Politician Archive
Thread: What do you feel that the current state of the Profession is?
Here's a few ideas that I had that would be great to enhance our profession.
#1: Give us additional ways to pay city maintanance. A kick back from terminals and trainers, or a "Tax Rate %" that we could set for payouts.
#2: Give us additional parks and decorations. The ability to decorate our cities is one of the best things about us, IMO.
#3: Give us some kind of skill mods that increase as we level. Ideas are:
a: The ability to avoid contraband scans due to "diplomatic immunity"
b: Maybe the ability to reduce city costs as we advance in level, to a possible 25% Reduction at master
c: Give us a discount on purchasing Event Perks, to show our political connections.
d: Give Politicians the ability to book passage to any planet from any starport using public transportation, and grant them the ability for "insta travel without wait." (I know that this has lost relevance with JTL and decreased Shuttle waits, it's just included as a example)
e: Allow Politicians the ability to modify the Sorosub Yachts with components, and upgrade them. The Yacht has a place for gun turrets already, so the ability to modify it must be in the back of the Dev's minds already. Either don't give it as much mass as the Master Pilot ships, or link it to Master Pilot as well. As for what level of Politician is needed, I would love to see it as a Master perk myself, but maybe it would need to be a Tier 4 ability. Definatly not something granted at Novice Politician.
That's a few ideas off the top of my head.
SamRebo wrote:
#3: Give us some kind of skill mods that increase as we level. Ideas are:
a: The ability to avoid contraband scans due to "diplomatic immunity"
b: Maybe the ability to reduce city costs as we advance in level, to a possible 25% Reduction at master
c: Give us a discount on purchasing Event Perks, to show our political connections.
I love those ideas - very good, although d: and e: are a little way out thereas they involve JTL code which is separate from the ground game ![]()
MDEUK wrote:Did you ever get to use /citywarn?Man, that was fun - the first day that we established Darkfire, some clown called Tecto was trashtalking a bunch of us. Our Head of Militia /citywarned him and gave him 30 seconds to leave the city.So what did he do? He pulled a put and tried to set it on our militiaman, who prompty hit him with a /flamsingle2!They were the days! Didn't last long though - the devs canned /citywarn a few days later!
citywarn was useful, no doubt about that. someone who was being a jerk in the city learned his lesson after almost all of his stats bars got diseased after he refused to stop... out doctors had to drag him outside of the city, place a camp, and gradually heal all his wounds
while most mayors did use /citywarn appropriately, some folks abused the power (not only the account on someone warning a CSR, but there were many cities that would citywarn people still in transit and shoot them before they even finish loading. that was when "closest cloning center" still counted player cities ones, and since folks can be repeatedly warned it caused all kinds of griefing. I've made quite a few suggestions and stressed the importance of city defense, but I've never received any comment from the devs about it after the fanfest.
MDEUK wrote:1. People should only be allowed to have ONE DECLARED RESIDENCE PER ACCOUNT. This would kill off citizen-swapping and make cities more dynamic.2. Master Politicians should have some additional perks - perhaps reduced building maintenance and the ability to buy / sell non-GCW faction.3. Citizens should drop off the register if they are not active for 4 weeks, regardless of their housing siutation. This would give new cities are chance to grow.What does our Correspondent think about this?
1. not really feasible, only because there *are* folks who play on multiple servers (namely me), and I do actively participate in more than one city (as well as being mayor of one).
2. master politicians should definitely have perks. I've suggested quite a few in my documents, such as fixing up and bringing back the dual specializations, city maintenance reduction, extra decorations, etc.. I have not pressed them as hard on this as the sales tax issue (which I consider one of the most "fix me now" issues in the profession), and I haven't received a response on it.
3. I do support something along that line, however the house should not remain in place since a lot of cities are running out of room for growth. I really liked the idea GreenMarine brought up at fanfest (with the eminent domain and allowing mayors limited abilities to move houses), but I haven't heard much about it since then. I did stress the growth issue (both the lack of spaces for growth in the city, and the city caps being taken by ghost towns) to the devs, and the purge they suggested (details withheld due to NDA issues) will hopefully clean out some of these dead houses. I also suggested to them that instead of purging only inactive account, something should also be done with active accounts with inactive characters to deal with server lot/citizen trade. I will update you guys on it as soon as I get permission to.
unfortunately, what I think (and occasionally what I post) doesn't affect what happens in the profession.
personally, I think letting folks build too close to a POI was a mistake. there should've been no-build areas around POIs, similar to NPC cities.
MDEUK wrote:This major city near a POI did not have any active people in it for over 4 weeks.
this was part of the reason they removed /citywarn, as devs said cities with a POI within its borders can deny people access to the POI by using /citywarn. it's a shame that a few kiddies misbehaving can do so much damage to the devs' trust in our profession
Pappi wrote:
unfortunately, what I think (and occasionally what I post) doesn't affect what happens in the profession.
Hey Pappi!
Thanks for your comments.
I'm sure that the Devs do pay some attention, but I don't think enough people get upset about the Politician profession or player cities.
That aside, what do you think the future holds for us politicians? You can PM if you prefer! ![]()
MDEUK wrote:
I think that a MAJOR revamp is needed.
1. People should only be allowed to have ONE DECLARED RESIDENCE PER ACCOUNT. This would kill off citizen-swapping and make cities more dynamic.
2. Master Politicians should have some additional perks - perhaps reduced building maintenance and the ability to buy / sell non-GCW faction.
3. Citizens should drop off the register if they are not active for 4 weeks, regardless of their housing siutation. This would give new cities are chance to grow.
1. Eep! Please no lol. My sister and I play on the same account, and each of us has our own city. This would be a game-breaker for us.
2. I like it.
3. Hmmmm maybe more time, 4 weeks is fairly short. But this still wouldn't remove their houses, which is also part of the problem.
I would like to see the following things:
1. Working taxes - sales, property, income, income from trainers, mission terminals - I would also like to see a radial on the town hall terminal that would allow me to see how much from each one of these taxes I am generating.
2. City chat - I feel it is as important as guild chat especially if there is more than one guild in a city. It helps foster community.
3. Make the militia more than zone commissioners - right now they are useless.
MDEUK wrote:
1. People should only be allowed to have ONE DECLARED RESIDENCE PER ACCOUNT. This would kill off citizen-swapping and make cities more dynamic.
MDEUK wrote:
Pappi wrote:
unfortunately, what I think (and occasionally what I post) doesn't affect what happens in the profession.Hey Pappi!
Thanks for your comments.
I'm sure that the Devs do pay some attention, but I don't think enough people get upset about the Politician profession or player cities.
That aside, what do you think the future holds for us politicians? You can PM if you prefer!
they do pay attention, but they have their hands full.
there isn't anything I can tell you that I can't post on the forum