Politician Archive
Thread: Autovoting: the real problem with switching mayors
My friends and I came up with this solution: if a new mayor enters the race, auto voting should turn off. That way anyone that wants to vote for the new mayor can do so and not be swarmed by auto votes.
but then couldnt someone grief the mayor in a sense by not letting him gain any xp from the autovote. the mayor would only get the votes that where actually cast that week and would probably be a signifigant amount less than what he should have gotten.
Wouldnt an easier solution just to be let the mayor have an option to resign when another person has started to run against him and then the powers are granted unto the new mayor? in case of multiple mayors just have them a list to choose from. I think this would be easier and more direct option.
Hehe. Droped isn't the word. He asked a friend to watch his harvesters and told us he'd be back in a week. He's been spoted online once since then (via /addfriend).
It really is a problem and I thank Kalyandra for posting this on the boards. I've gained a nice load of XP for the class while lossing elections but it is getting old. A lot of the players on the militia have lessened thier play time too so it's kind of a big deal to even move people in as it is now.
I DO agree that it could lead to a griefing factor to simply turn off auto-voting but there's got to be a way. A time limit might work but I really wonder how big of a deal it would be with griefers. First you'd have to join the city and then take Novice Politician and then run against the mayor. If the city has any faith in the mayor or is an active city, there'd be nothing to worry about. It would be like a real elelction. You'd have one guy register and vote for himself. The incumbent mayor would then send a TON of e-mail out about voting for him. I don't think this would be a big grief issue but then again, I don't try to look at something and find the most misery that I can inflict with it. Thanks for reading.
Prehaps this might work with a little more logic and thought.
Maybe the election process could proceed how it is handled now with one exception. After the votes are counted up each week a new vote is started like it is now. However, unless the current mayor goes to the ballot box and interacts with it by saying yes I want the autovotes... they will not automaticallyrecieve the autovotes. That way a mayor that doesn't play anymorewon't get the votes.Only a mayor thatgets in game to the ballot box once a weekand say "yes give me the autovotes" would get the benefit of those auto votes you could tie this to XP as well. If the mayor does not get into the game after 3 weeks then they are automatically dropped off as mayor.
I too have had this same problem. We are trying to switch mayors in our city, because the current mayor doesn't want to tie up their skill points anymore, and it's difficult to get enough votes to make the change. Our city has a lot of inactive members, and some infrequently active, so it's hard to get many to vote within a week's time.
The larger the city, the worse the problem is. I know of a Metropolis on our server with over 120 people that had to disband because the current mayor was quitting SWG, and they could not get enough people to vote to change mayor. So the current mayor just disbanded the city hall, and the whole thing collapsed like a house of cards.
The ability to resign if there is another candidate registered is one option that I had considered as well. I had not thought about the possibility of an inactive mayor. The inactive timer would bea good option, though.
Another possibility is removing the eligibility of citizens to vote if they have been inactive for a certain period of time. Make this a shorter time span than when they get dropped from the citizenship. This would decrease the number of autovotes you're competing against.
Talking from experience as I and our city went thru this - I can say that there should be a better methodBUT I DON'T think turning off auto-voting is going to help and mayonly cause a greater problem.
At anytime, aplayer is free change their vote. I for one, certainly don't want to go vote every single time someone wants to tryto runasmayor. What auto-voting does is it says,YES, this mayor is doing a good job andhas my continued vote. Also, I don't think it would be very fairto a mayor who actively recruited bringinga city from 35 to 70 citizens and contributed much of his/her moneytowards the city to be oustedfrom office to aminority vote because of current state and inactive player/accounts.
As mayors and citizensof a player city, we have to bear some responsibility for our actions and the actions of others in our city. If we don't log on, if we play infrequently, if we don't pay house maintenance, if players leave without revoking residency or if a mayor just ups and leaves. Not really SOE's delima - but each city player.Although some do, Idon't think most mayors just up and leave.
How did I win? I had to get the support from whoever remained and didwhat a politician does - recruit...recruit...recruit.
I think a MUCH better solution is this. To be able to begin a city, you must first place a private residence and declare residency - just as all others. Then, if you want to become mayor, go thru the standard procedure (Novice Politician, drop a City Hall and retain 10 for over 24hrs). Now, if the mayor just ups and leaves, then you must wait for the inactive period(2 - 4 weeks of inactivity)to pass orhis house to decay. However, a mayor by revokingresidency, destroying a house or even City Hall shouldbeprompt the following:
If you destroy/redeed this structure, you are also relieving your position of mayor. Do you wish to surrender mayor (Yes/No). I
f yes is selected, then a message is sent to all current citizens that the mayor has left, the mayor position is vacant - an election is being calledand a new mayor has to be voted in within 24hrs or the city ceases - losing all city structures.