Politician Archive

Thread: Research Center 125k credits / week Any experimentation done within a 'Research Center' is enhance

EnFERn0
Wed Apr 07, 2004 1:56 am
#1

Some says this only affects Artisan experiments.


Does anyone know if this is correct or wrong?



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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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KeliG
Wed Apr 07, 2004 7:41 am
#2

I honestly don't think it's just for artisans. every type of experimentation class shouldbenefit from it.

Faellyn
Wed Apr 07, 2004 11:21 am
#3

Yes, the intent is for all crafting experimentation to benefit, but currently, the bonus is only applied to artisan experimentation. That's why we decided in our city to deactivate it and save ourselves the 125K/week.








The Jundland Juke Joint - on the shore of the Dune Sea
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Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Kiom
Wed Apr 07, 2004 11:45 am
#4






Faellyn wrote:

Yes, the intent is for all crafting experimentation to benefit, but currently, the bonus is only applied to artisan experimentation. That's why we decided in our city to deactivate it and save ourselves the 125K/week.











What is this based on? I can tell a difference in crafting in and out of a research center.



Monroe Glesn - Distant cousin of Kiom
Master Tailor
Chibi-Bar
Wed Apr 07, 2004 11:52 am
#5

my citizens notice a much better result with research center than without.. this is tested with BE, Artisian, architect, medical, weapons, and armorsmith.


unless the imperials have started to distribute hallucigentic gas in our town




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
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