Politician Archive

Thread: Politician Revamp Idea

Hvzeda
Mon Aug 02, 2004 2:14 pm
#1


Basically here it is:


Novice Politican (8 skill points + 500 apprentice points): Place city hall, statue. Citizen email. Grant zoning rights and grant placing of cantina. Register city (tier III requirement). City ban command.


Councilor (7 skill points, 1000 exp): Place mission terminal, bank, streetlamp, garage. Taxation. Manage militia. Milita email


Bureaucrat (6 skill points, 2000 exp): Place fountain, cloning facility, small garden. Recruit skill trainer. Grant placing of medical center.


Manager (5 skill points, 5000 exp): Place shuttleport, medium garden. Grant placing of theatre. Specialization: Cloning lab.


Adminstrator (4 skill points, 10000 exp): Place large garden. Specialization: Manufacturing center, stronghold, medical center, entertainment district.


Policy Planner (3 skill points, 15000 exp): Place exotic garden, factional terminals. Specialization: Research center, improved job market, sample rich.


Mayor (2 skill points, 20000 exp): Science District (research & medical), Military District (stronghold & cloning), Industrial District (manufacturing & sample rich), Social District (entertainment & improved job market). Declaration of City Faction/Affiliation (ability to place factional barracks and factional recruiter). City warn command.


Master Politician (1 skill point, 25000 exp): Fiscal ability (civic structures and specialization cost reduction of 10%)


Specializations are tied to the politician skill. If the skill is dropped the specialization is lost.


This is just my brainstorming idea for a revamp for our profession. 35 skill points for master (a far cry from the encumbering 77) and a reason to keep master level (fiscal ability and specialization tied to the skill).


My two credits and take it for what it is worth.

Message Edited by Hvzeda on 08-02-2004 02:37 PM



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Customize
Mon Aug 02, 2004 3:31 pm
#2

Good Idea, but politician needs better revamp, new things to city... new live to city, we need people ti live and STAY in city! All Citys are EMPTY execpet 2 or 3!






ilove u too!

krait esais mayor of UNITED GUERRILA, lok
Vinjar
Mon Aug 02, 2004 3:43 pm
#3

Love it! Two things, though.


1. What about a novice politician taking over? Does it remain as now. Nothing changes in the city, but nothing can be replaced until the required skill level is met?


2. What year do we think the a politician revamp will take place? Between JIL/Jedi/Combat Revamp, we will be lucky to see any changes by 1Q of 2005.




VINJAR NEOCU
- DIES ON 11.18.05 -
Hvzeda
Mon Aug 02, 2004 4:31 pm
#4






Vinjar wrote:

Love it! Two things, though.


1. What about a novice politician taking over? Does it remain as now. Nothing changes in the city, but nothing can be replaced until the required skill level is met?


2. What year do we think the a politician revamp will take place? Between JIL/Jedi/Combat Revamp, we will be lucky to see any changes by 1Q of 2005.







1. Well, everything would stay, but the way I wrote it, the specialization would disappear since it would be tied to skill level. Maybe allow the specialization to stay but have the weekly maintenance increase until the new politician acquires the skill to better handle the finances of specialization.


2. I'm not holding my breath on the politician or player city revamp. Just tossing out an idea and see how other politicians like it and maybe (a very big maybe) the Devswillmake changes that are good and fair.




Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Vinjar
Mon Aug 02, 2004 5:20 pm
#5

Well, Kyrie, I really do like your version of the revamp. I still dont think any penalties should be charged if the town elects a newbie polititcian as mayor. Lol, it's hard enough to get a new mayor elected now.


As far as changes ever occuring...who knows? As probably the minority profession, we work very hard to ensure a good gaming experience for so many. Let's just hope that someone out there realizes that and attempts to make politician and the things that go with it work better.




VINJAR NEOCU
- DIES ON 11.18.05 -
Hvzeda
Tue Aug 03, 2004 7:25 am
#6

Well, I was trying to come up with a format in that keeping the skills meant something. What is the purpose of mastering politician? Once everything is in placed, you can drop all the skills.


Maybe instead of experience, allow novice politicians (non-mayors) or future politicians to do quests to move up a step or two. I don't want to penalize any mayoral change in a city but I would like to see that keeping master politician means something. And that in itself, is a balance that isn't so easy to find right now.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Vinjar
Tue Aug 03, 2004 10:49 am
#7






Hvzeda wrote:

Well, I was trying to come up with a format in that keeping the skills meant something. What is the purpose of mastering politician? Once everything is in placed, you can drop all the skills.


Maybe instead of experience, allow novice politicians (non-mayors) or future politicians to do quests to move up a step or two. I don't want to penalize any mayoral change in a city but I would like to see that keeping master politician means something. And that in itself, is a balance that isn't so easy to find right now.




You are about 1000% correct. In fact, I'm surrendering skills left and right now to make room for doctor. I should be 0120 by the end of the week, down from 4324 yesterday. It's sad, but there is absolutely no reason to master politician. I'll just need to manage the militia and move skill trainers around.





VINJAR NEOCU
- DIES ON 11.18.05 -
Acantho
Tue Aug 03, 2004 11:06 am
#8

well I feel if you elect a newb politician as your mayor then there should be penalties. But they should be minor.

Losing specialization is good, not being able to manage trainers, terminals, militia, etc. is also good.

Structures should stay and be dependent on city lvl like they currently are.

I personally think there should be other things added to the profession that would be lost if you dropped the lvl.
Give us a bunch of neat little things we can do. We're too much like the new architect with the biggest problem being... the player base needs our services even less then they need architects



ttf.gehtdoch.com
Vinjar
Tue Aug 03, 2004 1:08 pm
#9






Acantho wrote:
well I feel if you elect a newb politician as your mayor then there should be penalties. But they should be minor.

Losing specialization is good, not being able to manage trainers, terminals, militia, etc. is also good.

Structures should stay and be dependent on city lvl like they currently are.

I personally think there should be other things added to the profession that would be lost if you dropped the lvl.
Give us a bunch of neat little things we can do. We're too much like the new architect with the biggest problem being... the player base needs our services even less then they need architects



I completly disagree. Do you not see the hundreds of posts regarding leaving office. It's hard enough to get 51% to vote ina new mayor as it is. How much harder will it be if the city is penalized for electing a new mayor. Think about it. At any rate, we know nothing will be addressed in our profession, good or bad, at least until next year.





VINJAR NEOCU
- DIES ON 11.18.05 -
Hvzeda
Thu Aug 05, 2004 12:21 am
#10






Acantho wrote:
well I feel if you elect a newb politician as your mayor then there should be penalties. But they should be minor.

Losing specialization is good, not being able to manage trainers, terminals, militia, etc. is also good.

Structures should stay and be dependent on city lvl like they currently are.

I personally think there should be other things added to the profession that would be lost if you dropped the lvl.
Give us a bunch of neat little things we can do. We're too much like the new architect with the biggest problem being... the player base needs our services even less then they need architects




I'm not in agreement with the loss of specialization since this could hurt the city immediately but instead a maintenance penalty until the politician reaches the level to 'manage' that specialization. I agree that civic structures should be dependent on the tier level of the city.







Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
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