Politician Archive
Thread: what kinda garbage does the research center do?
Doesn't quite work like that and we've confirmed it, but crafting still sucks, and the failure rate still sucks. Lets say you are crafting armor, you go through one assembly phase, and probably about 3 experimentation phases.
The Manufacturing Center bonus applies to the Assembly phase and 'may' protect against critical failure, it alsoimproves the chance of higher success during assembly.
The Research Center bonus applies during the experimentation phase and 'may' protect against critical failure, it also improves the chance of higher success during experimentation.
This Thread has different data and seams to rely on pretty good statistical data
Results:
#1 Powerups
Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results
#2 furniture. no difference between inside or outside city limits.
#3 Ore Mining Units.
Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results
Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results
#4 X34 Landspeeder
Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results
#5 exo-protein wafer
Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results
Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results
Conclusions.
I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.
inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points
better to 25 percentage points better than crafting outside the city limits.
Research center is really really nice for people that have 2 stats they want to improve upon while experimenting.
Hypothetical example
Outside of a research center: You are making a weapon component. With the resources you have you can get speed to 95% and damage to 95%. It takes 8 experimentation points to get to 95% on either stat, and with the other two you can get the 2nd stat to 35%. So you are able to make a 95% 35% weapon component.
Inside of a research center: With the same resources you can still only get to 95% on speed and damage. You can't improve that 95% any higher. However now it only takes 6 experimentation points to get either stat to 95% so you now have 4 points left over. You can now make a 95% 70% weapon component. With research specialization you were able to double the effectiveness of the secondary statistic.
End example
Im an architect and only have 1 stat I experiment, extraction efficiency. The research specialization isn't too great for me, but it does mean that I get the highest possible efficieny 80%plus of the time now instead of 60% or so. Most cities heavy with crafters will tell you this is definitely worth 125k. I have even heard of some cities where one crafter pays the fee for it.