Politician Archive

Thread: New TC City Changes 12-4-03

Plinka
Thu Dec 04, 2003 9:58 pm
#1

1. /citywarn has been removed from the game.

This one deserves a bit of explanation. It turns out that the biggest single use that the player base put this command to was griefing other players. It was also being used to "control" POIs and deny everyone equal access.

Since non-consentual PvP was never intended to be part of SW:G, this command has been removed from TC and soon from Live servers.

This means the role of militia is not as originally envisioned as well, so we can expect some possible changes there too, but there's nothing solid I can talk about yet.


2. Player city clone facilities are no longer considered for "respawn closest" only static npc clone facilities. You can still clone at a civic clone facility if you have stored your clone information there.

3. Cities with center points that have drifted away from the city hall should be corrected now. This drifting will no longer happen.

4. Repair cost and redeed cost for structures now only takes into account the base maintenance cost. This means you won't have to pay your city property tax to repair or redeed your structures anymore.

Message Edited by Plinka on 12-05-2003 12:38 AM



---
The Galaxie's first Politician Correspondent (retired)
merlinsword
Thu Dec 04, 2003 10:01 pm
#2

ouch. must be a good reason for this i presume.



TY

Tiaga
Thu Dec 04, 2003 10:02 pm
#3

Using /citywarn has proven to be an effective way to deal with AFK spammers, which are a bit of a problem on my servers. Are we to now have to put up with these people in our own city?



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
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Trean
Thu Dec 04, 2003 10:05 pm
#4

Ouch number 2 hurts so much, I liked having the choice of spawning at a pc city closest if it was closer than the npc city. I spend a majority of my time on Lok, and this was very very helpful, might I get a response as to why the change?



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

mlucas
Thu Dec 04, 2003 10:22 pm
#5

well not surpsining in typical SWG fashion instead of fixing a issue they simply Delte the feature



now there is ZERO reason for a milita



So they spend months coding a "milita " and promote it and now they can do what ? NOTHING



I am not a PVP player our city has very strict rules on when and if ever to use the city warn featureI undertand other cites were not so strict.If that happned it woudl be the player stop visiting that cites ,we all knew this was possible and WAS GOING TO happen before this every was released. Please tell me this DEV team did not lack the common sense to see this is a possiablity but left that in place for a reason.A city that was NOTfriendly and open would have a hard time getting new citzens as it should be or was SUPPOSED TO BE. and would soon be shrinking but it was up to thecity. By allowing hte milita that xity wr feature it allowed a group PAor non pa to control a VERY small section again this WAS what was intended .Yet know i see ionce again This dev team pull back why dont you just delte the milita becase you bascially killed any reason for it .I cannot beleive the lack of back bone to sticking to therie vision thatthe DEV has a few startto post and greif and they delete something instead of letting it run it course.


please give me one good reason now to have a milita feature in game ,dont tell me some BS that it will be fixed later they have plenty of time to see this was goingot happen and it not prepared for some city milita's to be overly aggreivise toward otehr player then they should not be in the gaming bussines any player that has played any type of game knew that is was posted everywhere 100's of times in these forums .



this type of response and total lack of what was going to happen I cannot fathom from a team that was suppose to have been around for a while .





Hoppity
Thu Dec 04, 2003 10:35 pm
#6

Buncha crap

So a griefer gets into your cities cloning facility and he just keeps coming back.

thanks for keeping the power in the hands of true-griefers and taking it away from people who built a city of 50 or so.

Evidently, if you build a city in the middle of nowhere, and want to keep griefers out, you are nothing but a griefer yourself.

do you people have any idea how many people are leaving because of your ignorance of the game?

Cities are formed by mass numbers of people, mess with them and you are messing with the happiness of every citizen, despite what Tool_Plinka tells you. Kiss my 3 accts good bye soon, just waiting for the population to hit the hardeck.

and btw Plinka, what about the cloning facilities that have already disappeared? Your post here speaks more by what it does NOT say, than what it does, fanboy.

buncha crap - only 2 more days before Pearl Harbor Day!
vortexala
Thu Dec 04, 2003 10:45 pm
#7

So instead of finding a way to keep a Player City from overlapping a POI location and thus exploiting the /citywarn command, they simply remove it. Something that is a useful tool for the general populace is removed because a few idiots exploit it or use it to 'grief' other players.


Plinka, what the hell is the purpose of the militia then? To grantzoningrights? Why bother?


Was there not a way to place a radius around POIs so that a City radius couldn't overlap? or if it did overlap, the POI Radius took precedence and no City Commands could work within it?


