Politician Archive
Thread: Removing Citizens and Houses Idea that might work
Maybe we should do that, a pitty for the spend money already.I'll even go back to rank 2, oh wait right I have a rank 2 at the moment![]()
But I'm bored being politician without any power to control the city. At last I'm the mayor right? If I put some rules up for the city, i must have the tools to enforce them on citizens. And if they don't like it they have to move or just vote a new mayor. (note: voting needs a revamp look below) That way you can give a player griefing methods, but he can be punished by the community. This is also a reason why cities can fall and crumble.
Now for the voting system: oh wait this is of topic right![]()
Message Edited by ArthurP on 04-05-2004 08:54 AM
Tharro wrote:
Maybe all mayors should start out a protest sit down (a silent one). For the wookiees it worked
I'd love to see them do something like this. I'd think it would ease the server and client loads if inactive stuff was eventually 'stored'.
But, I think this bubble will just keep growing until the server database gets too cluttered and they're forced to do something about all the inactive structures and items.
Tharro wrote:
Maybe all mayors should start out a protest sit down (a silent one). For the wookiees it worked![]()
Lol. Problem is that there are more wookiees than politicians. Heck there are probably more imperial wookies than politicians.