Politician Archive
Thread: *Please Bring People to Our Cities*
Page 1 of 1
lordoricle
Tue Aug 17, 2004 4:02 pm
#1
It has been mentioned that player starports are not possible in player cities because theyonly hold "temporary" structures. I say if SOE can give us shuttle ports then they can make a starport happen. I propose that player starports be rewarded to cities that have shown tenure and longevity, cities that have shown that they could bear the responsibility of a starport. Im sure there are many issues to tweek before the subject could be entertained, but it is possible. I dont buy the "temporary" excuse for player starports. To me that means that SOE lacks the trust in our cities to allow it because we are only "temporary". Share the power with the people, we a centralized around your "dead" starport cities.......there are so many dead cities that suport a starport, it is a waist, plain and simple.
I propose that the current major starports that actually have traffic remain, and that SOE select responsible cities that have proven themsleves on each planet at a logical spaced incriment. Give these cities an advantage, mabey a connection to an outlaying planet without going to coronet or theed. Major steps like these have to be made to bring the masses to the cities we have labored hours in to perfect.
Give people a reason other than i nice vendor mall to come to our cities, although my city has a great mall, we need something worth while for people to see, we have thousands of citizens in our cities...but a great majority of them have have no reason to be in the city save the crafters depending on specialization. We have empty cantina's, empty theaters, rarely used cloning stations, traffic is minimal. I would love the day when i look off from my balcony and see what i see in theed, in coronet..... This is possible. If not a starport give us anything that gives players a reason to come. PLEASE BRING PEOPLE TO OUR CITIES! GIVE THEM A REASON TO COME..........."IF YOU BUILD IT, THEY WILL COME"
Regards,
rofak
Tue Aug 17, 2004 5:50 pm
#2
It is not due to lag, nor being temporary. It is the way they have implemented shuttles that make it impossible.
lordoricle
Tue Aug 17, 2004 10:43 pm
#3
Yes i agree my friend, However i am speaking of player cities. My city holds events every other week and town hall meetings + council meetings in between.... What i am talking about is SOE adding things that will attract more interaction in our cities, a starport is just one of the possibilities. If you will notice the only reason why the major starports are as busy as they are is because they are hubbs of galactic travel, one must go to these cities in order to travel to outer laying planets....All i ask is share the wealth....add more routes so that player cities can get a piece of the pie.
In order to have social interaction.... there has to be a draw, the current state of our cities does not offer a reason to come other that being a citizen, shopping and player events....the truth of the matter is that most of the player cities are ghost towns. Not all but undeniably most. Perhaps giving cities something unique from the next city....something to draw crowds. Would you not like your city full of the traffic that theed and coronett bring? I know i would, and im sure many mayors feel the same way.
Simply put, our cities need something else, something needs to be put on the drawing board. If SOE can bring traffic to non player cities then surely they can do it for what really matters....the players cities, after all player cities are our piece of the pie.
Regards,
rofak
Wed Aug 18, 2004 3:20 am
#4
I agree completely.... but starports will not be that drawing force. It will have to be something else.
Fneegan
Wed Aug 18, 2004 6:16 am
#5
You hit the nail on the head. The only reason Theed and Coronet are busy is because they are crossroads to intergalactic travel. And because Theed is also adirect flight - why would I go to Moenia and wait 5 minutes formy next flight.
But, I doubt having Starports in every player citywill help or be the answer at attacting new players towards Player Cities.
I think, having made the change and have new players begin in Tatooine was a big mistake. Now, you have to drag them all the way back to your planet/city. After being on Tatooine for a bit, why would they want to move to Talus or Rori ??
If I recall, patch 8 was supposed to give some direct travel from shuttleports to starports beteen 2 direct planets - but it never made it. I think, things may change a bit anyway whenuntil JTL comes out.
I do agree, Player Citiesneed a way to recruit and advertis for new players other than having mayors (or others) spam at Starports.
scot740
Wed Aug 18, 2004 7:43 am
#6
Think about the physical size of a starport. Anyone have room in their metro city to place one of these behemoths within boundaries? Anyone want to give up that much space? I wouldn't expect a player city starport to be any less size than a non player city starport considering they operate in the same function. It's like real life. Every city would love to have an Ohare or Hartsfield airport but can't. They have their regionals and hub ports, just like shuttle ports.
Tornax
Wed Aug 18, 2004 10:48 am
#7
One way to do might be to say that player cities must have a certain citizen requirement for a starport. For example, say you need 250 citizens and Master Politician for a starport. The downside would be some small cities and some players dreams of having their own city may crumble because more players may be drawn to a larger city. The upside is you probably would have much more life in player cities. It may also create actual political races as more than one politician would probably live in the city(if people would vote that is). Not sure if we'll ever see it but it could be good for the game. Just a thought.
lordoricle
Wed Aug 18, 2004 8:44 pm
#8
Hands down... Our cities can fit a starport.......I have 150 citizens in my city so far, yet i still have around 200 square meeters of space to build on. Would i be willing to build such a massive structure in my city? You bet i would, and i feel it would be a fair exchange.
I feel that metro's with over 100 citizens should qualify for something of that magnitude. Take the starports from the "ghost town" npc cities anf share them with who counts....the players.
Regards,
Fidgiter
Thu Aug 19, 2004 12:38 am
#9
scot740 wrote:
Think about the physical size of a starport. Anyone have room in their metro city to place one of these behemoths within boundaries? Anyone want to give up that much space? I wouldn't expect a player city starport to be any less size than a non player city starport considering they operate in the same function. It's like real life. Every city would love to have an Ohare or Hartsfield airport but can't. They have their regionals and hub ports, just like shuttle ports.
<thinks about the Lok Starport>
I think I could fit that into my city without breaking a sweat.
The "reason" player cities have not been allowed to have interplanetary travel options is because it is one of the few services the NPC cities serve that player cities can't. Without having them retain this ability they would become ghost towns (as if there are no Player Ghost Towns, eh?)
I really don't see why Player Cities that are Metropolis with Master Politician could not utilize their shuttle port as a star port nor do I see why Player Cities should not be able to host Bazaar terminals and spynet operatives.
scot740
Thu Aug 19, 2004 12:52 am
#10
You're right, I completely forgot about the outpost spaceports. I don't get out to the adventure planets much anymore....
When I think starport I immediately think of the huge buildings in the NPCs. But you have to admit, if you had the boundaries and space to do it, you'd get a big one 
I'd be afraid of what would happen to the NPC's. They'd be a ghost town for sure, expect for Theed and Coronet since Cnet appears to have the same commercial attraction on each server.
Xscape
Fri Aug 20, 2004 3:46 am
#11
rofak wrote:
It is not due to lag, nor being temporary. It is the way they have implemented shuttles that make it impossible.
The whole point of this, this merchant 'nerf' is so that we talk to eachother. Same with no more recursive macros. This means no more buffbots, no more identical sets of everything, doctors that have a macro that says: pay up, no more starports that are full but empty. IT IS A Massively MULTIPLAYER Online Roleplaying Game! Devs are making the NPC's harder. They are trying to kill solo-groups. Its all about Social Interaction!!!
--------------------------------------------------
SPOT ON
lordoricle
Fri Aug 20, 2004 5:20 am
#12
This is not just about a starport, but something to draw people so that we can have that interaction. You must agree that about 80% of our player cities are ghost towns, a rare few keep the flare.
Plain and simple we need something to bring the masses, and from what i see in the game.... only a few things can draw a regular crowd....one of them a starport.
I will leave the inventing to SOE, but i feel we all agree that something more is needed in our cities, something people care to experiance or see.
Regards,
Page 1 of 1