Politician Archive

Thread: What exactly is the point of a player city?

raz1337
Thu Dec 11, 2003 2:08 am
#1

It's going on a month now since the player cities patch. I look around, and I wonder, why do we even have player cities?


There are only 2 reasons I see to have a player city


a) roleplaying


This is fine for me, I understand the needs of roleplayers, but for the people that want more than just RP, this doesn't cut it.


b) shuttleports and cloning facilities


Unless you spend your time at the force caves or the naboo imperial base hunting down holocrons to play professions you have no interest in, the only reason to have a player city is for a cloning facility and shuttleport to put near a static over-populated holocron dropping POI.


As a doctor, I see there to be no reason to strive to own your own player hospital. You can heal battle fatigue and all types of wounds inside the building, which a normal player house can do. The auto-healing goes at such a slow rate, it's just useless. The medical bonuses you receive from the hospital I can get from standing in an NPC city next to my probot.


As it stands now, from the way I look at it, there's nothing you get from a player city that makes you think, "wow cool, my player city does x and y for me that an NPC city can't do"


There are other problems I've seen that make them worthless endeavors but I'm too lazy to list them, heh.





Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
SacredNemesis
Thu Dec 11, 2003 2:19 am
#2






raz1337 wrote:

As it stands now, from the way I look at it, there's nothing you get from a player city that makes you think, "wow cool, my player city does x and y for me that an NPC city can't do"


There are other problems I've seen that make them worthless endeavors but I'm too lazy to list them, heh.







You know what? If you are too lazy to list the other problems I would bet all the tea in china that you are also too lazy to take your 12 year old blinders off and look at all the possibilities a player city affords you.


But then again, 12 year olds hardly have the maturity to sit still for 30 minutes, let alone project a fantasy city filled with real life gamers who find this the most compelling game feature yet to date.


Go play Sims Online.







v Qabalah v
Nemesis City, Dantoonie, Chilastra
Home to the Rebel's Pride: THE X-WING
Sacred Nemesis PA - WINNERS of the Scavenger Hunt 3.06.04 - www.sacrednemesis.com/SWG
Qabalah PA Leader, Mayor/Master Architect | Nobef, Master Bounty Hunter | Keter, Master Musician

PsychoticChipmunk
Thu Dec 11, 2003 2:20 am
#3

Well it also is a way for there to be vendors more then 1000 meters from a city and still be viable. Does anyone else remember the pic of Corellia with structures being represented as black dots? It spanned all the servers but there was honestly a black ring around some of the NPC cities that went back for like an inch...now that is just wrong. With cities like this you can spread vendors all over the world to the most remote corners and yet still get tons of traffic since people can spend the 500 credits to shuttle there.


Mission terminals are also useful, as well as trainers since it is a perk to your populous to not have to leave that often. And with mission terminals being thousands of meters away from each other it means that less and less people are gonna be at the same one allowing you to finish the mission and garner the xp instead of some other shmuck,


Plus it is an aesthetic thing. I mean what is the point of having furniture for your house? Or even having a house for that matter. Unless your a crafter all the storage you need comes with a bank, a backpack, and a droid.




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Erillion
Thu Dec 11, 2003 3:03 am
#4

fun
raz1337
Thu Dec 11, 2003 3:09 am
#5






SacredNemesis wrote:





raz1337 wrote:

As it stands now, from the way I look at it, there's nothing you get from a player city that makes you think, "wow cool, my player city does x and y for me that an NPC city can't do"


There are other problems I've seen that make them worthless endeavors but I'm too lazy to list them, heh.







You know what? If you are too lazy to list the other problems I would bet all the tea in china that you are also too lazy to take your 12 year old blinders off and look at all the possibilities a player city affords you.


But then again, 12 year olds hardly have the maturity to sit still for 30 minutes, let alone project a fantasy city filled with real life gamers who find this the most compelling game feature yet to date.


Go play Sims Online.








If someone asks for the point of a feature, it's common you tell them, instead of flaming them.



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
raz1337
Thu Dec 11, 2003 3:15 am
#6

thanks for an actual constructive reply to my post



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
DaQuilla
Thu Dec 11, 2003 3:38 am
#7

As it stands now, from the way I look at it, there's nothing you get from a player city that makes you think, "wow cool, my player city does x and y for me that an NPC city can't do"

Well Specialisations are something ... erm .. .special (I think that's why it's called so ) ... although the only two really special specials would be [b]Stronghold[/b] giving you a +50 resistance bonus (which will practicly be useless after /citywarn get's cut) and [b]Research Center[/b] where you get 15% bonus on experimentation and therefore will be able to create the most bad azz items on the server



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Segurant
Thu Dec 11, 2003 5:20 am
#8

It's a place to call home in the game. Syn City is a small community of friends and family. We found a small plot of land and just settled in. Sure we could have done this without a Player City but we now have options of a Bank, Cantina, Cloning Fac, Shuttleport. We don't have to travel several km to get to these spots anymore. We don't have to go find a mission terminal or a skill trainer anymore.


We still go out and adventure the other planets and we always return to the place we call home.



Segurant Trevalaer
Valcyn Galaxy
BGZ
Thu Dec 11, 2003 5:28 am
#9

I think the specializations are one thing that are huge. Come tomorrow, my city will be a Manufacturing Center. Which gives us a 10% boost to crafting experimentation. Eventually, when we become an Industrial Society, everyone on Eclipse will know that the best stuff comes from Krayt City.


Also, like you said, it IS only 1 month since the patch came out...who knows what can happen




Mayor of Krayt City, Tatooine, Eclipse

"I saw God once. He looked just like Tootie from 'The Facts of Life'"
Tavie_Bautat
Thu Dec 11, 2003 7:09 am
#10






SacredNemesis wrote:





raz1337 wrote:

As it stands now, from the way I look at it, there's nothing you get from a player city that makes you think, "wow cool, my player city does x and y for me that an NPC city can't do"


There are other problems I've seen that make them worthless endeavors but I'm too lazy to list them, heh.







You know what? If you are too lazy to list the other problems I would bet all the tea in china that you are also too lazy to take your 12 year old blinders off and look at all the possibilities a player city affords you.


But then again, 12 year olds hardly have the maturity to sit still for 30 minutes, let alone project a fantasy city filled with real life gamers who find this the most compelling game feature yet to date.


Go play Sims Online.










and this guys siggy said "leader'? Chilastra is lucky to have such leadership!



Good question Annoka, and i'll answer it for you since:


a you're not 12


b you're a kettemoorian


and


c you made my medical smock when you were a tailor, lol



Citys offer a place to call home after a long day of killin imps! After I've been throwin poison all day, I can shuttle in to Riverbend (come check us out, 0,0 on the Naboo map) and hit the crafting station for all its worth. If I die, I clone home, not back in the middle of the fray. I and my fellow players get the chance to work together and build something we can be proud of that shows up on the map. Our lower level citizens get the benefit of socializing with higher ups who can mentor them in a setting that feels like a community. We do guild hunts, but we also do city hunts and xp runs. The hospitals do heal better than a house does, and you can register on the map. Later, if your mayor chooses a city specialization that favors your skillset, you can get additional bonuses to crafting/healing/surveying.


Of course you could get stuck in a city full of trolls, like fearless leader above, but that's easily fixed. So to answer your question, its a community thing. There is no one thing that makes a player city advantageous, and they're not for everyone. I hope this helps answer your question Annoka...




Colonel Tavie Bautat
Galactic Security Agency
Captain: GSS-24 Victorious
Captain: GSM-8 Moenia
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