Politician Archive
Thread: Politician Revamp Idea
Message Edited by Hvzeda on 08-02-2004 02:37 PM
ilove u too!
Vinjar wrote:
Love it! Two things, though.
1. What about a novice politician taking over? Does it remain as now. Nothing changes in the city, but nothing can be replaced until the required skill level is met?
2. What year do we think the a politician revamp will take place? Between JIL/Jedi/Combat Revamp, we will be lucky to see any changes by 1Q of 2005.
1. Well, everything would stay, but the way I wrote it, the specialization would disappear since it would be tied to skill level. Maybe allow the specialization to stay but have the weekly maintenance increase until the new politician acquires the skill to better handle the finances of specialization.
2. I'm not holding my breath on the politician or player city revamp. Just tossing out an idea and see how other politicians like it and maybe (a very big maybe) the Devswillmake changes that are good and fair.
You are about 1000% correct. In fact, I'm surrendering skills left and right now to make room for doctor. I should be 0120 by the end of the week, down from 4324 yesterday. It's sad, but there is absolutely no reason to master politician. I'll just need to manage the militia and move skill trainers around.
Hvzeda wrote:
Well, I was trying to come up with a format in that keeping the skills meant something. What is the purpose of mastering politician? Once everything is in placed, you can drop all the skills.
Maybe instead of experience, allow novice politicians (non-mayors) or future politicians to do quests to move up a step or two. I don't want to penalize any mayoral change in a city but I would like to see that keeping master politician means something. And that in itself, is a balance that isn't so easy to find right now.
Losing specialization is good, not being able to manage trainers, terminals, militia, etc. is also good.
Structures should stay and be dependent on city lvl like they currently are.
I personally think there should be other things added to the profession that would be lost if you dropped the lvl.
Give us a bunch of neat little things we can do. We're too much like the new architect with the biggest problem being... the player base needs our services even less then they need architects
I completly disagree. Do you not see the hundreds of posts regarding leaving office. It's hard enough to get 51% to vote ina new mayor as it is. How much harder will it be if the city is penalized for electing a new mayor. Think about it. At any rate, we know nothing will be addressed in our profession, good or bad, at least until next year.
Acantho wrote:
well I feel if you elect a newb politician as your mayor then there should be penalties. But they should be minor.
Losing specialization is good, not being able to manage trainers, terminals, militia, etc. is also good.
Structures should stay and be dependent on city lvl like they currently are.
I personally think there should be other things added to the profession that would be lost if you dropped the lvl.
Give us a bunch of neat little things we can do. We're too much like the new architect with the biggest problem being... the player base needs our services even less then they need architects
Acantho wrote:
well I feel if you elect a newb politician as your mayor then there should be penalties. But they should be minor.
Losing specialization is good, not being able to manage trainers, terminals, militia, etc. is also good.
Structures should stay and be dependent on city lvl like they currently are.
I personally think there should be other things added to the profession that would be lost if you dropped the lvl.
Give us a bunch of neat little things we can do. We're too much like the new architect with the biggest problem being... the player base needs our services even less then they need architects
I'm not in agreement with the loss of specialization since this could hurt the city immediately but instead a maintenance penalty until the politician reaches the level to 'manage' that specialization. I agree that civic structures should be dependent on the tier level of the city.