Politician Archive

Thread: Cloning Bug

LordValadon
Sat Nov 29, 2003 11:08 am
#1

I think this is how the bug works... at least for us;


We are an all Rebel city, so naturally all covert and overt Imperials are Kill on Sight. Anyway, when we citywarn them, we also cityban them. Once they die, and go to clone at the "nearest facility" the game freaks out because they aren't allowed to clone there and they stand up right where they died. This is how we believe it works, and luckily for the Imperials who snoop around our town, we don't grief... we let them leave after they learned their lesson. However not only can this be frustrating for a city trying to keep someone out, it can be frustrating for the killed person as they can be camped. Oh and just to test, we have killed someone who volunteered to do die (hehe), and they cloned fine.


Forgive me if this has been posted already.




..::-Valadon-::..
Knights of the Old Republic - Scylla
Colonel of the
Rebel Alliance
Master Smuggler & Master Chef


Koc
Sat Nov 29, 2003 11:52 am
#2

same issue for my city on radiant.

Wolf_Raider
Sat Nov 29, 2003 12:07 pm
#3

Did it also decay their items? DId they have to run into the center to re-insure there items?

IdeJder
Sat Nov 29, 2003 12:13 pm
#4

The thing in our city was a/banned person died, and cloned in the city... he appeared UNDER our cloning facility and then wandered back to us.


What is the point of /cityban ing someone?




-----------------------------------------------------------------------------------
Idejder - 60 Undead Priest - WoW Beta PvP Server
TAO - the basic, eternal principle of the universe that transcends reality
and is the source of being, non-being, and change.

LordValadon
Sun Nov 30, 2003 11:40 am
#5

Up.



..::-Valadon-::..
Knights of the Old Republic - Scylla
Colonel of the
Rebel Alliance
Master Smuggler & Master Chef


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