Politician Archive
Thread: AGGGGGH, my city is going to lose a cloning center if the patch goes through
also notes.. that finally some of my friends are coming back!!! from the military.. I am happy... and some have to go back again ![]()
Hmmm...with all due respect whilst i dont wish to cast aspersions on your character i think it would be difficult to criticise me for an observation
has anyone else noticed the massive number of cities that suddenly seem to have lots of citizens who are serving in the military ? and are currently away and therefore potentially causing so many cities to lose status if the new 3 week rule goes live ?
dont get me wrong im personally against the new rule if it does NOT also remove the houses of the people in question but if we are to be heard by the devs then they will want constructive arguments rather than obvious ploys to guilt trip them into compliance.
Actually, it shouldn't affect the database size much at all. The house remains and needs to be tracked. The contents of the house remain and need to be tracked. The house is still in the city radius and needs to be queried for whenever someone gets in range of the city. The only database change I can see is that it won't be listed as part of the city any longer; a relatively minor reduction compared to tracking the house contents.
I thought this might be to reduce cross-server citizen trading, but that doesn't make sense either. If I've traded with another server for citizens, I'm certainly going to be willing to log in to the other server once every three weeks if that means they will log into mine. We'd both want to keep the ghosts after all, so it remains mutually beneficial to log into the other's server. So scratch that as a reason. (Or, if it is the reason, it's not going to work.)
The only people I really do see affected by this are the ones who arelegitimate citizens but are away from the game for an extended period. If they're paying their monthly fee, I'd have to say they should remain citizens just like they remain master armorsmith (or whatever). It would be unusal to say the least for someone to continue paying every month and not play if they had a choice in the matter. $15 isn't much, but itis 3 Beam and Cokes!
If the target of this is people who have actually let their accounts run out, the devsshould be able to remove citizenship and redeed the house to a holding bag based on that - not the login time.
Maybe lots of people are all a sudden in the military, but it may be this game attracts lots of military types? I have one citizen in the Navy who already gave us notice that he'll be away for an extended time as his ship sails from wherever he is on the US east coast to California (south around the Cape). Don't remember the time, but I think he said 1.5 months. So he'll lose his citizenship. The city will be fine (though I'll miss several hundred xp *grumble*), but I don't think it's particularly fair for him to lose a status in the game even though he's keeping his account paid up.
Has anyone actually seen a reason listed officially for this change? And where?
eltucco wrote:
you are niave to think out of 60 you would lose only 3. This is a major nerf to player cities that seems more like a way to help the database size than it is to help players.
Nieve maybe, but I know the people I brought intomy city. They are not cross server trades and buddy key citizens! You think I am joking about that, think again. If you have done your job and not halfassed it, you wont be affected by the "Nerf", if you have cheated teh system, then screw you, you deserver to lose rank, as your city was a scam to begin with. This may seem harsh to some, but lets face the facts, we have I dont know how many cities with Buddy key citizens and cross server trades and the cities are sh!t, but they have the shuttle port, and and rank.. for now. I say swing the bat.. because I know plenty of mayors that will be much better off with the trash taken out and teh real player cities that worked hard to get the real people to move and live there. It may affect a few more cities with a strong concentration of military members, bbut I doubt it will be as much as people are complaining about. Like I said before, if you know you are going to lose a bunch... well get busy mister mayor... you need citizens, or lose rank.
/steps down from soap box...
"Ifind it very hard to believe that you are going to lose an entire rank or 2 if this rule gets put into place. If so, you are going to have to work very hard to fill those spots. Lets face it, we have 60+ members in our city, and out of the 60, I can see maybe 3 leaving due to that rule, and thats because they also play on another server with another charicter. If you lose more than 10, then you have biger issues then just " I am in the military" BS answer, OR you were just grabbing your friends from the post to join the game. Ask them for there account info, and log in as them if you are friends with them, if not, then you better start working on a buffer for your city once they get removed."
I'm in a city made up of two guilds. One of the guilds is almost 50% military. The other is a guild that plays SWG part of the time and DAoC part of the time. Between the two, it would be fairly easy for us to lose an entire rank-worth of citizens to this rule. But there's an even bigger problem with that. The city radius expands with each rank. Thus, if the players that leave are close to the center of the city, you could lose two or three ranks really fast. In fact, if all the players at the core of the city were to leave, you could go from Metropolis to Village in as many updates. There may be seemingly unlimited people to recruit from, but there IS limited physical space. People leaving for long periods of time, whether taking a break from the game, or leaving due to real life issues, is a very big threat to player cities if this change goes in... because while you can replace one citizen with another, you can't just go removing houses to make room for the new citizens. And if the citizens don't have anywhere to build their houses, then you can't ever recover until those players that left return.
BBQ_master wrote:
eltucco wrote:
you are niave to think out of 60 you would lose only 3. This is a major nerf to player cities that seems more like a way to help the database size than it is to help players.
Nieve maybe, but I know the people I brought into my city. They are not cross server trades and buddy key citizens! You think I am joking about that, think again. If you have done your job and not halfassed it, you wont be affected by the "Nerf", if you have cheated teh system, then screw you, you deserver to lose rank, as your city was a scam to begin with. This may seem harsh to some, but lets face the facts, we have I dont know how many cities with Buddy key citizens and cross server trades and the cities are sh!t, but they have the shuttle port, and and rank.. for now. I say swing the bat.. because I know plenty of mayors that will be much better off with the trash taken out and teh real player cities that worked hard to get the real people to move and live there. It may affect a few more cities with a strong concentration of military members, bbut I doubt it will be as much as people are complaining about. Like I said before, if you know you are going to lose a bunch... well get busy mister mayor... you need citizens, or lose rank.
/steps down from soap box...
Sorry to say but in our guild we do have a few people in the military. And with the stuff going over seas, people are going on duty. And guess what, we have 3 people in our city that's not in a guild and active, and we have players in our guild, some are in the military and this will really hurt us. There has to be another method to prevent cross server trading, and personally this isn't it. All a person has to do is log in once, the one that's cross server trading, and that only takes what 1-2 min?
On the other hand, the people that have RL things that go on vacation and so on are screwed. This won't solve the cross-server trading, sorry.
we are currently recruiting
but still..
If SOE wants to remove those "ghost key citizens" then.... check if the citizen have ACTIVE account.. if it is not.. then remove it. (might as well the house too if it also belongs to the citizen.. cause no one else can remove it)
Ghost citizens will not be effected by this patch....... cause if people have ghost citizens.. they will just log into each other server run a few hours of macro (while they are sleeping) and be done with it.
Truly casual player will be hurt by this.... so.... according to some poster statement to remove "non-city participant... so does this mean that Casual player does not deserve to live in a city and be a citizen??
There are several MMORPG out there... I use to play two to three at any one time... which means sometimes I don't come back to other one maybe a month or so (rotation and such) this can also cause problem...