Politician Archive

Thread: Why Is SOE Allowing Player Cities To Be Used As Griefing Tools?

ChemicalWarfareExpert
Sat Jul 03, 2004 1:37 am
#1

Why does SOE allow the griefing of a few players to disrupt the game play of so many others? Why should any player take the time to build a decent business and create a decent shop just to have some idiot come in and drop a city hall and drive them out with outragous tax's giving them no choice but to move?


This makes absolutely no sense and the fact that SOE allows it to happen makes them a joke. What purpose does it serve for one player who arranges a few cross-server lot trades and has a city hall to be able to disrupt the game play of potentially hundreds of players? Why is SOE allowing it to continue? This is no way to keep paying customers playing when they allow one player to ruin months of work of so many other players.


It amaze's me that with the events of the past week one one particular server have been considered pure griefing by a vast majority of those on the forums that have followed the event and yet SOE does nothing. What is it going to take, massive griefing on many servers to get SOE to do something?


For all the stink that has been raised about the actions of certain players the only action taken by SOE is to delete all posts that have been against the situation and allow all posts by the griefing players to stay on the boards rubbing it in everyones face the fact that they are getting away with griefing plain and simple.


Look at it this way. Imagine you are one of the people who took the time to create one of the shop / house's in GarVa's Galactic Home Show post's which take countless hours of painstaking work to get right. Now some idiot drops a city hall in your backyard, raise's all the tax's to the max, /ban's you before you can become a citizen therefore not allowing you to vote. Now you have no choice but to move or be extorted for all kinds of money and if its a shop have no one got there and pay outragous sale's tax. All that work down the tubes because SOE is allowing one griefer to ruin your hard work. You gonna continue to pay $15 dollars a month for this kind of support from the company running the game?
Zamphire8
Sat Jul 03, 2004 1:53 am
#2




Rock Ridge General Store And Mercantile
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Bluude
Sat Jul 03, 2004 3:06 am
#3

So give them an alternative. I cannot think of one myself.


It is almost impossible to find an area large enough to place a city and be anywhere near anything interesting without finding a few player houses in your way.


If you had it your way then people could grief a city by placing houses all around it before it expands so that the existing city could never expand.


So it is either allow the citiesto grief a few, or allow a few to grief many.


Majority rules I guess.


I just do not see any way around it except allowing you to pick up and move with all your stuff in place. That would be a really nice feature that I can't imagine would be too hard to implement. Moving is a real pain in the butt.


It is not griefing to set up a city near a house though. they are not trying to upset you personally even if that is the end result. They just like the spot and have more people and money than you. Like in real life the majority is going to win out.


Sorry if it is harsh, but life is harsh, and it is nice to see this game has some reality left in it.



RENDAR BLUUDE

MASTER TAILOR
MASTER RIFLEMAN
Colonel in the Imperial Army
AofI
Sat Jul 03, 2004 3:31 am
#4






Bluude wrote:

So give them an alternative. I cannot think of one myself.


It is almost impossible to find an area large enough to place a city and be anywhere near anything interesting without finding a few player houses in your way.


If you had it your way then people could grief a city by placing houses all around it before it expands so that the existing city could never expand.


So it is either allow the citiesto grief a few, or allow a few to grief many.


Majority rules I guess.


I just do not see any way around it except allowing you to pick up and move with all your stuff in place. That would be a really nice feature that I can't imagine would be too hard to implement. Moving is a real pain in the butt.


It is not griefing to set up a city near a house though. they are not trying to upset you personally even if that is the end result. They just like the spot and have more people and money than you. Like in real life the majority is going to win out.


Sorry if it is harsh, but life is harsh, and it is nice to see this game has some reality left in it.







Flury- a few clicks from Cornnet- over 20+ (and rising) shops, the majority is BAN from voting. how do you fight it? Please we would love to know, every way we havethought ofhas been deleted by the moderators.


No joke!


Falling

Pappi
Sat Jul 03, 2004 3:44 am
#5

I'm still not sure how people can be banned from voting... if you're a citizen, you cannot be citybanned, period. even if you were citybanned before, when you declare it should automatically unbanned you. if the mayor places something in front of your house so you can't go in, that's griefing and csrs can deal with it.

for the Flurry incident... I've offered my help, but not many people came to me. it's unfortunate that something like this happens, but there *is* a way to fight against it. use it, and don't let the jerks push you guys around. if the merchants in the area won't actively fight back, there's nothing me or SOE can and should do.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
DaQuilla
Sat Jul 03, 2004 4:19 am
#6


Now I haven't ever used the /cityban command, because, frankly I think it doesn't really do much in a neutral city( cloning ain't a big problem, people can still shuttle in, just can't shuttle out anymore so they are stuck in our city to annoy us even more ).


Now I was under the impression, that a /ban shouldn't ban anyone from the city hall ... after all, what can a "griefer" do in the city hall if he's not a citizen other than pay a donation to the treasury? And since you should always be able to declare residence in your house you should be able to become resident and stop being banned - if note wright a report ...


But I do also think the /cityban command should be able to ban citizens from using city structures - don't really see why you shouldn't also be alloud to punish "griefing" citizens - ok ... they do pay taxes (well, the only thing they pay more than a noncitizen that lives in the city radius is the max 2k income taxe) ... but since /cityban should never keep you outside the city hall (which was once said in the early politician days by plinka as I remember it) these citizens can always vote against the mayor - so to much "griefing" from the mayor should always be able to be stoped by the countermovement of a political oposition force.


And on the topic of cities used as griefing tools and what SOE is supposed to do about it - well if CSRs clearly find the mayor guilty of griefing they can ban him (if many report him of course), but I do hope you aren't proposing that SOE get rid of all Player Cities.



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Arcurium
Sat Jul 03, 2004 4:02 pm
#7

If your building is within city limits they cant ban you, you simply go to your house, declare residence there, and any previous bans become void. I have a house in an imperial city on Valcyn server, I have been banned dozens of times in this city, but when I declare residence at my house, I can immediately use all city buildings. Try it out!




,Veusheesras Teacas



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