suggestion: Decline Rank Change Option

BlindTyldak
Tue Nov 04, 2003 3:29 pm
#1

I don't think this would be too difficult to implement, and it would be a great way for cities to decide how quickly they want to grow. When the week is up on the city terminal, rather than the city automatically increasing in rank if it qualifies, make the Mayor have to select whether or not they want to increase that week. That way if a town decides it wants to save a little money on City Hall maintenance or whatever, they can elect to remain a Rank II for longer instead of moving up to a Rank III, etc. I know that the same effect can be achieved by asking people not to declare residency, but face it, that's a pain and people who are proud of their town want to show it. I can't think of any reason why a Rank II can't have as many people as can fit in its borders (after all, especially when cities first launch we'll be seeing a lot of that anyways), since the only people who "miss out" are the people living in that town who decided to give up certain amenities ifor the sake of frugality.


If they decide not to implement zone control for the complete potential radius for a novice politician as an anti-griefing mechanism, it would also allow the small towns some control against griefers by refusing to grow, thereby refusing the "outer ring" voting rights at any point. Since they would also be too close to another city hall to make their own city there, it would do them no good to stay and therefore they would eventually have to move if they wanted to have their own town.


What do you guys think?


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

Yalton
Tue Nov 04, 2003 3:50 pm
#2

I agree. My PA is probably going to try and put down a city hall about an hour after it goes live to make a small outpost and keep us in an open ( read nonurban ) area near Corenet. Problem I see with cities is that some areas on some planets are going to disapear for hunting in. Hence some critters are going to be hard to track down for resources. Like the easy herbivores on Corellia. Also with a lot of the starting planets goin in to Uraban Blight a lot of newbis are going to have a hard time. Add in that they are almost done fixxing the shoot through terrain problem and this gets a lot more of a problem. Going to make a melee a lot more deadly if you have to see them and can't just shoot through the ground in to the ravine that he/she is running at you in.
BlindTyldak
Tue Nov 04, 2003 8:02 pm
#3

Come on now, there has to be some more opinions out there.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

Gron_DM
Tue Nov 04, 2003 8:31 pm
#4

hehe ah but that is why there is a 1k raduis all missions will spawn in the 200 meter buffer between cities



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Theodis_Darkstar
Tue Nov 04, 2003 10:07 pm
#5

This would be nice IF, and only IF, city radii were dynamic. This is to say that a Outpost would do a check for all of 150m not the full 450m. The problem with this would be there would be a ton of small cities that would be too close to each other in the most desirable locations so they could not grow bigger :/ geez..damned if you do, damned if you dont!



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Mkappus
Wed Nov 05, 2003 9:37 am
#6

Theodosis,


I think you have a problem in your argument. City halls can not be closer than 1km to another city hall when placed. So city size does not affect the placing of other city halls, it is potential city size.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
CptCox
Wed Nov 05, 2003 9:43 am
#7

I like the sound of this idea.




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
vortexala
Wed Nov 05, 2003 10:08 am
#8

I would actually support this idea. It would, in addition to what has been stated already, give us the option to decline advancement until such a time as we feel we are ready financially to advance. Why make us advance to a higher maintenance cost if we aren't yet ready to afford it?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Theodis_Darkstar
Wed Nov 05, 2003 6:07 pm
#9

No, no you mis-understand my comment Goliath. I understand the 1km restriction. (450m+250m buffer for each city). What I am suggesting is that if cities were allowed to decline you could have outposts that never intended to occupy 900m diameter blocking off other cities that did want to grow that large.


That being said, if there was a decline option, city radii should be dynamic and not static. Does this make sense?




Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Theodis_Darkstar
Wed Nov 05, 2003 6:09 pm
#10

^ that should be 50m buffer per city not 250m *blush*


But you do get my point I hope. Why allow an outpost to hog 900m diameter of land + buffer if it will never get bigger than 300m diameter? If people want to decline, there should be dynamic radii. Otherwise, I am opposed to this idea.




Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

PsychoticChipmunk
Wed Nov 05, 2003 6:17 pm
#11

I don't see the point of having a city if it is below rank 3. What are the great buildings you can place? What is the benefit your getting? If you really want to have a little city then go ahead, make people build their homes 30 feet that a way so you won't have enough to expand in rank and lock down the town with zoning rights.



0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
slugeater
Wed Nov 05, 2003 7:06 pm
#12

Well, I don't see a reason to say this is a bad idea, so I'd give the green light to this.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

BlindTyldak
Wed Nov 05, 2003 7:47 pm
#13

I know what people are saying, about little rank 1 "cities" then controlling 900m. There should probably be some sort of restriction that you can only decline a rank increase 3 times in a row and then you HAVE to take one if you qualify, or get locked into that ranking permanently to allow other people to build in the unoccupied space without joining the town. Those people in the neutral space created wouldn't be able to form a city necessarily (unless they were able to follow the 1k rule for city halls) but then at least they could build, and still use the town services that are there.


There's plenty of reasons why people could actually want to lock in at say, Level 2 for good. Maybe its a small smuggling PA who wants the amenities of a bank and mission terminal for their own use, but doesn't want people hanging around any more than they have to so they decide not to use a shuttle port or public service buildings. Or a tiny Rebel outpost who wants to be able to use the town taxation system, but wants their houses near their faction base (possible if they lock down at a tiny town size). A town of escaped slaves that doesn't want the Empire stumbling onto them? Or just a bunch of friends who want "their city", their own little chunk of 150m that's theirs, everyone else has the rest of the other 10 planets to play on.


But I don't think it would hurt the game any if people could elect to slow down their growth process voluntarily from time to time.


(And of course, I still think that zoning rights should extend to the full city potential, not just the current rank size.)


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

Page 1 of 1
Previous Next