Politician Archive
Thread: This is a dying forum...
The Master box is totally useless.
Who needs a stronghold ? For faction terminals, get a base.
Our city cant fit a large/exotic garden in, due to landscape & placing limitations, and I cant see us adding any more gardens.
Currently, we are switching between Improved Job Market and Research Center specs, if we could decide which to keep, that would free up even more points.
About half of the politician is totally, and utterly useless. This needs changing ASAP, and IMO, politician should take less skillpoints than other professions.
Plzurpilot wrote:
This forum is dead.... We need to drum it up with some useful debate, or perhaps ideas on new politican content.
Plzurpilot wrote:
This forum is dead.... We need to drum it up with some useful debate, or perhaps ideas on new politican content.
Perhaps an announcement of upcoming changes would help? In fact...
it would DEFINITELY help! But...
I'm not holding my breath! ![]()
Jware1 wrote:
ummm...things i can do because i am a politician...drop a city hall (therefore creating a city), drop a shuttleport, manage a city layout, drop a bank, drop trainers, drop mission terms, greate a reb/imp controled city, get registered on the map, i am pretty sure no other classes can do this.
This is very true; however, I belive the heart of the problem is once we do this its only needed once or twice. Once our city has all the amenities it needs there is very little use for our skills. The role-playing and managing the city after that requires no in-game politican skills
I think I would like to see a statement from a developer on how the politician and the player cities fit into the grander scheme of things. To me, it seems as if player cities are just out there as another way to 'add dynamic content' to the game, with little reason for their existance to begin with.
I recall when player cities were not in the game. Many of us started our own 'cities' and set things up like houses to be marketplaces, the PA Hall acted like our City Halls for function, we layed our houses down to form streets (if we chose to do this), and finally started these cities close to the game's maincities where all the conveniences like trainers and shuttles were to be found. Even without player mounts, most of us could run to a city from our havens in less than 2 minutes.
Maintaining a player city is a chore. Sure, we get to do some neat stuff with a player city, but as has been mentioned once you lay down your civic structures, gardens, and decorations, the politician becomes a 'janitor' of the city. His main job is to watch the city treasury, recruit folks into the city to replace those who leave, and maintain the city ranks. This begins to get old real fast --hence the reason for Mayors becoming restless and leaving the profession.
Player Cities are at risk of self-imploding with the new '6 weeks you are out' patch. Mayors have little real power in a Player City and can not change or influence the GCW in any meaningful manner. Most of what we were, has been nerfed. Anything that we dream of becoming has not been acknowledged.
Something is wrong in Dodge.
A dead forum for a dead profession.
We have all made suggestions till we are blue in the face and it hasn't had any impact at all on the Devs. We responded to the request from TH for ways to improve the professions, and we hear nothing back. We had some great skills that enabled us to actually do some things for our cities (/citywarn and /cityban) but they got nerfed.
Realistically, once you have placed everything that needs placing, what else is there to do? Rearrange the City Hall decor yet again? Add or replace a couple of trainers? Without any means of co-ordinating residents its hard to get into r/p. All of the city "bonuses" cost so much that most residents consider them a waste of money and don't want them implemented.
We lost a couple of residents a little while ago and came close to dropping from Tier4 to Tier3, and thus loosing our shuttleport. We were worried about it and managed to get some new residents back into the city again to give us a nice buffer, but with the 6 week rule coming in, we are fairly sure we will drop down to 3 and loose our shuttleport. But guess what? we worked out that there is very little bonus in even having the thing!!! Most of the time its quicker to ride the bike to the nearest starport than it is to wait for the shuttle (and then have to run off the pas to buy a ticket - which normally means you miss the connecting shuttle!!).
This forum is dead as there is nothing for us to do. Its all been discussed before, suggestions have been made, most of us sound like broken records....so what else is there for us to talk about? I mean, is there a new loot drop that is applicable to us? Is there a new strategy or tactic introduced into the game?A new dungeon for us to discuss?, well No, No and No. Aside from the nerfing of /cityban and /citywarn, there has been nothing done on Player Cities since it was released.
Help and assistance is all this forum is good for at this stage.