Politician Archive
Thread: City Maintenance is Arbitrary and subject to the whims of the Devs.
And furthermore, why have I been told to take this to the forums? Are any of you CSRs? Are any of you Devs?
What's the point?
Somebody please help me out here and let me know that I am not going insane. =)
Phadreus
just before your city updates take down the cloner, shuttleport, and gardens. When the city updates reset these structures. If you want to go to the extra hassle, you can also take down your decorations and skill trainers as well. This tactic will save you 100K to 175K per wk. In a month, this would 500K to 600K in credits saved. This is a very simple thing to do to save credits if your city is getting by on a tight budget. I have done this as mayor of my city and it works great. It is alot of extra work but it will definately save you alot of credits.
Ryza Shyaka
Wouldn't that be considered an exploit? I don't think that the CSRs and the DEVs are too happy with me at the moment, I might want to give them a reason.
But, thanks for the suggestion!
Phad
I'm not sure I quite that the CSR you spoke to knew what they were talking about. I don't think the dev team has time to go to each city and secretly and randomly raise rates of maintenance on a whim.
Right now New Hope, Naboo on Kettemoorexpends the expected 728k per week (and it does add up for us). However, we are having none of the taxes and fees collected deposited into our treasury. Where they go? I don't know. Perhaps they are disappearing into some unscrupulous Imperial tax collector's pockets (may the force help him if the Emperor catches him).
And it all started the same week they patched in the fix that cities who lost metropolis status could regain it. Prior to that we were making a profit on taxes and fees....enough so that we were seriously considering lowering our tax rates (we're talking a couple of extra 100k per week profit). And then that fix went in, we regained metropolisand suddenly we're seeing our treasury drop.