Politician Archive

Thread: 3 Week buffer will have zero impact on cross server trades but will kill old cities.

Meplorium
Mon Jan 26, 2004 11:16 am
#1

It takes what, 2-3 minutes once every three weeks to reset a cross server lot trade. I'll log in to yours if you log into mine. This isn't difficult in the least. This does nothing to address the cross server citizens. The only thing that does address cross server citizensis the high cost of a city and all the building maintanence. You havethe full cost of a city with only half the population making money to pay for it. Eventually the money runs out and the few can no longer pay for all the building and city maintanences.


What the 3 weeks nerf will do is trash the old cities. People do leave, sometimes a month or so at a time and eventually come back. Others just quit the game, yet have houses that stay put. If they have 3 or 4 months paid up on their house, it stays in the game. The issue becomes one of land. You have a lot of houses that don't count toward your city's population yet take up land. Once you drop a level, all the active citizens that were in the zone that got dropped are also lost. You can end up with a population free fall and no land to place new citizens. Many have already reorganized their city after growing to open up land for parks and civic structures. Taking down parks and large housesto move in a few people to recapture old citizens dropped when a level went down is a pain. For those on the core planets, this can mean losing your status forever due to being one person short and land locked.


The problem is, this doesn't address cross server citizen swaps yet does hurt old cities simply because a few of their players have quit causing an entire zone of citizens to be lost. This is a problem for all cities and will be more pronounced in cities that did not go the power-gamer cross-server-lot trading route. Those cities sadly enough will probably keep up their populations up while true cities that honestlyrecruited a lot of people that may not be the power gaming sort will fall quicker.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Havoclord
Mon Jan 26, 2004 11:25 am
#2

Cities need to stay alive, or they are just taking up server space and denying newer players an opportunity to develop cities - just because someone got their first, doesn't mean that they have a right to keep their city, especially if someone else creates a more dynamic environment with more players.


Cities have to be alive - the dynamism is what makes a city.


And city that no longer has a genuine population should lose its rank - and I speak as the mayor as on the FIRST metropolis cities in the game.


Yours,





Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
Meplorium
Mon Jan 26, 2004 4:08 pm
#3






Havoclord wrote:

Cities need to stay alive, or they are just taking up server space and denying newer players an opportunity to develop cities - just because someone got their first, doesn't mean that they have a right to keep their city, especially if someone else creates a more dynamic environment with more players.


Cities have to be alive - the dynamism is what makes a city.


And city that no longer has a genuine population should lose its rank - and I speak as the mayor as on the FIRST metropolis cities in the game.


Yours,






The problem is one of land lock. Fine the person no longer plays, yet their house is in the way. Even with a live dynamic city you can still find yourself with a lot of problems due to 'non-citizen' structures in the way. It is now even possible for a group of people to move into a city, take up a lot of land and then remove themselves from citizenship. This can be used as a grief tactic for smaller cities to take down larger ones. For those of us not on the core worlds, myself included, it is nothing more than an added headache trying to keep a city alive only to lose more residences once we shrink a level. It is very easy to find oneself in a possition of decline and land lock dispite having enough active playing people to reach a given population number.


If there was a way to boot inactive citizen structures from the city or boot griefing members set on taking down a city but using up a lot of land, then I would like this. As it is it will be an unnecessary struggle to keep things going and in some cases create a situation that can not be solved until houses degrade.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Scoooter
Tue Jan 27, 2004 1:24 am
#4

I agree. Seems like this fix is not to address cross server trades, but to make sure the cities have an active live population and not filled with houses from people who no longer play.


All they have to do is log in once in three weeks for this to not be an issue. How tough is that?





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Abido
Tue Jan 27, 2004 1:40 am
#5

Saying it will have Zero Impact is wrong.


It will harass, give another duty for the cross-server traders, and allow more room for those who quit the game (especially those the server trade) a Double Whammy when it comes to hurting cities that they traded with.


If you have an inactive city, prepare to be passed. Play a game where you have a chance to lose.







Abido Spin- Colonel
Eclipse Politician/Pistoleer- Techno Union
Winner of the "Grumpy Award" 2003
Grand Moff of Techno City 6300 -3600 Naboo.
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