Politician Archive

Thread: Faction HQ's in City limits (Time to get LOUD)

nightrun55
Tue Nov 04, 2003 8:24 am
#1

I know the Dev's are re-thinking this, which is good. But lets not wait for them to make a decision, lets all tell them how big of a mistake it would be to not allow them in city limits.



1.When HQ's came out, no mention to us that they would not be allowed in city limits.. A BUNCH of people planned them into the center of their town.


2.HQ's are not re-deedable.. Do you really want to put all this grief on your already understaffed CSR population to g around and pull up all these HQ's.


3.HQ's will virtually become a thing of the past. Since you lowered outpost costs their wont be much land out their to drop anything as of now. And most people who have to choose between a city and HQ's will choose a city.


4.Make who ever /warn's attackable. I believe that was the reason for not allowing cities. Your going to change it down the road anyways, since it could be a hugh grief.



Those are my reason, lists yours, or just post in support of keeping them in city limits!!




_________________________________________

Nightrun Qwill
Master Shipwright
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Ship Vendors at 850, 6395 (Naboo, Immortal City)
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Syd1
Tue Nov 04, 2003 11:52 am
#2

Being a neutral, it's possible I just don't understand but ...



Why would you want a faction base inside your city? Doesn't the edge of the city work just as well with less disruption to your urban planning? Unless the whole purpose of your city is to essentially*be* a faction base. In that case, why would youneed the (destroyable) faction base?

bapess
Tue Nov 04, 2003 11:58 am
#3

I think the bigger problem for most people is faction bases being in areas they had planned for their cities.


Faction bases cannot be re-deeded only destroyed. Players are faced with a choice destroy their bases or put their city somewhere else.


Perhaps if we were offered a 24 hours amnesty period during which time bases could be re-deeded that would be acceptable.


It would be nice to hear for sure one way or the other on this issue.





Trassk
Master Combat Medic / Master Pistoleer
Bela Vistal Contingency www.belavistal.com
Visit Fide Mea on Corellia

Surius
Tue Nov 04, 2003 12:33 pm
#4

Well the bases add a small element to the GCW. It gives you something to either defend or attack. As it is now, if Imperials attack AH and wipe out the rebels there. Most would just stay covert and wait for the IMPs to leave. There is nothing the IMPs can destroy other than the rebels there. But with bases, you have a reason to defend it. it may not be there tomorrow if you don't!. This is enough reason to declare again after dieing and go back to defend it.


This is the same reason why ppl want to be able to place it inside the town. What better way to defend the base, than having a cloning center right next to it. No running from the closest town to defend the base. You are in the closest town!! And if the Player city has Recruiters in them, they can be placed right next to the cloning center to allow you to go Overt again. Better yet, if the Mayor is skilled enough, he can declare the city and you won't loose the overt status if you cloned in that cities cloning center. Atleast thats how I think it will work.


My guild has decided not to get a base though. We only wanted one to have faction terminals close by. Since We will be able to have them inside the city when I reach that level in Politician, We have no real mneed for the base.



It all depends on how big you and your peeps are into the GCW RP.




Surius Orisee (GOR)
TK/Smuggler/Politician
Trade Winds, Naboo Tarquinas
Shipwright Vendor(in the works) -3586, 3490
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charb
Tue Nov 04, 2003 3:09 pm
#5

We have 2 HQ's in our city, we love them to death, and they were impossible to earn, we love our location, we refuse to move, we refuse to destroy our HQ's or re-locate our city, we are torn, as we want both, but are being set with such a problem.


We did get HQ's for the terminals/banks those r very nice and make life alot easier for us, but they are much more than just a "building" we've fought day in, and day out to protect them as they belong to us, "our" little fair city and your crazy if you ask us to choose our home, over our bases, I understand there is ALOT of controversy over this, but Not allowing HQ's into cities is pretty dumb, whats the point of declaring a city's faction if your not allowed to have faction based installations?

If I setup my city hall, away from our HQ, and the radius of our city eventually expands to the HQ, what then? our city is prevented from further growth? I'm so excited about player cities, I'm ready to drop most of my skills to free up the skill points asI now have 0 available, please rethink your principles on this, and allow HQ's to be integrated into a player city, thanks

Yalton
Tue Nov 04, 2003 3:31 pm
#6

/rant on


Unless I miss my gues when you get high enough in Poitcian you can turn you're city in to a faction base for all intents and purposes. So WHY do you wan that HQ? PvP? Well that is just a stupid thing from a military point of view. Especialy when dealing with the empire. Do you think the Empire would let a city that has an open Rebel HQ in it stand? NO I can't understand how they can let any city be a factioned rebel city and get away with it. You know Vader would be more then happy if all the rebels banded together in to cities that he could surround with THOUSANDS of stom troopers and then bombard from orbit. So that means a Rebel HQ would be far away from civilization to avoid death to them selves and the Rebels seem to care about collateral damage more then the Empire so they wouldn't want to put an openly rebel HQ in a city. The Empire doesn't want to be in a city for te security issues. Do you understand what a clear field of fire is? You don't want buildings close to you're perimiter. You don't want any one on the street to be able to walk near you're walls with out being chalenged. That is why terrorest can make the attacks they can in Iraq and the other places because security doesn't keep people far enough away. Who is the Empire combating? They would ay terrorest. That means EVERY ONE is suspect ( except the Emperoer(sp) )! I say KEEP HQs out of cities. Can HQs be near a city YES! In the city NO.


