Politician Archive
Thread: 3 Week buffer will have zero impact on cross server trades but will kill old cities.
Cities need to stay alive, or they are just taking up server space and denying newer players an opportunity to develop cities - just because someone got their first, doesn't mean that they have a right to keep their city, especially if someone else creates a more dynamic environment with more players.
Cities have to be alive - the dynamism is what makes a city.
And city that no longer has a genuine population should lose its rank - and I speak as the mayor as on the FIRST metropolis cities in the game.
Yours,
Havoclord wrote:
Cities need to stay alive, or they are just taking up server space and denying newer players an opportunity to develop cities - just because someone got their first, doesn't mean that they have a right to keep their city, especially if someone else creates a more dynamic environment with more players.
Cities have to be alive - the dynamism is what makes a city.
And city that no longer has a genuine population should lose its rank - and I speak as the mayor as on the FIRST metropolis cities in the game.
Yours,
The problem is one of land lock. Fine the person no longer plays, yet their house is in the way. Even with a live dynamic city you can still find yourself with a lot of problems due to 'non-citizen' structures in the way. It is now even possible for a group of people to move into a city, take up a lot of land and then remove themselves from citizenship. This can be used as a grief tactic for smaller cities to take down larger ones. For those of us not on the core worlds, myself included, it is nothing more than an added headache trying to keep a city alive only to lose more residences once we shrink a level. It is very easy to find oneself in a possition of decline and land lock dispite having enough active playing people to reach a given population number.
If there was a way to boot inactive citizen structures from the city or boot griefing members set on taking down a city but using up a lot of land, then I would like this. As it is it will be an unnecessary struggle to keep things going and in some cases create a situation that can not be solved until houses degrade.
I agree. Seems like this fix is not to address cross server trades, but to make sure the cities have an active live population and not filled with houses from people who no longer play.
All they have to do is log in once in three weeks for this to not be an issue. How tough is that?
Saying it will have Zero Impact is wrong.
It will harass, give another duty for the cross-server traders, and allow more room for those who quit the game (especially those the server trade) a Double Whammy when it comes to hurting cities that they traded with.
If you have an inactive city, prepare to be passed. Play a game where you have a chance to lose.
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