Politician Archive

Thread: With new limits, let us zone the WHOLE city!

BlindTyldak
Thu Nov 27, 2003 9:49 am
#1

With the change coming that limits the numbers of cities on any planet to certain ranks, and makes unlimited outposts, there is NO reason left whatsoever that we can't have zone control over our full 450 radius for a rank 2 or higher city. For those cities for whom that works, it would finally allow us to preserve our cultures, our layouts, and the various things that make our (by "our" I mean our citizens) PLAYER cities unique, not just a new place to drop your house. For those cities who choose to enact zoning rights, the greatest potential for harm is really to themselves, because they are severely limiting the speed at which they can grow, and may miss out on a great deal of perks of being a city. For this reason, I don't think many cities will choose to enact it unless they have a real good reason: either they are big enough to handle it (in which case they HAVE earned the right to control the area) or they really have something they want to protect (usually a roleplaying aspect, like a specific type of factional town).


It would be even better if this could be done "structure specific" so that the zone would protect the core of the city from harvestors but still allow them to be placed in unused areas of the city, while restricting houses from being placed without zoning rights anywhere. For example, if you have a Rank 2 city, there could be no harvestors without zoning rights being granted within Rank 2 or Rank 3, but harvestors could be placed without permission being granted in the Rank 4 and 5 radius, so that resources could not be hogged completely by a small community.


Sorry Devs, you ARE wrong on this one. Player Cities are PLAYER OWNED, by the PLAYERS (plural) who made them.As the players made them,it should be OUR option how they should be managed, not yours. Takeovers and political rivalries between complete strangers are not a game feature, they are nothing but unconsentual Social PvP.


If you're going to create artificial caps on what we can do with our cities, at least give is the right to manage them as we see fit.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Flintspark
Thu Nov 27, 2003 10:09 am
#2

Hear Here !



Flintspark Starflame
~Jedi Wanabe~
Mastered Artisan, Marksman, Architect, Musician(H1), Scout, Entertainer, Politician, Medic; Combat Medic(H2 + Silent H3); ID, Doctor, Dancer, Brawler, BE ; CH; Ranger;
________________________________________________________________

BobLoblaw
Thu Nov 27, 2003 12:41 pm
#3

I completely agree with this. Have the existing radii for citizen count and always have the max radius count for zoning control. There are just too many griefing mechanisms allowed by not doing this. The founders of a city should have some say in whether the city will be free or closed. The pressure that comes from the city cap is causing people to do some pretty desparate things to be part of the city experience. Also, there will always be griefers that get great enjoyment from ruining other people days.
Fluxxen
Thu Nov 27, 2003 12:49 pm
#4

Well,I would like to se it as an option, but the ones that choose to control an area larger than they currently should have should also pay the maintanance as if the city had been that size. It should cost to keep control of a larger area.









Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
LordMaxx
Thu Nov 27, 2003 2:52 pm
#5

This is nonsense!!


so you have your plunky outpost sitting on Dantooine and I find a spot 400m away from your little post that has a nice deposit of some metal so I have to ask your permission? give me a break grow and then Ill respect your boundaries... but until then the land is fair game you dont own it.




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
BlindTyldak
Thu Nov 27, 2003 3:09 pm
#6

Perhaps you should read it again . . . I specifically suggested that harvestors would be exempt at two levels higher than you current size, which would mean at Outpost size you'd have everything from 250m (I think it is) out to play with.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Inoga_Tarien
Fri Nov 28, 2003 1:04 am
#7

/sign





[PROUD MEMBER OF THE VOCAL FORUM MINORITY] -*- The User INTERFACE IS FIXXED! YAY! -*- [Trader Revamp NOW!] The crafters still need support and are needed in game! - [Able to converse calmly in a PM until the other person thinks they have won, when infact they have not.] - I was here when an At-At was considered for a Cantina - [Your Forum Posting Skill goes up by 1!] - I support Yivits & Mr. Bubble's Podcast - = [ REBEL ACE : Final-dam-ly ! ! ! ]= - They said more Starwarsy and Iconic... Not More STUPID and IRONIC.... Which is what they seemed to have delivered.-- -- That cute enetertainer is still cute. - I do give the Devs Credit when they Do things Right...
BlindTyldak
Fri Nov 28, 2003 1:07 am
#8

That's a very sound suggestion, Fluxxen.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Kriel
Sat Nov 29, 2003 6:14 am
#9

i disagree, maybe if distance between city halls was much more then 1000m, but as it stands right now its perfectly fair
Neologist
Sat Nov 29, 2003 6:26 am
#10

I agree with Tyldak. Once the city is in place, the future radius should be under zoning controls, just like there is a radius of no build outside NPC cities. As much as they pay lip service to the theory that cities come and go, shrink and grow.. the flux theory is nonsense. They are once again underestimating players. Any city that has made it to rank 2 now will be there for good and will eventually hit max citizens. It's a foregone conclusion.
BlindTyldak
Sat Nov 29, 2003 10:04 am
#11

No, not necessarily . . . remember, things can happen both in game (whole city decides to move somewhere more challenging) and out of game (people move on to new games), that can create flux. Maybe a mayor moves on and the new mayoral pool is nowhere near as good. Or a town just isn't growing fast enough for their citizenry so they seek greener pastures. There's been a lot of changes in cities in just the past few weeks.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

darklightr1
Sat Nov 29, 2003 10:25 am
#12

Just enable Zoning then no one can place a structure in town with out someone granting them zoning rights. this has worked well in my city and most people love the way i have developed streets and industrial parks, and commercial areas. Just a lil more work, might have ot have people move houses aas things grow but in the end they see the Goal and like it.



Mabe Enterprizes
Venders Located in "The Underground Mall"
New Cardia, Dant -- Eclipse --
BlindTyldak
Sat Nov 29, 2003 10:45 am
#13

But zoning only works for your active radius, not for the whole thing. Zoning needs to be expanded in some way so that mayors can protect their layouts, etc.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

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