Politician Archive

Thread: City Bonuses?

Markis
Sun Jan 11, 2004 12:47 pm
#1

I have been reading some cities can grant a bonus to crafting. Can someone clairify this? this is news to me but my failures while crafting within the last week have been astronomical and there was a reference to maybe by inserting city bonuses they messed something else up. Any information at all would be very helpful



Irodoko: Armorsmith
Gotti_Is_Back
Sun Jan 11, 2004 4:06 pm
#2

The assembly bonus Level 3 is a bonus to create the item without a failure or crit failure out the gate, and its a 10% bonus. The research center bonus (level 4) is a 15% bonus to get great sucess and amazing sucess. In the end it minimizes you chance for getting failures during the experimentation phase.


The great news about the 15% bonus is that you get amazing sucess enough that about every other item you get to you max experimentation with 1 or more pts left over that can be used in other places. If you reach a max on experimentation and you have nowhere else to put your left over pts then this wont really help you.


It is great for medical supplies though, biological effects and finished goods that can always use a few extra pts for charges and such.


Bubbles




Sara

- I support keeping & balancing the current combat system You can too
DaQuilla
Sun Jan 11, 2004 4:45 pm
#3

<br><blockquote><hr><a href=http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=22307>Delbert wrote:</a><br>Hey all you mayors out there. I've posted this today on most of the crafting profession boards for my fellow crafters and its been suggested that yall might like to see it to so here it is. <br><br><br>The Experiment.<br><br>To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.<br><br>A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.<br><br>Tools used are prob the best possible in the game or close to it.<br><br>General item and Structure Crafting tools with a 14.49 Tool effectiveness rating<br>General item and Structure Crafting stations with a 42.75 Functionality Rating<br>Items made by Master Crafter in Artisan and Architect<br>Exact number of points vary per max results allowed by items.<br><br>Procedure.<br><br>one series of items made within the city limits and a second series of items outside the city limits.<br>Same tools and resouces used for both series.<br>Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.<br><br>Staticital Data Gathered:<br><br>Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)<br><br>Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71<br>Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74<br><br>Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)<br><br>Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27<br>Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27<br><br>Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)<br><br>Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39<br>Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40<br><br>Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)<br><br>Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43<br>Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41<br><br>Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)<br><br>Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56<br>Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55<br><br>Results:<br><br>#1 Powerups<br><br>Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results<br>Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results<br><br>#2 furniture. no difference between inside or outside city limits.<br><br>#3 Ore Mining Units.<br><br>Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results<br>Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results<br><br>#4 X34 Landspeeder<br><br>Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results<br>Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results<br><br>#5 exo-protein wafer<br><br>Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results<br>Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results<br><br>Conclusions.<br><br>I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.<br>inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points<br>better to 25 percentage points better than crafting outside the city limits.<br><br>Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.<br><br>The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.<br><br>Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.<br><hr></blockquote><br>



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

DaQuilla
Sun Jan 11, 2004 4:46 pm
#4

Well .. so the html didn't work


http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=22307





Delbert wrote:
Hey all you mayors out there. I've posted this today on most of the crafting profession boards for my fellow crafters and its been suggested that yall might like to see it to so here it is.


The Experiment.

To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.

A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.

Tools used are prob the best possible in the game or close to it.

General item and Structure Crafting tools with a 14.49 Tool effectiveness rating
General item and Structure Crafting stations with a 42.75 Functionality Rating
Items made by Master Crafter in Artisan and Architect
Exact number of points vary per max results allowed by items.

Procedure.

one series of items made within the city limits and a second series of items outside the city limits.
Same tools and resouces used for both series.
Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.

Staticital Data Gathered:

Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)

Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71
Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74

Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)

Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27
Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27

Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)

Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39
Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40

Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)

Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43
Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41

Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)

Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56
Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55

Results:

#1 Powerups

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#2 furniture. no difference between inside or outside city limits.

#3 Ore Mining Units.

Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results
Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results

#4 X34 Landspeeder

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#5 exo-protein wafer

Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results
Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results

Conclusions.

I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.
inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points
better to 25 percentage points better than crafting outside the city limits.

Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.

The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.

Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.








Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Markis
Tue Jan 13, 2004 9:18 am
#5

OK now how can you tell if a city has a research bonus?




Irodoko: Armorsmith
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