Politician Archive
Thread: Any point in keeping master politician?
Ariik
Ariik wrote:
After 5-6 long months of weekly xp, I've finally achieved the rare, mster politician badge. Now my question is this:
Any need to keep it? My town is set with their faction terminal, improved job market, and all the decorations we want/need. So I was thinking of cutting back down to the skills that allow me to manage militia, recruit trainers, and place the basics in town. What do ya'll think?
Oh...I don't actually need to keep the skill box for faction terminal and improved job market (both lv 4) in order to keep them active right?
Ariik
Only if you want to be able to continue placing/managing certain things. I was recently elected mayor of Krayt's Gate, Tatooineon the Naritus server and it was already at the Metropolis level (currently 128 citizens)with a specialization as a Research Center. The city had terminals and trainersalready placed, but many citizens and guild members wanted them replaced with others (instead of a DE trainer, a Carbineer trainer was requested, etc.). Being a Novice Politician, I was unable to do anything about it until I attained the skill level for it the following week.
If you plan to basically leave everything in your city "as is" and not make any future improvements, then you should be fine if you drop some of your skill boxes. Otherwise, I'd say no.
Well I get the question to put up a new trainer every once in a while ... and militia is always moving ... plus sometimes existing militia move their houses => aren't citizens for a few seconds => lose militia status => I have to add them again.
Fneegan wrote:
I think, if you've got a good militia already set up (or don't have one in the firstplace)and have 12trainers down (the main basic ones and others), and have your faction oriented and other mission terms in place, one might possibly not need 0-1-2-0 either ?????
Are there ANY Master politicians out there that are still mayors and have dropped Novice totally?