Politician Archive
Thread: City Planning
One thought might be to use the overhead facility placement screen as a way of mapping on a graph. As you move your structures around, you'll find that they click around as if on a grid. You could measure distances using the distance of each "click" on the placement screen as one grid square. Start out with your city hall at (0,0) and map away.
http://www.sylvergryphonbrotherhood.com/swg/sylverhold_map.html
I take a screenshot with the overhead map on zoomed out as far as possible, and then open up Paint Shop Pro (get it free at jasc.com). I carefully cut away any extra features and add the houses as a layer into my drawing. The trees, features, names, radii, etc. are all different layers of teh drawing. When I am done I save it as both a .psp file (to retain the layers) and as a .jpg file (for the web). I update the city map every couple weeks or so.
There is a link to anExcel file in the boards here somewhere that uses the grafical feautures of Excel to create a city map with the grid of a table ...
I used PaintShopPro and inserted scaled pictures of the buildings I took in SWG from the building screen (the bird eyes view) ... ein 8x8m square is 20x20px so a medium haus is a 100x100px pic ... I have the auto-grid on and several layers ... one for all the buildings, one for the names, one for streets, one for the zones, and one or two for possible buildingplaces for the next citzens.
But as a Metropolis it's quite huge 2600x2600px with multiple layers
An older version looks like this: Our Map
It would be nice if you could pull up a player's house, and have their house contents go into a "packing crate" which would work like a factory crate. I mean... in essence, items are just pointers on a database, right? So... wouldn't it make sense to be able to create a unique list of these pointers, so you could take them out one by one? That way, a mayor could remove a house at will, and the player who owned that house would recieve a packing crate with all the items and the deed for his house, with all the maintenance still on it.
At the very least, mayors should be given the ability to condemn a structure, which would mean you would be unable to add anymore maintenance to it, andthe ownerwould either have to redeed it, or let it delete itself due to natural causes.
Keep dreaming.
Half my office is running around "correcting" noobs to the town .. even though I give specific instructions on where things go (and it's obvious if you use the Map View... "ctrl-M, you'll see what I'm getting at") .. and they don't.
Convenient? Yes. Practical? No.. even if you managed to have "a storage crate" .. who gets screamed at when a precious item ("Why yes, that stack of 3 Bristley Hide was irreplaceable...") poofs?
I think.... to make this system work... is to have a "static" strong box in your house. This box will hold all your items (that way you don't need hanging backpacks.
You can still hang backpack.. but if you move a house.. ALL items will go into the strong box
that way when I move the house.. all items are stored in the strong box. If I lose my item, and I use bring item to strong box (as oppose to my location) this would be good.. since the strong box is "static" as in part of the house
this way if any items are "moved" it will automactically store in the strong box.