Politician Archive

Thread: Concepts and ideas to improve player cities, militia and the politician profession

Reavus
Wed Jan 07, 2004 11:07 am
#1

Concepts and ideas to improve player cities, militia and the politician profession

I'd like to resurrect several ideas and suggestions I've made in the past regarding politicians, player cities and militia.

Original threads:



I have various thoughts on improving things and I've tried to break them up into sections as best I could.





Reavus Fain, Master Smuggler
Reavus
Wed Jan 07, 2004 11:08 am
#2

Part II: NPC Guards

Why have NPC guards at all? Two reasons: 1. militia members cannot be online 24/7 and 2. militia members don't necessary just wish to be "on patrol" around their city.

Here's how I would suggest implementing it:


  • Mayor is in charge of selecting militia, so should he/she be involved in "hiring" NPC guards. Have an option available from the militia management terminal to "hire" guards at a weekly rate deducted from the treasury.
  • NPC guards cannot be "stored" or owned by any particular player but will respond to the commands of the mayor and militia while within city limits.
  • The number of NPC guards your city is able to hire depends on the level of Martial Policy the mayor has.

    • Martial Policy I: +2 guards
    • Martial Policy II: +3 guards
    • Martial Policy III: +3 guards
    • Martial Policy Iv: +4 guards
    • Master Politician: +5 guards

  • NPC guards can be given a level of aggression in their behavior; attack or defend.

    • Attack would mean that an NPC guard would immediately attack any threat in range be it PC, NPC or creature.
    • Defend would mean that an NPC guard would only respond when ordered to by militia or militia or citizen is under attack.



Each city can now effectively become its own faction. Should a player attack and kill a patrolling NPC guard then faction in that city will decrease, and if at war with another city, increase faction in its enemies.





Reavus Fain, Master Smuggler
Reavus
Wed Jan 07, 2004 11:09 am
#3

Conclusion:

Part III is obviously a little bit more ambitious than Part I and may need a bit more thought, but the base is there.

Do you like Part I, Part II, and/or Part III? None, some, all? Let's hear your thoughts, comments, suggestions? I think there is great potential here. Consentual PvP rules are still enforced and I think it rivals the GCW in terms of fun factor. Roleplaying possibilities here are extensive as well.





Reavus Fain, Master Smuggler
ChaoticJelly
Wed Jan 07, 2004 11:16 am
#4

*applaud*



Colonel Jellee - Master Lover - Wannabe PvPer
www.chaoticjelly.com
Bajeezus
Wed Jan 07, 2004 11:18 am
#5

Fun stuff here, Reavus. This is the kind of stuff I dreamed about when I first heard about the concept of player cities. The city-stone idea, what can you think of to make that feel more "Star Warsy?"
Reavus
Wed Jan 07, 2004 11:22 am
#6

Well, how about instead of "city stone", change it to "city holocron"?





Reavus Fain, Master Smuggler
DaQuilla
Wed Jan 07, 2004 5:47 pm
#7






Bajeezus wrote:
Fun stuff here, Reavus. This is the kind of stuff I dreamed about when I first heard about the concept of player cities. The city-stone idea, what can you think of to make that feel more "Star Warsy?"





Why should a stone not sound starwarsy? Tatooine is only sand and stones and is very starwarsy ... houses in SW are also made of transparsteel and stone.


But on all those ideas ... well ... very fighting orientated I like the capture the flage idea ... but you'd have to make it optional of course. Don't want to be forced into stone-wars if I don't want to.


I also like the NPCs idea ... would like to maybe be able to give those NPCs one or several faction standings so the "program" them what faction to hate and atack ... so not giving them orders but rather letting the ingame KIcontrol them as NPCs ... and according to the strength of incoming enemies that kill off the NPCs dead guard - NPCs respawn with a respective chalange lvl to the attacking group ... when there is no fighting for a while these high lvl NPCs despawn and new low lvls spawn again. These NPC Guards could also wander around the the city bringing it to life ... further features could be (maybe using the ingame code used for Vendors) to give them shouting messages or parols the say ... and giving them a city uniform (like putting clothes on a vendor) so you can finaly give your city the city colors and looks you want.




Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Reavus
Wed Jan 07, 2004 6:08 pm
#8



DaQuilla wrote:


Bajeezus wrote:

But on all those ideas ... well ... very fighting orientated I like the capture the flage idea ... but you'd have to make it optional of course. Don't want to be forced into stone-wars if I don't want to.






The combat would of course be optional and fully consentual. Mayors must declare and accept war for their respective cities. Only the militia members (which is basically an implied consent to PvP) would be flagged enemy in the city, ordinary citizens would not. I would consider ordinary citizens basically coverts in a city war. So unless they were to aid their militia by helping combat or even heal and thus earning a TEF they would not normally be part of the fighting.

This is sort of "factions for cities".





Reavus Fain, Master Smuggler
DragothStorm
Thu Jan 08, 2004 8:35 am
#9

I don't see why a "stone" isn't Starwarsy enough either. It might be the "pillar" of the city. City Holocron also sounds fine too. But the idea of it is the interesting part, no matter what you call it.



--
Dragotatha (Wookiee Master Weaponsmith, Master Artisan)
Shop: -4571 6011 beside Shuttle in Womp City on Tatooine (Wanderhome)

Dragotatha-style Weapons Inc. - Specialising in Vehicles, Melee Weapons, Powerups, Weapon Upgrade Kits, Slicing Tools. Contact me for custom orders.
DragothStorm
Fri Jan 09, 2004 8:18 am
#10

I also like the idea of city wars, but as you point out, the other city would have to accept a declaration of war so you couldn't just set that and invade.

The other thing that might be interesting if you can have NPC militia is that creatures or NPCs will sometimes participate in raids on your town. So like in real life if a group of creatures gets their territory invaded upon by a growing city they will attack. Or a bunch of raiders/pirates try to invade a city.



--
Dragotatha (Wookiee Master Weaponsmith, Master Artisan)
Shop: -4571 6011 beside Shuttle in Womp City on Tatooine (Wanderhome)

Dragotatha-style Weapons Inc. - Specialising in Vehicles, Melee Weapons, Powerups, Weapon Upgrade Kits, Slicing Tools. Contact me for custom orders.
Mgdalna
Tue Apr 20, 2004 10:12 am
#11

/cheer love these ideas. The underworld has already used the guild mechanics to faciltate this on a guild level but would love to see it on a city level!


Even our poor blind dancer got in on the events when she was mugged at the bank terminal in town by a roving pirate down on his luck!. So much more can be done with the game mechanics that it so hard to make a list of any kind without it being 20 pages long. Posts like this are great! and I encourage you to share them outside of just the profession forums!


I know my city for one would love stuff like this!


Mgda'Lna Ll'mare

Mayor of Alzirr, Coreillia (kettemoor) - www.alzirr.org

Lorda Ulwan - CvC - www.cvcholo.net

Member in good standing (*wink*) Kettemoor underworld www.swgunderworld.com
hajihill
Tue Apr 20, 2004 11:18 am
#12


I like all of these ideas, a lot.


Anything that gives more information about a city would be a huge help, and the city war thing, being consentual is of no detriment to anyone, as participation is always consentual.


Also the Militia HQ and guards I think are serious needed. Currently, the only way to protect a city when you are away is to have faction bases around it, but what about protecting neutral cities from faction interaction. Completely impossible. Ideally this would be addressed.

Message Edited by hajihill on 04-20-2004 11:23 AM



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- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
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