Politician Archive

Thread: Dirty Politics ... SWG-style

Paweh
Thu Nov 27, 2003 4:24 pm
#1

Just a comment, but didn't the devs say that /cityban doesn't apply to City Hall?



--
Paaweh

Elder Musician, Elder Merchant of Radiant
BlindTyldak
Thu Nov 27, 2003 5:45 pm
#2

It's not supposed to, and is being fixed. However, it is not considered to be an exploit to use it for its intended use currently, nor is the person penalized for using it in its bugged state (or at least they're not supposed to, some CSR's are not quite with the program per various reports).


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

BobLoblaw
Fri Nov 28, 2003 1:02 am
#3

I have heard numerous stories of corrupt politics going on now that civic life is part of the SWG experience. I just wanted to list a few types to draw attention to the type of "fun" that the devs are fostering with their current game mechanics and possible solutions. I am hoping that the system will be refined to eliminate some of the scummier side of politics.

- Vote-buying. This is made possible by the fact that voting is not anonymous. A potential mayor can sit in front of the voting terminal and see who everyone voted for as they come in. A running count of the votes should not be available until *after* the vote. So even if there was bribery involved, there is no way for the bribing mayor to verify who voted for who.

- Peer-pressure. With the running vote tally being available before the vote, it allows mayorial campaigning to regress to nastier forms of political pressure. Similar to the vote-buying but in a much more negative sense. The solution for this is the same, truly anonymous voting.

- City-jacking. People can park their residences just outside a growing cities borders and automatically become a citizen when the city grows potentially giving them a controlling voting block. To avoid this, cities should have their zoning rights extended right out the the maximum radius that a city can grow as soon as they place the Hall. People who don't care about this can relax their building rules and welcome the competition in but people who want to make a "gated-community" can do so without risk of someone taking their city over and driving them out.

- Vote-locking. Mayors can /cityban people who are not yet citizens but are right on the city borders so that when the city expands, the new citizens cannot vote. Their default incumbant vote is locked in and hampers the normal voting process and changes it from the 50% votes needed to change the mayor to something more. The /cityban should be dropped from anyone assimilated like this. However, I can see why people are using this as a defence against the city-jacking mentioned above.


Anyone else have any political horror stories, SWG-style?
ManchildTHWL
Sat Nov 29, 2003 2:11 am
#4

Hi, it's Friday and I'm a new citizen in a Generic SWG player city. I go to vote and i see 2 people to vote for whom I have never met or have any idea what they are about. one is the encumbant and he has 75 votes already! the other has 2.i guess there's no point in voting against the encumbant seeing that 72 others would have to change their vote from the default vote that goes to the encumbant by thursday.



moral of the story, showing a real-time running tab of how many votes each candidate has when the encumbant gets all the votes from the start is a HORRIBLE idea if you wanted to live in a near-democratic city-state.




Teras Kasi Master, Politician, Master DE and LOCKING UP LIKE CRAZY SINCE THE MOUNT PATCH
ManchildTHWL
Sat Nov 29, 2003 2:15 am
#5

correction on my story above, it would take 38 people to CHANGE their voteswithin a week to vote out an encumbant and it would take NO ONE to keep the encumbant in power and gain massive xp in a player city of 75 citizens. doesn't seem right to me.



Teras Kasi Master, Politician, Master DE and LOCKING UP LIKE CRAZY SINCE THE MOUNT PATCH
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