Politician Archive
Thread: Just made master...Whats the point?
I recently had to drop master artisan because of the master level politician specializations.
Are there any changes in the future to make holdin gmaster politician viable?
And you get to run around with the words "Master Politican" below your name
.
If I had kept all of my politican skills I would of been a Master Politican about 5 weeks ago. But as there was no point in attaining that level, and the residents of the city couldn't care less about the city specialisations(they didnt want to waste the money for very little gain) - I ended up dropping stuff as I needed the skill points.
I'm working on getting to Politician 0/4/0/1 at the moment (am 1100xp short of that target being 0/3/0/1 presently), and I dare say that once I get that and drop the faction terminal, I can kiss goodbye to my politican skills (once again) so I can keep playing the game the way I want too. I'll also try and get voted out - yet again - but if thats not successful I might just have to stay at 0/1/0/0 so that I can maintain the militia - a great waste of 19 skill points.
What happened to being able to have two specials once you hit master? I need to one for my crafters and one for my fighters and hunters.
I probably too will drop my Master Title since i am maxed on skill points and just need to drop that title to get master artsian back. Make more money with that title than Master Politician. Although my citizens might be sad to see their new master drop his rank. Man if i just had 6 more skill points i would be a happy man.
The Master specializations were taken out back in December I think, with Vehicles I believe. I thought it was reported that it would be fixed, but well we all know the pace of fixing bugs....took nearly 8 months to fix a typo in my Master Carbineer title ![]()