/rant off

BlindTyldak
Tue Nov 04, 2003 3:42 pm
#7

There's going to be a buffer zone between all cities, you can just put them there . . . . I'm against allowing them in cities at all, especially since the Mayor has a limited zone of control. Give the Mayor zoning rights to the full city potential and I'd be all for it. But since they are player placed buildings, it would be terrible if comeone decided to place a faction base just outside out active radius and our neutral town grew into it, and all of the sudden we were PvP heaven wihtout our consent.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"I got a Holocron!" "I got a lightsaber crystal!" "I got a rock . . . . "

ElBlufer
Tue Nov 04, 2003 11:02 pm
#8

/bump



Elliott Blufer

Master Architect of New Acropolis
Elliotts Deeds is located at -7175 -3908, on Naboo
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RosaShyanne
Tue Nov 04, 2003 11:37 pm
#9

I too want the HQ's to be allowed in the cities. It is notfar-fetched to have a city built around a military installation. I don't use our HQ's for PvP purposed, more PvE. In fact, our whole guild uses it for PvE purposes for the most part.


I can see forcing the HQ to make up a % of the wall surrounding the city as the turrets, minefields, faction detectors, etc make more sense on the outskirts of a city, than in the middle of one.


Also, defending the HQ will be difficult IF we have to declare and defend the city as well. Having the HQ within a city will assist in the city's defense, as well as the HQ's defense.


If wewere even ableto move our HQ's we'd also have to relocate 40 or so homes that are placed around it in preparation of putting up a city wall. This is months of work and urban planning gone to waste.


The Dev's could easily have players get city permits from the mayor before allowing them to drop player buildings inside the city limits.


LET US PUTFACTIONAL BASES WITHIN THE CITY BOUNDARIES, please.


Rosa Shyanne
Combat Medic
Clan Immortal (CI)
Immortal City, Naboo





---Rosa, Jedi
LordHwitzer
Wed Nov 05, 2003 12:48 am
#10

Ok first of all I would love to hear one more idiot say you don't see cities built around military bases. Anyone that has served in the military will tell you that bases are cities themselves. Housing grocery stores gas stations airports they are towns because when and if something goes wrong they need to be self reliant.


I say that if someone wants to build their city around their base then let them do it. I think if you don't have a base then you shouldn't be posting here anyway. If someone earned 40-60k faction for a base with no restrictions on it then let them place it where ever they want. People like Usinfchicago or whatever his/her name is probably hasnt even done a mission yet has no clue how hard it would be to earn one of these. Although everyone has their opinion lets let the people that actually earned these bases decide.


Bases should be able to be placed in or out of Cities. People who planned early did NOT jump the gun but they worked hard and should not be penalized and should not have to DELETE a 40-60k faction. That is just plain ridiculous! So with that said there are ways around defending a base you can make the city vulnerable during the time the base is. There are lots of things you can do besides deleting a base because of restrictions on where you can put your city!


Do the right thing and let these people that have worked so hard to accomplish something put it where ever they want to put it!



Thanks

usinfchicago
Wed Nov 05, 2003 1:57 am
#11






nightrun55 wrote:

I know the Dev's are re-thinking this, which is good. But lets not wait for them to make a decision, lets all tell them how big of a mistake it would be to not allow them in city limits.


1.When HQ's came out, no mention to us that they would not be allowed in city limits.. A BUNCH of people planned them into the center of their town.


That is too bad you planned for something that you didn't have a concise statement from the dev team about. Guess that is what you get for jumping the gun.


2.HQ's are not re-deedable.. Do you really want to put all this grief on your already understaffed CSR population to g around and pull up all these HQ's.


Allowing someone to use a towns militia to supplement the HQ should also be considered griefing, and no one says the CSR's are going to go around pulling up these hq's for you. I would consider it a lesson learned if you don't get to surround your precious 40k of faction points with a reinforced amount of buildings and troops that you didn't have to spend faction on.


3.HQ's will virtually become a thing of the past. Since you lowered outpost costs their wont be much land out their to drop anything as of now. And most people who have to choose between a city and HQ's will choose a city.


That is a good thing...there are thousands upon thousands of cities and areas of commerce in this country (USA and I hate using real life examples) and only select certain military installations across the country. Not every joe schmoe should have a factional base at their disposal.


4.Make who ever /warn's attackable. I believe that was the reason for not allowing cities. Your going to change it down the road anyways, since it could be a hugh grief.


TEF's should allow the person who warned to be attacked by the person they warned and that persons group, and in the same respect once the warnee gets attacked by the warned anyone in the warnee's group should be able to retaliate against the warned.


Those are my reason, lists yours, or just post in support of keeping them in city limits!!






Crappy friggin boards ate my first reponse... this is a second attempt.


There is NO good argument as to why a military installation should be housed inside what is considered a residential locale.




usinfchicago wrote: And my OPINION (a word I love to use against you, because you seem to confuse opinions and facts) is that you should have been shot into a napkin.
Jedi_Lord17779 wrote: How does one get shot into a napkin? In my experience, napkins are made of an extremely thin material that can be penetrated by anything.

GarVa wrote:
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DeritosBlade
Wed Nov 05, 2003 2:26 am
#12

bases should be alowed in cities if the people making that city want it there end of discussion
Aynianu
Wed Nov 05, 2003 5:12 am
#13

as long as it is 100 % impossible to get a faction base inside my city unless it iswith my consent, then it makes no difference to me

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