Politician Archive
Thread: Useless...
No flame here, just an honest disagreement
Our player city is guild based, with a few out of guild good friends thst moved in, and our city is the absolute hub of all our activities, we, except for SpyNets and Starports have everything we could need to remain viable right there, and the social content is superb. I resource hunt as well, perhaps I'm just lucky, but I have yet to have a harvester I need to place impeded by a player city and I harvest for an MDE, MBE, and Master Artisan ![]()
I wish you better luck with the player cities on your server, we would be less without ours ![]()
visit scylla server for a bit and spend a few days in Mos Alianza
as mayor I am on every night tending to my citizen's needs we have nightly pvp mehem because we ae a rebel only town the imps love to attack us we are just under metropolis size and average about 500k a week just in shuttle ticket sales. MA is only quiet sometimes....however the community here is amazing we have become the new anchorhead....of tattooine
I can see were you are coming from though in your post alot of the towns on our server are exactly what you describe. Our town is VERY DIFFERENT thats why I love being mayor here and wouldnt give it up unless voted out . In this case I am to well liked nobody runs against me.
im out i have a city to tend to
HighT3chR3dn3ck wrote:
After the long hours I have spent playing SWG I have made a decision. I'm probably going to get flamed hardcore for this, but the decision is that player cities are completely useless. They only get in the way.
I mean wow. There has been several accounts of where an extremely high concentration of resource is within a city. Now can I get to this? No. For one it seems that the mayors are never on because most politicians and cities are guild controlled. Making them into more political machines rather than actual races. Cities are just another way for powerful guilds to get and use more power. Furthermore, politicians don't actually do anything. I mean they could stay offline for weeks at a time and get all the xp they needed.
The only good that I can see of a player city is the shuttle ports. That's it. I mean there's no community in a player city, no REAL elections, nothing. They're more like ghost towns than anything. They are only there to get in the way of placing resource harvestors which many of us use. If it were up to me they would be done away with and it would just have to be up to individuals to establish there own shuttleport.
PLAYER CITY = Thorn In The Side = Useless
Greetings pinhead. Perhaps you are a newbie player, perhaps you lack anything between your ears resembling a bioelectrical current, perhaps you were dropped on your head very young, but this represents the most boneheaded arguement against player cities on the radar to date.
There have been times when I was stalking down Tatooine fiberplast, only to find that the best concentrations were in downtown Mos Espa. Now, what am I supposed to do there? Deal with it, just like you need to deal with these player cities.
Just because they aren't your community, doesn't imply it has no right to exist.
DingoBoi wrote:
The title of this thread certainly is descriptive of it's content.
Have a nice day.
LMFAO!!! That was funny Dingo.
Let me see if I agree with this person or not on player cities being useless. ...Hmmmm. Ok, In my city we have the following:
Shuttle Port, LOTS of trainers, various mission terminals, rebel mission terminal, cantina(mind heals), med center(heals), permanent imperial npc spawn for target practice, permanent npc rebel recruiter spawn, cloning center, garage (future benefit) and lots of people who allhave a central location to get together.
Thats pretty worthless...why i even bother.
This, by far, has to be the dummest thread yet on the politician forum. To complain because you cant harvest something because there is a city in the way....LMAO!!! Its a big galaxy, maybe you should stick to Rori or Yavin..doubt you will have problems there.....
HighT3chR3dn3ck wrote:
Anywho, well all I know is that on Ahazi the PCs are ghost towns. Nobody, nothing. If you ask me they should just lessen the number of player cities. That would make more sense because on Tat. for instance, there are at least 30-40 PCs. None of which you will find a single person in, unless of course the moons are aligned correctly. LOL
Just because one cannot place harvesters down all over the place, in the middle of Player cities, the cities are useless? As for community, thats based on the town you live in. If people are sociable and host events (Like Temenos Island's fair), you will see some. If they're just some guild looking for bragging rights, probably not. I think the problem here is that People might be expecting to get the whole player experience without contributing anything. you get out of it what you put in. Thats why the economy is player driven. You want community? you want Events? Host something IC in your town.. find the offline message boards, talk to people.. host it on your Home sign...
And if no one in your city wants to Roleplay anything... well maybe its time to move shop? You still have that right. Go court other cities, see if anyone is active in roleplaying or whatever it is you desire.
Now, something nice would be to seperate property taxes based on type of structure. Have a home Tax, Business tax (homes with vendors inside), and Industrial (Factories and harvesters)... make harvester permits sellable at the town hall an optional thing, that way a mayor can be lax, or have to grant them him/herself. This also allows the mayor to clean out any harvesters left derlict by raising the tax on industrial equipment, yet not hurting the citizens.
The root of it is, Community starts with interaction with others. you want something out of it, time to put something in.
HighT3chR3dn3cksaid:
Cantinas and Med centers are worthless in PC. No one there to heal you EVER.
Players cites are not automatically inhabited. All you are saying is that many fail to deliver the goods. The reason this is - is at the heart of the city cap and inactive citizenship rule. EVERYONE wants to create thier own player city. Well thnk about it - if EVERYONE has their own city - how active will any one of those be?
Thefix isn't inactive citizenship rule - the fix is in the mindset of players who areantisocial in the first place and see a city as an extention of their guild - not as a metropolis of players. Once players stop feeling the need to OWN a city - player cities will become active.
New Hope Metropolis, Lok, Naritus isa prime example of an active sucessful city. We are NOT on a populated planet, near a major city or a POI - but the city is active most of the day and every night with people from around the galaxy. Our mall is only so so, but our cantina is THE place to be. No bragging... just saying it IS doable but not automatic.
Saying ALL cantinas and med centers are worthless is nothing but sour grapes - or at best, proof that city cap rule is probably on the money. Add more cities and you will only add more ghost towns.
I say - cities who have made it to Metropolis and stayed for an extended period of time - showing active trainers and mission terminals - shoud be allowed to grow even more.