Simply make a large radius for POIs so that no city could overlap it, then place that over the existing POIs and let what happens, happen. If there's a city that is overlapping a POI and has houses within the POIs sphere of influence, then those houses cease to be part of that city. If there is a City structure within the sphere of influence of a POI, those city structures cease to function. If there are idiots who are exploiting the usefull tools of a city militia simply to 'control' a POI, then allow them to be punished by the new POI sphere of influence.


Or any number of other solutions that people who actually get paid to think of can come up with? Why take away a useful tool for hard working Cities that have never exploited or griefed with? Please, tell me why we're being punished yet again because of some idiots? Tell me why instead of coming up with some other reasonable solution, the Dev team instead decides to resort to oversimplification of the problem and remove the command altogether?


WHY?


Please, please for the love of mod tell me that you will try and talk them into leaving it until something better is proposed? or something better can be implemented?


I just can't believe the idiocy....




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
IdeJder
Thu Dec 04, 2003 10:54 pm
#8

Plinka, this has been the only way our city has stopped griefers from screwing with us. We have a heavy RP city, and non-RPers come in to fight and cause a ruckus. We use this to get them to leave, and its been great so far.


So some random group... probably 1 small group... on a different server use it to grief others probably onceand BOOM... gone forever.



This is just... a horrible horrible decision. Very Very bad here. GAH.



BAD!




-----------------------------------------------------------------------------------
Idejder - 60 Undead Priest - WoW Beta PvP Server
TAO - the basic, eternal principle of the universe that transcends reality
and is the source of being, non-being, and change.

Trean
Thu Dec 04, 2003 10:56 pm
#9

Hoppity posted:


despite what Tool_Plinka tells you. Kiss my 3 accts good bye soon, just waiting for the population to hit the hardeck



Good bye and please don't insult our coorespondant. She is very very good, the best or maybe second best(I really like SirVimes too). She quit once for reasons unknownst to us, but it was most likely to stand up for ideals that we like her to stand for, and well it all comes down to... DON'T INSULT OUR COORESPONDANT, she is very good to us, she has close to 1000 posts of very good information.


Good bye Hoppity.




Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

IdeJder
Thu Dec 04, 2003 11:02 pm
#10

dont insult plinka... I agree, but this change really makes me mad. What are they thinking.



-----------------------------------------------------------------------------------
Idejder - 60 Undead Priest - WoW Beta PvP Server
TAO - the basic, eternal principle of the universe that transcends reality
and is the source of being, non-being, and change.

Smisathe
Thu Dec 04, 2003 11:04 pm
#11






IdeJder wrote:

Plinka, this has been the only way our city has stopped griefers from screwing with us. We have a heavy RP city, and non-RPers come in to fight and cause a ruckus. We use this to get them to leave, and its been great so far.


So some random group... probably 1 small group... on a different server use it to grief others probably onceand BOOM... gone forever.



This is just... a horrible horrible decision. Very Very bad here. GAH.



BAD!





OOC: I'm a citizen of VR, and we do need this. We need a compromise with the devs... something!



Master Weaponsmith:: Novice Medic :: Novice Rifleman:: Novice Scout
Citizen of Vagabond's Rest, Naboo
Owner of the Flame and Maim - Your Melee and Munitions Specialist
Polenth
Thu Dec 04, 2003 11:15 pm
#12

On the /citywarn, is this a total remove, or are they planning to reintroduce a modified version in the future? Such as removing POI no-build zones within a city radius from the official city limits, and maybe increasing the warning length a bit longer (say five minutes). Five minutes of a spammer is bad, but it's better than five hours with nothing you can do.


Or some other griefer dealing with tool. One that mutes them in the city would be good. You could /citymute an annoying person, and they'll not be able to talk or emote until they leave the city boundaries. That wouldn't stop someone walking through, but at least it'd stop the spamming (which is probably the most annoying form of griefing).




--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
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Tiaga
Thu Dec 04, 2003 11:21 pm
#13

Just because it's on TC doesn't mean it won't go live like this...

Plinka, you want top issues? The removal of power from the militia is #2. (The city drifting barely outranks this, even if my city isn't drifting enough to cause any concern for many months) The city I live in is near nothing of importance. We are a group of RPers. We've had a vision of our city would be.

We finally have the ability to have our own little RP area. No, we don't chase people off with /citywarn, in fact we try to avoid it if at all possible. And so far, it hasn't found much use with us. But the fact that we have it gives us peace of mind. Not to mention it's a good way to deal with AFK spambots and AFK entertainers.

This can not go to live. We need a compromise here. The 2 minute change was a good start.. Perhaps not allowing cities within 500m or 1km of POIs.. And those that are on top of POIs will be given notice that their city needs to be moved, perhaps having the city hall deed reimbursed. Though IMO people shouldn't build over POIs anyway, so these people deserve to lose their city... But that isn't the nice way to do it.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

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