Politician Archive

Thread: What does it mean to you to be a Mayor?

storme
Fri Apr 02, 2004 9:41 pm
#1

Devotion: Constant presence in the lives of the citizen. (Note I didn't say annoyance.)


Patience: Expect to be delayed. Expect to grow slowly. See Calm Demeanor.


Calm Demeanor: Until they establish the Firing Squad Skill Set and present Devs and CSRs for grinding.


Willingness: Do what is necessary to achieve your end goals.


Self-Sacrifice: Put others ahead of yourself and truly care for them.


Organizational Skills: Establish a dynamic plan for achieving your goals.


Money: Either, as an architect, forget about making money and build your city or have an extremely lucrative backing.


Open-Mindedness: Don't be locked to one ideal or the other. Go beyond that and look for a way to bring a 100+ people together to achieve something that the individual can not.


Insight: Know when to say go and know when to say no.


Farsight: Establish your goals.


Consistency: Stick by your goals.


Communication: You're number one weapon against suprises.


The only reward that youcan expectto get, that truly means anything, is a /smile or/hug or /wink from one of your citizens.


Bloodfin.Storme
ArthurP
Sat Apr 03, 2004 11:55 am
#2

All well said! I can't think of much to add.


Problem solving and strong arbitration skills are essential too. Be it a one guild city or multiple - you WILL have conflicts that can grow to the size of a Rancor before you know it. Sometimesit takes knowing when NOT to step in too...


People ask me what its like being mayor. My answer is, Somedays, it's one headache after another.... but all days - it's one joy after another. I love the job and wouldn't trade it for the world. It's not about decorations or buildings, the job revolves around making a HOME for people - and being available when they need you. I really think the mayor is the heart of the city. If he/she is upbeat, positive, patience, and has a constant presence in the city- the citizens will follow suit - and the city will thrive.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


DarkwindArms
Sat Apr 03, 2004 6:46 pm
#3

What does it mean to be mayor?



ABSOLUTELY NOTHING!!!!


If you cannot defend your city, and regulate who/what you want in it, you are nothing.


Just ask SOE about trying to keep the riff raff out.


Wait...they are no help.


Nevermind.



Na'anju/Te'anju/Xa'anju Darkwind
Darkwind Triumvirate
Clan Darkwind
Lok

'Yep, Na'anju died.....it's officially a mission!'
ArthurP
Sat Apr 03, 2004 7:49 pm
#4

As much asI would like some ability in that area... a city is not a base. And if you want to keep people out - then start placing turrets, mines, etc.


The best way to keep the 'trash' off the streets, is to have a well armed, active militia.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


DarkwindArms
Sun Apr 04, 2004 12:58 am
#5

I agree with you on that point, however....



A mayor should be able to remove player structures. In a real city, a mayor can have offensive structures torn down.





Na'anju/Te'anju/Xa'anju Darkwind
Darkwind Triumvirate
Clan Darkwind
Lok

'Yep, Na'anju died.....it's officially a mission!'
ArthurP
Sun Apr 04, 2004 12:02 pm
#6


What city do you live in? He can't just arbitrarily remove new buildings because he did'nt like the house color or the name of the store. There isa LOT or red tape, meetings, counsil meetings, resolutions, evictions, court appearances - before he/she can just removed a building. Mayors do not remove buildings - unless they are old enough to be condemed - or on a RARE occasion when public good will be taken into consideration. Still, i'ts hardly automatic.


In the game there are a few loops you can go thru as well... granted you might not get your way - but you DO have zoning rights and if you are careful who you give them to - and diplomatic about it - you can usually win ppl over.


Message Edited by ArthurP on 04-04-2004 12:03 AM



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


DarkwindArms
Sun Apr 04, 2004 12:21 pm
#7

It is an Imperial city that does not allow combat of any type(on Lok)


A new account was created for the sole purpose of starting this city. Therefore, the mayor could not 'lock down' the city (as he did not have the ability. With no way to get experience, he couldn't move up the tree before planting his city.


It has become a load of GCW BS (one that is making me rethink my faction allegiance) (although, the alternative may be worse)


There is no way for a city to defend against griefers of any type, even those who think they have a point to prove.





Na'anju/Te'anju/Xa'anju Darkwind
Darkwind Triumvirate
Clan Darkwind
Lok

'Yep, Na'anju died.....it's officially a mission!'
DarkwindArms
Sun Apr 04, 2004 12:27 pm
#8

Sorry, hit submit too soon.



