Politician Archive
Thread: Politician Requirements Will Be The Death of Player Cities...Already Happening...
I agree.
I have been a mayor since day one. I was the first person to drop a city on my server. But now we are a metropolis, have everything we need. I have started dropping all my skill points and will keep novice to keep the town. Since we all now a major revamp for politician gameplay is at least 6 months away, I would like to see the skill points addressed somehow.
Same here.
One of the first cities up on Naboo, Eclipse.
Made it to Metropolis and Master Politician.
I have already dropped at least half of my skills, and am working on dropping the rest.
A massive waste of skill points, which don't benefit the actual player at all.. and which provide abilities which are (for the most part) each used a single time and then never again. XP is slower to gain than any other profession, and cannot be accelerated (grinding) in any way.
The Politician should simply be voted into power.. and all of the placement skills (terminals, trainers, buildings etc) should be based entirely on the number of citizens... not Politician skill trees.
That way we could do away with the "XP from votes" issues, and the issue of having to let the incumbent receive all of the absentee votes. It would be much easier to change Mayors when one wants to step down.
Oh well.. as someone else said.. it's sure to be at least 6 months befor they even look at this.
Personally I would love to be mayor...But as you can see from my signature, my skill points are already tied up...I can spare 1 skill point, but to be forced to drop somethingto persue a profession that isn't my first interest would seem counter productive...And I know there are many more people just like me who would also run if they could afford to...To me, this would really energize interest in the profession...
I understand skill point requirements in other professions...most are set for competion...This may seem a similar idea initially for Player Cities (that they would compete with other cities) but it seems in reality that a Mayor isn't in competition, but rather just trying to please their citizens.
I totally agree.
the reason skills have a cost from a finite pool of points is to retain game balance and for no other reason, there are absolutly no game balance issues with regards to politician and therefore experience should be the only requirement.
garvin wrote:
Think of how many good candidates would not be able to run because they can't afford the cost...only the Rich would be able to run, and only the rich would stay in office uncontested because they know other's can't or won't spend the money to challenge them...To create a free democracy where any citizen is free to become Mayor, the skill point requirement must be dropped...otherwise a Democracy is doomed...
Let me just ask this to all the DieHard Politicians out there...
Would it offend you if every single player in the game was a Novice Politician, especially when you know that only those who take the profession seriously and go out and earn votes will ever have a chance of becoming a Master Politician?
If one of the main goals of folks who love the Politician profession is to one day to obtain the Master Politician title, it shouldn't matter whether skill points are required or not...The way things sit in my town right now, anyone interested in being a Mayor will easily become a Master Politician if they stay with it or not, whether they are a good mayor or not...nobody else wants the job...but if no skill points were required, then that Mayor would have to earn their keep to stay in office, or risk dozens of other candidates getting elected over him/her....It's the voters that keep the Mayor accountable, not the skill points...and skill points are what are keeping this type of accountability voided, because the position ends up going to the person who's willing to spend the pts overall...