Politician Archive
Thread: Getting Ready to build...Ideas welcomed
Congradulation on your city advancement, RynnnDraggon. Nice job involving your citizens. Just remeber you need to be a Township to have a specialzation.
Copy from the FAQ-
"Q: What are the different specializations and how do I get them for my city?
A:A specialization gives the city a bonus in some area for an increased cost in city maintenance. As a Politician gains skills, different city specializations become available for the Mayor's city provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it. There are eight city specializations currently available:
Clone Lab: Gained at Martial Policy II, 80k per week. The cost of clone insurance in a city with the Clone Lab specialization is reduced by 20%.
Entertainment District: Gained at Civic Policy III, 80k per week. Entertainer healing (battle fatigue only) is 10% more effective in a city with the Entertainment District specialization.
Improved Job Market: Gained at Civic Policy IV, 80k per week. Missions taken in a city with an Improved Job Market gain a 20% increase to their rewards.
Manufacturing Center: Gained at Fiscal Policy III, 50k per week. Crafting done in a Manufacturing Center earns a 10% bonus to prototype assembly results, reducing the chance of failure.
Medical Center: Gained at Civic Policy III, 80k per week. Medical healingis 10% more effective in a Medical Center. **This specialization does not currently work. The Medical healing mods were changed with the CURB and did not get applied to this specialization.**
Research Center: Gained at Fiscal Policy IV, 125k per week. Any experimentation done in a Research Center is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
Sample Rich: Gained at Civic Policy IV, 70k per week. Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
Stronghold: Gained at Martial Policy III, 150k per week. Militia members ina Stronghold get a +50 bonus to all defense rolls against other players (PvP)."
Message Edited by NayrTreppel on 06-21-2005 03:39 AM
NayrTreppel wrote:
Clone Lab: Gained at Martial Policy II, 80k per week. The cost of clone insurance in a city with the Clone Lab specialization is reduced by 20%.
Very minimal gain here. Instead of 1K to clone, it costs 800 credits.
Entertainment District: Gained at Civic Policy III, 80k per week. Entertainer healing (battle fatigue only) is 10% more effective in a city with the Entertainment District specialization.
BF is reduced so quickly by entertainers that this is a near total waste.
Improved Job Market: Gained at Civic Policy IV, 80k per week. Missions taken in a city with an Improved Job Market gain a 20% increase to their rewards.
One of the actual beneficial choices. If players use your terminals a lot, this one can add up nicely.
Manufacturing Center: Gained at Fiscal Policy III, 50k per week. Crafting done in a Manufacturing Center earns a 10% bonus to prototype assembly results, reducing the chance of failure.
This is geared only toward cities with a great deal of crafters. The Reasearch Center is a bettergain for these folks.
Medical Center: Gained at Civic Policy III, 80k per week. Medical healingis 10% more effective in a Medical Center. **This specialization does not currently work. The Medical healing mods were changed with the CURB and did not get applied to this specialization.**
Research Center: Gained at Fiscal Policy IV, 125k per week. Any experimentation done in a Research Center is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
No concrete proof has been provided that this is working as intended, but many crafters claim better results in these cities.
Sample Rich: Gained at Civic Policy IV, 70k per week. Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
Sampling... well, when was the last time you sampled for a large amount of resources rather than place a harvester?
Stronghold: Gained at Martial Policy III, 150k per week. Militia members ina Stronghold get a +50 bonus to all defense rolls against other players (PvP)."
The flaw with this is that it requires players to be militia in order to gain from it. Militia cause all sorts of issues with controlling zoning in your city, thus making this not very useful.
Message Edited by NayrTreppel on 06-21-2005 03:39 AM
As far as skill progression, it all depends on what kind of city you are building. If you are concerned with a crafting type of city, advance in that tree to get the Research Center option once you hit the right city level. If you have a strong factional city you may want to focus on getting to place faction terminals - though given this requires a 4th tier box, you may want to simply place a base for faction missions. Don't worry about the ability to place a shuttle until your city is ready to advance to level 4. In general, you would want to place a cloner as soon as possible. The decorations tree you should balance along with whatever functional tree you are raising at the same time for buildings or specializations.
I would also suggest visiting some larger cities on your server and others. This will give you an idea of layouts that you may not have considered, and help you plan your growth toward an actual vision of what your ultimate goal is.
Remember, other than buildings you yourself can pull up and move, every building that goes down could potentially be there for good. Take great care in placing houses and other private structures that are not on your lots.
Awesome.
Thank you both so very much. You have been a great help to me.
I'll have to get everyone together and find out what everyone would like. ![]()
After all, It's their city too. ![]()
Thank you both.
Sincerely,
Rynnn
Message Edited by RynnnDraggon on 06-21-2005 12:43 AM
Message Edited by RynnnDraggon on 06-21-2005 01:14 AM