Politician Archive
Thread: newbie question: is there a way to ban all rebels from my outpost?
I heard of covert scanner, though never personally had experience with it. What is it and what does it do?
In my house, PA, I can ban. Does "ban rebel" work to ban all rebel? Or do I have to list each one by one? Same question for city?
What's the etiquette if my city expand to include a rebel house? I don't mind paying for relocating him (though I'm not roleplaying if I do that :smileytongue
What if he refuse to move? Would it be ok for me to ban him? I don't want to grief him. But on the other hand, I don't want rebel ambushing my imp citizens as they're coming home, either.
A Covert Faction Scanner (CFS) gives any Covert opossing faction member a TEF if they come to close to it. If you an Imp city, then Overt players,Stormtrooper, AT-STand Turrents (or whatever you have)can open up on the player then.
I dont know if there's a ban rebel command for buildings, it would be great for the GCW and RPing, but there would always be people who mis-use it
Actually, if you give it thought, that's a terrible method to roleplay with. Covert rebels are supposed to be just that, covert meaning, not openly rebel, so really... They should have access to the building, to the empire, they should be neutral.
CptCox wrote:
I dont know if there's a ban rebel command for buildings, it would be great for the GCW and RPing, but there would always be people who mis-use it