Politician Archive

Thread: What grief can occur without /citwarn that you can prevent with it?

Happymob
Fri Dec 05, 2003 6:45 am
#1



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Happymob
Fri Dec 05, 2003 6:46 am
#2

Oops... Anyway, we have 2 examples of gried with citywarn (clone center camping w/ warning while the player loads and prevention of people using POIs).


This is true ignorance on my part - what sorts of behavior does /citywarn prevent?





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Drab
Fri Dec 05, 2003 6:48 am
#3

Well if you would really think about it you would /cityban them first. so they clone else where. but ohh look thats bugged too......if you ban someone and kill them in a player city right now they just rez right where they are



Drab Willco
-Stinky
Fri Dec 05, 2003 6:58 am
#4

I dont at ALL like the idea of a group off ppl having the ability to lock out anyojne they see fit from and static, NPC POI. Not cool at all.



This is, again, one of those knee jerk reactions typical and commonplace with SOE to remove something that wasn't intended. Opps, that was silly, we shouldn't have put that in like that. Well, HELLO?!?!? Just remove it and all is well. Silly, plain **edit** silly I say.



As DEVELOPERS, there is or should be some inherent creativity and ability to address any issue from many sides. Making the salaries that they pull donw, i would expect them to at least challange themselves a lil more.




Stinky, Master Smuggler ` Master DE `
Colonel - Imperial Army
General, SoL - Sect of Laereth
Wanderhome

Custom and BH droids.
Drab
Fri Dec 05, 2003 7:01 am
#5

Well its there falt not keeping people from placing Citys within POI. that was the dumb idea! we need to beable to /citywarn people, i bet you dont even run i city do you......yeah your ideals are valid



Drab Willco
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