Politician Archive
Thread: This week in politics 3/30/04
Some of you might remember my lengthy post-explanation of mayor succession in our city:
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=29785
An Update -- I was able to keep the office on the update. Indeed, every new citizens needs to go to the voting terminal and vote for the incumbent mayor. Otherwise, the new citizen's vote will not count at all. Also, the old (banned) mayor was finally removed from the citizenship roster, so it looks as he will never come back to hunt us again ...
Inactive citizenship list works indeed. 2 City Updates ago I got the first emails, about 30 of them. But the Ctizienship Report on the city terminal hasn't changed then. However, last city update the roster updated and we are now 30 citizens smaller. Looks like we will loose our metropolis rank after this update. But that was something we've been prepared for.
- Last week I placed our first garage. Not yet sure about the use of it, since most of the folks use shuttleports for transportation and rarelt hunt within the area.
- Also placed faction terminals, and after this update will switch to Job Market to see if that will increase faction mission FP award.
- Trying to set up some statues & fountains as signs, that give waypoints to market area and local POIs in their name. I hope that it might generate a bit more traffic within the city.
- I'm also considering to run an event for our city - again, to spread the name and attract attention, and may be even new citizens.
That's it. Till next week.
This week in politics... merging new active citizens with the current citizen population has been an ongoing problem.
It turns out adding the new active citizens really helped when we lost 8 due to inactivity. However, some of the citizens who helped build the city before I became Mayor are resisting change. They do not not like the new citizens moving into their territory. I am having a city meeting tonight, and forming a city council which I hope will help ease tensions between incoming citizens and the founding citizens. Though a council will add more of a head-ache to my job in the long run, because it will take more time to get things done.
Our land area is just horrible for placing structures, I wish they would loosen up the restrictions on this or give us a way to flatten the land. I bought some expensive decorations which I was unable to place. Plus because of the tension between new and old citizens, it is hard to make any changes, even just asthetic changes.
I also am unsure of what to do with new crafters entering the city. Do I make another mall, do I set up some merchants tents? There is one mall and 2 vendor tents, but again the citizens almost don't want the new crafters in the city, even though I feel it is needed and good for the city. So, now I need to wait for the city council to form, hear all sides and then figure out if a mall or more tents would be better, or use the cantina.
I am in the process of getting a citizen only shop up and running. I will need to manually add the citizens to the entry list, then charge a high fee for other people so the shop will hopefully be a place where citizens can get reduced prices on final products.
Someone asked me a tough question and I would like some help in answering this; "What are the benefits of joining a player city? What do I get with my taxes?" You know what... I couldn't really think of a good answer.
I also wanted to remove the income tax, but again I got resistance from some of the 'founding' citizens. I really need to find a balance here but it's becoming increasingly difficult. They knew me before they elected me, if they cannot support me, should I just give up being Mayor?
Mayor Cosra Nedok here.
Mos Krayton, Tatootine, Tarquinas Server
I have a question and I wanted to know if anyone else was affected in this way. We lost one citizen due to inactivity. This put us down to 54. Well I knew I had a week to get another citizen and even had some lined up, so I was not concerned about the shuttle issue. But then...it also knocked me down to a level 3 city which then knocked out 8 citizens because they were outside the new limits. I am sure I can get these citizens back, but I don't know that they will all log in within the one week time period before the next update. This presents just a tiny bit of stress
Was it supposed to be that way?
Cosra,
You have my sympathy.
This is exactly the sort of city implosion that we warned the devs about when they first announced this hairbrained idea.
Good luck getting all those people to move their houses inside the new radium within the week... better hope they havn't decorated, and log on regularly.
Akaara:
We're currently going through the same thing right now, except I think we've got an easier time of it cuz everyone is willing to compromise or just tough it out. We have several overlaps between the new citizens/guild that's moving in and the already-present crafters. However, upon talking to both sides we were able to look at the situation and find out that there wasn't nearly as much conflict as eveyrone thought there might be. In fact, there is a very nice mesh of professions going to happen in our city.
One of the soothing factors is that the incoming citizens have been very accomodating with making sure they aren't stepping on toes. And the present crafters are eyeing the new people with the thought they too can work together in various ways.
I found out, for instance, that the new incoming citizens are specialized in medium harvesters. We currently have 2 archs already in the city, but one specializes in furniture, and one specializes in heavy harvesters, or at least plans to. It's this sort compromising and niche-marketing that makes things a little easier to bear.
I'm hoping that the attitude amongst your citizens starts to work together. I hope they realize that more crafters means more resources to call upon for sub components, raw materials and the like. Also, most people are vendor-shoppers - if they don't find it on one vendor, they will go to the next one next door.