Politician Archive

Thread: Am i wrong

Syd1
Thu Jun 17, 2004 2:00 pm
#1






Vinjar wrote:

I believe that the theory is that any cities that were deleted the day before, would allow for that extra slot after server reset.






That may be their theory, but there are no cases in which it applies. Deletions of city hall by the mayor or by having 9 or fewer citizens at update time each instantaneously free up cap room. Deletions of city hall for lack of treasury never free up cap room - unless they fix the bug, which has not even been acknowledged yet.
Chibi-Bar
Thu Jun 17, 2004 2:07 pm
#2

in placing a city.. there isn't a tool to tell how many city vs the cap... the only thing you can do is


check bank terminals.... level 2 can have them.. thus you can count how many cities are there... but level 1 can't do anything (even declare) so it is trial and error.




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Syd1
Thu Jun 17, 2004 2:24 pm
#3






Chibi-Bar wrote:

in placing a city.. there isn't a tool to tell how many city vs the cap... the only thing you can do is


check bank terminals.... level 2 can have them.. thus you can count how many cities are there... but level 1 can't do anything (even declare) so it is trial and error.








Level 1 can place mission terms. And you can recruit a group of 10 or so friends on swoops, set them up at -7000 0, -7000 250, -7000 500, -7000 750 ... etc and bike across the planet in straight lines. That's how we validated there were only 18 cities on Naboo at one point but the CSRs didn't care. We had sat and watched #19 decay away for three weeks and tried to place instantly after its city hall vanished - then again 2 minutes later, 5 minutes, 15, 30, 1 hour, 2 hours, immediately on server up at 7:00 the next morning, after the next update one week later, etc. That's when we got out the swoops to prove our point.



Happy ending, though, we were able to buy a city slot from someone else and destroy that city (they were down to three active citizens)

Message Edited by Syd1 on 06-17-2004 02:29 PM

eaglewing1
Fri Jun 18, 2004 12:18 am
#4

Afriend of mine and myself are in the same player city that has died very few people in it , however we were thinking of forming a new city on another planet , however i am aware of the planet cap , but they said try it in the morning , is this something to do with the pvp during the night time . Also would it not be a good idea that you could find out which planets you could found a city on rather than by trial and error



Master Merchant
Master Archetect
Master Artisan

Alt : Muppeteater
TKM/Ranger
Syd1
Fri Jun 18, 2004 12:53 am
#5






eaglewing1 wrote:

Afriend of mine and myself are in the same player city that has died very few people in it , however we were thinking of forming a new city on another planet , however i am aware of the planet cap , but they said try it in the morning , is this something to do with the pvp during the night time . Also would it not be a good idea that you could find out which planets you could found a city on rather than by trial and error







It sure would be nice to have a tool for this, you're right - even if it was CSR only.


The bad news is the CSR is either engaged in wishful thinking or just hoping that you'll go away. There's absolutely no reason to believe a planet that isn't open now will be open after server reset - not with out some other information which CSRs claim that they do not have.


Vinjar
Fri Jun 18, 2004 12:59 am
#6

I believe that the theory is that any cities that were deleted the day before, would allow for that extra slot after server reset.




VINJAR NEOCU
- DIES ON 11.18.05 -
Page 1 of 1
Previous Next