Politician Archive
Thread: Was /citywarn removed to force us into the Galactic Civil War? Please discuss!
The more I think about it, the more I believe that this must be the only solution - the explanations offered-up by the Devs do not make any sense and, because we need a way to protect our cities, it seems that we are being forced to take up arms on one side of the war.
Is it just me, or am I being cynical?
Yours,
Interesting thought however I do not think this is the case. I mean they keep saying /citywarn forces player who do not want to PvP to fight, one of the few reason given for removal. If there hidden agenda is really to force neutral to fight on one side or the other well that is not logical to me.
I truly believe they took it out for the problems listed, regardless of what most of us want. The problem is I “think” they cannot fix it or perhaps have bigger problems to fix. This worries me a bit as far as the state of the game.
They also said that the /citywarn was being used for what they had not intended, preventing people from entering places of interest, and or other griefing. There was also a statemtn made about how it was not intneded for cities to take part in faction base or take a side in a galactic civil war.
The problem is that the 4th line of militia training in politician as we all know allows for us to place faction mission terminals. I am not certain of wether we can palce recruiters with this but it would be nice to be able to do so as well but irregardless placing faction terminals is clearly a decision as to which side a chosen city and or mayor has chosen to support and clearly an indication of what they intended to include fora city model.
Obviously that excuse is null, so the reason has top be the /griefing of players who refuse to move out of a city they feel they have every right to be in despite it not supporting their views or them it's leaderships views, and or from other players who were killed by the use of /citywarn for being covert imps/rebeles or for being too close to and denying access to POI's.
All of whichIMO are somewhat valid reasons to modify the use of citywarn to an extent, but the removal is not what i would consider to force neutrals into a decision. I was neutral for a long time and have only recently decided to join the empire myself as it was a direction my guild was headed in. Unfortunately my choice also can have a negative outlook on my city. IN this decision i ahve decided to not force others in my city as citizens to go into service for the empire as it would be wrong and i could not enforce it anyhow, but rather i ahve left my city open with request that it be a non aggressive community towards it's citizens, however if someone is overt and causing trouble then it needed to be dealt with.
Ultimately i can no longer enforce that it is a safe zone anymore, not towardsanyone from the outside. How now am i supposed to protect my citizens as well as serve the empire at the same time?
it is a dilema and it almost forces one to set up defensive turrets etc.. I have a lot of decision to make and i am certain people will say do nothing etc.. just /ignore griefers but i do not place people on ignore unless i chose to no longer recive tells from them. Ignore is not an option i view as valid for handling most situations. Ignore does not protect people, does not defend them and does not make the problem go away it simply pretends it does not exist but it does exist and flooding the csr's with tickets about someone griefing my citizens every few minutes when the militia could ahve descreately handled it added an element to teh game that people realized suddnely they could not just get away with anything anymore. However it also allowed others the chance to bully etc. Which we all know can be exploited at anytime. But as far as forcing neutrals to join a faction unlikely.
If they wanted to force you then it would be impossible to remain neutral by action alone they could make you gain faction points, not by choice but by little things such as a Dr having the ability to heal any patient, only they get faction and a tef if they do. etc.. once again forcing you one way or another.
The most unreal part is the fact that it is a war and there is a war going on and yet they allow people to hide behind the choice of dueling or not.
In war you tell me what choice you have?
the only choice you ahve is to go to a aplce where the military's presence is strong and hope there is enough strenght to prevent an attack, or you go someplace controlled by Jabba and or others like him where the empire is too preoccupied to care and as long as they get some kickbacks from him every now and then, they turn a blind eye.
It would not be cynical to think that the devs were capable of this kind of intricate deception ...
But it would sure fly in the face of everything we've seen so far. It's a kludge to fix a problem caused by lack of foresight ... and a bad kludge at that.