Politician Archive
Thread: Master Politician: City NPC's
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Kelkyen
Sun Dec 12, 2004 10:35 pm
#1
Overview
To make reaching Master worth the skillpoints, allow Mayors to create NPC faction spawns several places in the city limits. This is a low power spawn of 3-6 NPCs (like basic Stormtroopers)
Benifits
Rebel and Imperial cities fit the theme of the movies with extra NPC traffic in the town. Neutral cities could also have Jabba's thugs or some of the other neutral faction NPCs.
Possoble Problems
Cities could become faction farms. This can be countered by limiting respawns to 1 hour or more.
Lag.
Getting killed while shopping. This can be countered by not shopping there.
How Can You Make This Happen?
Discuss the ramifications in this post. Can it be abused? Is it too hard to code for the developers? If this seems dumb, why?
Message Edited by Kelkyen on 12-13-2004 01:37 AM
CoretDenvin
Mon Dec 13, 2004 3:15 pm
#2
I don't think this should be a factional thing. I would say give mayors the ability to place NPC's and you can't attack and that can't attack you. Just NPC's that wander around.
You can already place factional NPC's in a town - you just have to drop a faction base down.
Astev_Aris
Mon Dec 13, 2004 3:43 pm
#3
That's true about the factional NPCs, but I think the idea is to have tighter control over placement. Whatever the case, having NPCs around would be very nice. Having NPCs for whom you could script a response would be amazing, and wouldmake things much more real around player cities.
Astev_Aris
Tue Dec 14, 2004 1:38 am
#4
The aggro concept may be a bit of an issue, because it could potentially lead to mayors surrounding their city hall with thugs to prevent people from entering. But if it was kept purely to factional NPCs (Stormies and Reb Troopers), that should solve the problem. The number of supportable combat NPCs would have to be limited as trainers currently are.
Actually, I'd like to see this taken a step further. I'd like to be able to do some basic scripting for these NPCs so you could run events that require NPC feedback. We can already set a one-line greeting for vendors that's proximity triggered, and we can program our merchant droids to bark a line,so setting a one-line question and response for an NPC shouldn't be any problem. The worst thing that could happen is you have a bunch of non-responsive NPCs standing around. The filter will still catch any inappropriate content, so it's not like there's a risk of the NPCs spewing vulgar responses.
I would have a heyday with this, and it would allow me to develop real player content (the thing that everyone keeps saying the game is supposed to revolve around). Yes, PvP contests and scavenger hunts and house decorating contests are cool, but to be able to develop content with real interactivity would be amazing.
Think about it. How would you like an NPC that greets everyone at the front door of city hall with an informational welcome message? Or to have guides standing around the city that can point people in the direction of your shuttle, cloner, etc? And wouldn't it be cool to run that Clue game detailed here a while ago without having to convince a bunch of friends to stand in one place for several hours, saying the same thing to anyone that approaches? You could develop storylines with intrigue, mystery, even set up missions for people ("I heard the mayor saying he'd like a copy of that Luke Skywalker wanted poster. I don't have time to do it myself, but if you were to go and get one for him, I'm sure he would pay you very well...") Ok, that's a weak example, but you get the idea.
This one thing would do so much for player cities, I really hope the idea receives some consideration.
Ham-Jo
Wed Dec 15, 2004 11:27 pm
#5
I absolutely love this idea!!!
I hate the fact that Master Politician gives you NOTHING. Its the only profession that the master title gives you nothing.
It doesnt even have to be factional(althoughi do love that idea) but just something likereg NPC'swalking around will give that city a home like feeling.
Kelkyen
Fri Dec 17, 2004 5:22 pm
#7
Imagine shuttling into a player city, nearby a pair of Stormtroopers on patrol stop at the Cantina. You now know who this city is loyal to. While you are shopping quietly in the merchant tents, a group of five Imperial Privates walks by outside the tent you are in.
Thats more Star Wars than...
You shuttle into an empty player city. Looking around you find some merchant tents and start to view the vendors.
StarGuru2000
Fri Dec 17, 2004 7:04 pm
#8
I agree with this idea so i sign but there are alot of other non fractional NPCs that need to be debated ( such as Bounty Hunter Informats)
Kelkyen
Sat Mar 19, 2005 12:47 am
#9
Bumpin this old scrap of an idea with a new idea:
City "citizen" npc's - NPC's civilians, that are always +5000 faction to player citizens (citizens cant attack them either) Non-citizens could attack/be attacked by them (and the mob that wanders too close to town could help defend the town limits too)
So a visitor to the city of Cerberus may see 2-3 attackable npc's, named as "Fred (Cerberus)" the way you would see "Fred (a miner) in Coronet.
Mayors with martial skills (Squadleader? Stronghold cities?) could generate beter npc's. These would help defend the city like police in Factioned cities help Rebs and Imps who occupy the city.
The player city faction could also be used between player...for some purpose I havn't thought out yet.
City "citizen" npc's - NPC's civilians, that are always +5000 faction to player citizens (citizens cant attack them either) Non-citizens could attack/be attacked by them (and the mob that wanders too close to town could help defend the town limits too)
So a visitor to the city of Cerberus may see 2-3 attackable npc's, named as "Fred (Cerberus)" the way you would see "Fred (a miner) in Coronet.
Mayors with martial skills (Squadleader? Stronghold cities?) could generate beter npc's. These would help defend the city like police in Factioned cities help Rebs and Imps who occupy the city.
The player city faction could also be used between player...for some purpose I havn't thought out yet.
Message Edited by Kelkyen on 03-19-2005 03:49 AM
Message Edited by Kelkyen on 03-19-2005 03:50 AM
Sighryn
Sat Mar 19, 2005 2:26 am
#10
NPCs loyal to residents of a city.
Drop a cluster of them on one edge of the city. Assign the territory just over the edge as factory space.
Crafter goes to factory, is attacked by mob of Maulers. Crafter /burstrun for city limits. NPCs spring to the aid of Crafter. Maulers die.
I =like= that! I'm sure my crafters would like that too. But until I've got it, my crafters get to keep their factories within the city limits.
OB1-KaNoobie
Sat Mar 19, 2005 10:45 am
#11
i think placement of non attackable NPCs that you could script lines and responses for is an excellent idea! i support this 100%. it would make visiting player cities more interesting.
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