Politician Archive
Thread: Politicians: What's so great?
Hear! Hear! Sir William excellent oration.
Sounds like it would be a wonderful, heartfelt, and much needed thread.
Please feel free to add to it or just copy this post over to it.
Bloodfin.Storme
Enden Moonsoul
Mayor Mos Drakon, {currnently under construction} Tattooine (ahazi)
Politician is a building placement profession, taken by guys who have alts or don't need the points.
Slugeater I love the way you are fishing for diversion.
Did your parents teach you that or are you a natural?
Why would you read the politicians forum if you disrespect the profession so much?
Why would you waste your time?
Why would you flame?
Bloodfin.Storme
Eskral wrote:
When a Rebel or Imperial aligned City is "Under Construction," the opposite Faction usually places "Grief" houses in order to deter the growth of the City. I've ticketed this, and the response of a CSRwas something along the lines of: "No one owns the land." That's not true in a real City. Politicians need more power. They should have the Ability to strip someone of their Citizenship, so the person can be banned from the City. The main fear of Cities when a "Grief" house has been placed is whether or not they should grow. If they do and then place Rebel/Imperial HQ's, their turrets will be stripped almost every night by the Imperial/Rebel Citizen because they can keep Cloning over and over again and little by little take the turret down. Say a City is owned or operated by a certain PA, and they remove a Member that really isn't fitting in. Well, they're pretty much screwed if that Member decides to go Imperial and get back at them.
This leads me to my Second Point. Banned Players should not be able to Clone or Shuttle into a City they've been banned from. Currently, I believe it's not a bug, Players who have been banned from a City, but pay to Clone therebefore they get banned can keep Cloning there over and over again until they change their Clone Center. This system helps Rebels/Imperials do what I said in the last paragraph, take down turrets little by little by Cloning over and over again.
In order to defend against Griefing houses, a Player City should have some sort of defense. My suggestion is that a City have a set 450m radius of protection for 6-7 weeks. This would allow1 to2more weeks for the City to get Level 5. The City, however, would not have all 450m as the City. If the City is Level 3, with a 300m radius, it'd just have a 150m radius called the Protection Zone. People who had their houses in that area already, would not have their houses removed since they were there first.
If someone places houses outside of your adminstration zone, no one owns the land. Not you, not them. So they have every right to place structures there as you do. Your solution to prevent griefing is griefing itself. All of sudden, well to do groups of people will drop city halls at random just to control 450m radius of land and control it for a limited time but have no intention of growing. That protection isn't fair to other players that are playing the game. You don't own the land, you are the administrator of town.
I will allow a mayor the right to strip people of citizenship if players get the right to assassinate politicians.
Your second point, I know nothing of this, but if a person has been banned from the city, then they should be allowed to use any civic structures, even if they have already purchased a shuttle ticket or have already cloned there.
Granting politicians more power? I'll give you a little quote.
"The greater the power, the more dangerous the abuse." - Edmund Burke, 1771