Politician Archive
Thread: Attracting new citizens
I have talked about this issue with a few of the hardcore players in the city, but we come up with the same answer - there isn't much to attract people to player cities. Research center will attract artisans but I've found I don't have artisans begging to move in. In fact, I have been able to recruit non-artisans than artisans. As it was pointed out to me, some artisans may not know the benefits of a Research Center for their crafting, thus meaning we need to educate them on the benefits.
We have offered small houses for new residents, but this has had minimal success. For every 5 that move in, 3 will decay when the mainteance runs out (we provide 5k in the maintenace of each small house).
Many people don't want to move in because they are creatures of habit. They have lived in a specific area for so long, that they can't seen themselves uprooting and moving to a new location. Some will it more as a hassle to move. The are use to the surroundings that they reside at and moving upsets their predictable world.
Others are loners. They don't want to be part of any community. They may use the game to escape for the RL and want to limit their interaction with people in the game.
Until the devs create something that make player cities desirable, we as mayors will have that problem of recruiting. And we as mayors, are limited by what we can do within the game itself. Currently, we are looking at establishing a roleplaying city, but even if we are successful to get half of the citizens to engage in roleplay (this in itself is much harder than recruiting new citizens), I have reservations that it will make any significant impact in recruitment, but I going to give it a try and hope that I was wrong.
Not knowing the size of each of your cities I can't help, but I can ask the question, how does a Level 3 city grow when the caps have been set preventing them from growing.
The one thing most people have wanted is a shuttle port. Without one most level 3 cities are destine to die, and its not because they didn't try. We hit beforethey put the cap in, but since the cap hit mid week, and elections were not till Friday (back then) we got locked into a L3 position. Since that time player after player have left for larger cities. This last week it was decided by most of the citizens that they would all move to a large city thus leaving the city we worked hard to get up and running looking at the delete button.
I don't have a problem preventing the number of cities on a planet from growing, believe me I came from UO and saw the urban sprawl, but capping city sizes, especially those allowing a prime item (shuttles) is the death of small cities. They no longer are viable places for people to live, but nothing but credit sinks.
The one thing I really enjoyed in this game has been slowly decaying due to the caps placed.