Politician Archive
Thread: Why not just remove citywarn in cities near POI's?
1. Disable /citywarn for any city whose radius either engulfs a static POI or comes within a Dev-determined distance of it (like 200m).
2. Make /citywarning of neutrals a separate city management command that requires Martial IV skill.
3. When /citywarning of neutrals is enabled, ALERT neutrals who enter the city that this setting is in effect. "You have entered Hostilia (Township). WARNING: Neutrals can be /citywarned in this city."
This would solve the problems, but it's not going to happen unless Holocron agrees.
I really like 2 and 3 there. Our city's main concern is not from factional players, it's more from just ANY player coming in and disrupting things (we're pretty darn tollerant, but we have limits just like anyone would). I like your proposed restrictions on warning neutrals and the warning that they would receive as well.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
The problem boils down to this, what is considered content. Is is a cave or just an odd rock? Exployer types would say the odd rock is content as well. When you pay that $15 per month you are paying for full content to the game, whatever it may be or where ever it may be. Having a game mechanic that prevents you from access game content goes against the EUL on SoE side. The only legal way around this is remove the game mechanic that is preventing access to that content. Therefore citywarn is out, probably for good.
Have you seen the pic where a CSR got killed using citywarn? That is too funny, but yet shows how far and stupid people are being with citywarn. I would hope the the /report function in the game becomes a much more effective way of getting rid of griefers now that citywarn is gone. If they do up the CSR attention to ban griefers' accounts, then citywarn is not needed. That is what this game actually needs.