Diplomacy does not always work when one faction is trying to prove a point to another.


In this instance, diplomacy was tried, and was ignored. I don't want my city turning into a battleground, which was the purpose of our move from our old city. I had intended for an Imperial controlled area, as well as a 'free area' with no factional combat of ANY type.


This is what some of us Imperials get for trying, I suppose....





Na'anju/Te'anju/Xa'anju Darkwind
Darkwind Triumvirate
Clan Darkwind
Lok

'Yep, Na'anju died.....it's officially a mission!'
DarkwindArms
Sun Apr 04, 2004 12:28 pm
#9




Sorry, hit submit too soon.



Diplomacy does not always work when one faction is trying to prove a point to another.


In this instance, diplomacy was tried, and was ignored. I don't want my city turning into a battleground, which was the purpose of our move from our old city. I had intended for an Imperial controlled area, as well as a 'free area' with no factional combat of ANY type.


This is what some of us Imperials get for trying, I suppose....





Na'anju/Te'anju/Xa'anju Darkwind
Darkwind Triumvirate
Clan Darkwind
Lok

'Yep, Na'anju died.....it's officially a mission!'
storme
Mon Apr 05, 2004 6:16 am
#10

Absolution, at best, makes one person happy. Ask those that fell under absolution to the likes of Hitler, Saddam, a few of my ex-bosses, a few of my ex-companions. No, having absolute power is not the answer.


And for your information, your real-life reference concerning the powers of a mayor are unfounded. The real life mayor does not have the power to uproot buildings, even city-owned buildings. Although mayors have the aura of power it is more along the lines of influence. To be a good mayor, leader of people, you must first master the art of having other people do your wishes. (Absolution IS a method to achieve this goal I just wouldn't reccommend it in America or with this game. If I had absolution I would kick everyone off of it while I loaded my vendors)


Time is your best defense against griefers. Most griefers are still maturing and do not, yet, value much. If you remove the one thing that they are getting from their griefing then you remove the grief. If they're griefing to upset the city extend the utmost courtesy to them. If they're griefing an individual work with that individual to show the griefer they are but a weed that will soon whither. Or, their grief may be real, and you might need to resolve that, arbitration is a very wonderful skill to have.


Bloodfin.Storme




Tharro
Mon Apr 05, 2004 6:41 am
#11

But in the real world you have lots of ground you can buy. Not present in game.


And you have to get yourself the right to build a house on the ground (if it may be build on at all). This right can be compared to the zoning right.


You also only can build certain types on certain lots in the real world, also not present in the game.


So just stop comparing real live with the game, but the lots and type of lots should be great to have, only so you can plan you city layout.

Dispelling a citizen can lead to griefing, but if they want to put it in let it be with a delay timer from a few weeks so the citizen can set up a protest and try to vote out the mayor, if he succeeds he isn't revoked and the timers are all reseted. Same with tearing down the house, give the owner the time to take some counter actions. This way if the mayor grief to much he will be voted out and loose his city. Or just the cities will fall. So a griefing mayor will be punished by the community.

This is going to sound harsh to some of you, but reinstall the inactivity rule. Only with the change that the house also is redeeded and sended to the bank of the player, same with the items in the house. And make it so you can rent some extra space ata bank, but the cost increase with the more spaces you want. This way you can put all items in his bank and charge him the renting costs for the spaces above the 100.



Don't let hatred fill your mind,
Ydyp Ieva.

Master Squad Leader/Rifleman/Creature Handler (going Squad Leader/Ranger, yep I like to be a sucky char just wait for the combat balance )
brodie700
Mon Apr 05, 2004 10:09 am
#12



DarkwindArms wrote:
What does it mean to be mayor?
ABSOLUTELY NOTHING!!!!
If you cannot defend your city, and regulate who/what you want in it, you are nothing.
Just ask SOE about trying to keep the riff raff out.
Wait...they are no help.
Nevermind.






HMMMMMMM im wondering were you a mayor of a failed city or do you jsut bash mayors, without them there would be no city.....

Enden Moonsoul (ahazi mayor of mos drakon)
ArthurP
Mon Apr 05, 2004 10:44 am
#13

DarkwindArms, I'm sorry you've had a bad experience, but honestly I think you are confusing a city with a fort orbase complex.


As to forts... the Tuskens have trouble keeping US out.. so I would imagine a city would have even LESS ability.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


Page 1 of 1
Previous Next