Politician Archive

Thread: Any point in keeping master politician?

Ariik
Fri Jul 09, 2004 8:41 am
#1

After 5-6 long months of weekly xp, I've finally achieved the rare, mster politician badge. Now my question is this:


Any need to keep it? My town is set with their faction terminal, improved job market, and all the decorations we want/need. So I was thinking of cutting back down to the skills that allow me to manage militia, recruit trainers, and place the basics in town. What do ya'll think?


Oh...I don't actually need to keep the skill box for faction terminal and improved job market (both lv 4) in order to keep them active right?


Ariik



Ariik Kalper, Tempest
----------
Master Politician (mayor of Paxi's Rest on Dantooine)
Master Pistoleer
Novice Pikeman
Bail_Runningrider
Fri Jul 09, 2004 10:01 am
#2






Ariik wrote:

After 5-6 long months of weekly xp, I've finally achieved the rare, mster politician badge. Now my question is this:


Any need to keep it? My town is set with their faction terminal, improved job market, and all the decorations we want/need. So I was thinking of cutting back down to the skills that allow me to manage militia, recruit trainers, and place the basics in town. What do ya'll think?


Oh...I don't actually need to keep the skill box for faction terminal and improved job market (both lv 4) in order to keep them active right?


Ariik







Only if you want to be able to continue placing/managing certain things. I was recently elected mayor of Krayt's Gate, Tatooineon the Naritus server and it was already at the Metropolis level (currently 128 citizens)with a specialization as a Research Center. The city had terminals and trainersalready placed, but many citizens and guild members wanted them replaced with others (instead of a DE trainer, a Carbineer trainer was requested, etc.). Being a Novice Politician, I was unable to do anything about it until I attained the skill level for it the following week.


If you plan to basically leave everything in your city "as is" and not make any future improvements, then you should be fine if you drop some of your skill boxes. Otherwise, I'd say no.

DaQuilla
Fri Jul 09, 2004 10:18 am
#3

Because of moving houses and reorginasation of PAs I had to relearn Martial IV twice since I dropped master - but the XP I banked (60k seams to be the cap) gave me no trouble learning it ...


I still have the city decoration skills so I can rearange gardens any time ... basicly I'm pretty happy with 0-1-2-4 ... but if you got everything 0-1-2-0 should do well also.


And don't change your profession title - for me the "Master Politician" tag stayed ever since I droped the box



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Fneegan
Fri Jul 09, 2004 10:28 am
#4

Currently, there are no adverse effects (known to me) in droppingMaster Politian or Politician Skills - other than being able to put something into place that requires a particular politician skill.


Everythingthat is currently in place - stays in place.


I was a Master Politician for about - well, how long did I sleep 6 or 8 hrs ? Mind you, if there was a bonus or something that required me to keep Master, I would. If there was something that requires me to keep a certain political level, I would.


I think (I may be wrong here), It's a way that after a city has been totally built that a politician can now free themselves from the profession to take on a new one and can drop it (and maybe even the whole politican proffession including dropping Novice too - I haven't tried) since a mayor stays in power and can't resign unless voted out by the majority. Also, a person who's previously been mayor for quite some time, more than likely has a bank full of skill points and AP that picking it up again would be relatively easy..........


I know, as a Master Architect and Master Artisan.....and (Master) Politician, I got very few skill points to do much else......

Of course, I'd like to be a Jedi and a shipwright some day too......oh...and a TKA and a BH...and......
Fneegan
Fri Jul 09, 2004 10:39 am
#5





DaQuilla wrote: I'm pretty happy with 0-1-2-4 ... but if you got everything 0-1-2-0 should do well also






I think, if you've got a good militia already set up (or don't have one in the firstplace)and have 12trainers down (the main basic ones and others), and have your faction oriented and other mission terms in place, one might possibly not need 0-1-2-0 either ?????


Are there ANY Master politicians out there that are still mayors and have dropped Novice totally?
DaQuilla
Fri Jul 09, 2004 10:59 am
#6






Fneegan wrote:


I think, if you've got a good militia already set up (or don't have one in the firstplace)and have 12trainers down (the main basic ones and others), and have your faction oriented and other mission terms in place, one might possibly not need 0-1-2-0 either ?????


Are there ANY Master politicians out there that are still mayors and have dropped Novice totally?




Well I get the question to put up a new trainer every once in a while ... and militia is always moving ... plus sometimes existing militia move their houses => aren't citizens for a few seconds => lose militia status => I have to add them again.




Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Ariik
Fri Jul 09, 2004 11:03 am
#7

Good discussion, I appreciate ya'll. I feel it necessary to keep at least the skills that allow me to do trainers and militia and at least small decorations like lamps. That's probably b/c of the way I run my city. I have a rotating city council basically, so that anyone who wants a stab at militia can be it for a while.


As far as trainers, I have 6 that I consider permenant and 6 I consider rotating. Since our cities get NOTHING for trainers (something I've brought up to devs), a player who wants a trainer can give a donation to city hall to have it placed. Helps raise some funds.


I don't place terminals at PA halls, just at city hall, so that's not a biggie...my only concern there was would it go away if I dropped that skill. I didn't think so, as the Holocron said if a new mayor with lessor skills comes, the terminals stay...but a small doubt was there since it didn't address existing mayor.


We have picked up so much traffic with Improved Job market, I don't forsee us changing specializations...and like ya'll said, IF and when we want to, I should have a nice stockpile of xp.


So, with your help, I think the best course for a situation like this would be the 0120...possibly with one added box for streetlamps.


On an aside, Shipwright sounds interesting indeed...but I'm afraid everyone and their mother will take that up.


P.S. Hmm...one afterthought....the dreaded loss of city rank....Would have to reaquire skills if that terrible day should ever occur. (Anyone mayor on Tat once? You know what I mean...lol)





Ariik Kalper, Tempest
----------
Master Politician (mayor of Paxi's Rest on Dantooine)
Master Pistoleer
Novice Pikeman
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