Politician Archive
Thread: Cloning Bug
I think this is how the bug works... at least for us;
We are an all Rebel city, so naturally all covert and overt Imperials are Kill on Sight. Anyway, when we citywarn them, we also cityban them. Once they die, and go to clone at the "nearest facility" the game freaks out because they aren't allowed to clone there and they stand up right where they died. This is how we believe it works, and luckily for the Imperials who snoop around our town, we don't grief... we let them leave after they learned their lesson. However not only can this be frustrating for a city trying to keep someone out, it can be frustrating for the killed person as they can be camped. Oh and just to test, we have killed someone who volunteered to do die (hehe), and they cloned fine.
Forgive me if this has been posted already.
Did it also decay their items? DId they have to run into the center to re-insure there items?
The thing in our city was a/banned person died, and cloned in the city... he appeared UNDER our cloning facility and then wandered back to us.
What is the point of /cityban ing someone?