Politician Archive

Thread: Politician Wish List: #1 Starship Terminal for Metropolis

Rodian-Bob
Sat May 21, 2005 11:59 am
#1

I think it'd be great to have the ability for Master Politician to place a starship terminal in a Metropolis rank player city.


It would just be fun.


Kinda like those multi-passenger landspeeders that players have been wanting since Dec 2003 and are finally hitting the Test Center. Perhaps someday we could see this happen, too...



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OB1-KaNoobie
Sun May 22, 2005 2:17 pm
#2

mulit player speeders are on TC now?
Kurso
Sun May 22, 2005 2:23 pm
#3

Maybe for ships below a certian mass. I can't see a YT-1300 landing in a player city



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Road-Kill21
Mon May 23, 2005 11:49 pm
#4

Just a suggestion for this:


If you allow starship terms in player cities, there would be a need for a fee to land there (consider it a "docking fee"), there should be limited space, and not just anyone should be allowed to land there. All proceeds aquired from anyone landing there could go into the city, and prices can be set similar to shuttleports.






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Coreena
Tue May 24, 2005 2:10 am
#5

I don't see how a restriction on the number of players that can land could be implemented. Otherwise the Starports might be always full because people fly home and log and the ship takes up a slot. Even worse, some people could decide to "blockade" a city and fill the spaceport.
Also why should it be implemented, I mean it only has disadvantages, don't really see the point in it.

Limiting it to Citizens or selected people? Well would hurt your merchants, since people would probably fly to city's they're allowed to land. Again: Why? Its not that it would hurt anyone.





Coreena Telios
Master Dancer
Starsider Galaxy
ItemCreator
Tue May 24, 2005 6:05 am
#6

I like the starship terminal idea. Even with a docking fee and being limited to use by residents only, its still a nice bonusfor living in a metropolis that can support one.


Kel





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Blimigerite
Tue May 24, 2005 3:23 pm
#7






DocSavag wrote:
This is not likely to ever happen. Nor is Bazaar terminals for player cities (but that might change before the start port thing does) the reason is that they don't want to kill off reasons for people to visit NPC cities. They want player cities to have their ammentities but they don't want to remove the reasons you go to the larger cities either.

You will most likely NOT see startports or any ship services in player cities.





Bazaar terminals don't really effect me. I haven't bought an item from them for a long time.


But if a starship terminal was added to a player city I really wouldn't have any need to go to a NPC city like you say. Since the doctor buff lines are a thing of the past and JTL's instant travel capability NPC cities could use some non-nerfage to keep players entered the city limits.





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Pappi
Wed May 25, 2005 12:08 am
#8

we've asked this before when JTL started, and the answer was no.




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DocSavag
Wed May 25, 2005 12:48 am
#9

This is not likely to ever happen. Nor is Bazaar terminals for player cities (but that might change before the start port thing does) the reason is that they don't want to kill off reasons for people to visit NPC cities. They want player cities to have their ammentities but they don't want to remove the reasons you go to the larger cities either.

You will most likely NOT see startports or any ship services in player cities.



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menyou
Wed May 25, 2005 7:54 am
#10

I'd hazzard a guess that the reason is actually a technical one. The problem being that Starports are single locations. Therefore if the city dies or demotes the ships would just vanish. Banks (the only storage related item in a city) OTOH are planet wide so it doesn't matter if the city loses it's bank.




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DocSavag
Wed May 25, 2005 10:05 am
#11



menyou wrote:
I'd hazzard a guess that the reason is actually a technical one. The problem being that Starports are single locations. Therefore if the city dies or demotes the ships would just vanish. Banks (the only storage related item in a city) OTOH are planet wide so it doesn't matter if the city loses it's bank.




Techincal considerations can be overcome if the motivation is right. I think there is a lack of motivation on this issue because the devs probably feel it would be counterproductive for the game to move more traffic out of the NPC cities.



----------------------------------
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CEO, Windae Enterprises
Mesric Sanctuary Founder



Blimigerite
Wed May 25, 2005 1:12 pm
#12






RankorCity wrote:






DocSavag wrote:





menyou wrote:
I'd hazzard a guess that the reason is actually a technical one. The problem being that Starports are single locations. Therefore if the city dies or demotes the ships would just vanish. Banks (the only storage related item in a city) OTOH are planet wide so it doesn't matter if the city loses it's bank.






Techincal considerations can be overcome if the motivation is right. I think there is a lack of motivation on this issue because the devs probably feel it would be counterproductive for the game to move more traffic out of the NPC cities.



Moving unneeded traffic out of NPC cities would do wonders for reducing lag....Seems incentive enough



I get just as much lag going into a player city (actually I've been rubberbanding back every time I approach mine in particular) as I do going into an NPC city.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
a cranky old man
Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


Scolirk
Wed May 25, 2005 1:39 pm
#13

Depends on how the Player City develops throughout the next little while. If cities can grow larger haveing a starport the size of the stronghold starports.I endorse this idea I would love to place a starport in my city



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