Politician Archive

Thread: Provincial Governor Idea

Merakesh
Tue Apr 20, 2004 9:06 am
#1

sigh...I AM logged in Stop telling me I am not!

Message Edited by Merakesh on 04-20-2004 11:08 AM

Merakesh
Tue Apr 20, 2004 9:07 am
#2


I was just brainstorming the other day regarding politician while I am climbing that tree anyway. A thought occured to me regarding a new city layer that would be interesting. Here is my idea:


Several Cities in a particular region wish to work together. Mayors from each city choose to band their city together with nearby cities. The cities must be in same region or able to be connectedto one another by borders. Once this has been done, either

1. citizens vote for a governor.

2. mayors elect a governor.


Bonuses for provinces include some of the following:

1. Increased bonus to defenses of bases in the province.

2. Shared city specializations. Cities get partial bonuses for any other city's specialization that is linked to their city.


I know our city sits nicely within reach of Hyacinth and Safe Haven on Corellia on Corbantis server. This would be an awesome new system. It only adds one new layer to the current political layout and is very simple to understand. Please post your comments and other ideas on it here


Merakesh <WotS>

Mayor, NWC, Corellia, Corbantis Server

Master Weaponsmith
SithGauntt
Tue Apr 20, 2004 10:14 am
#3

well I am the offical unofficial Governor of Lok.


It started out as a role play move, but has turned into 5 cities on lok combining efforts and emails a day from other imperial cities needing help or setting up trade agreements. seems i got into a role to big for me, but it is a lot of fun. The rebel hate it.


some interesting reads.


http://forums.station.sony.com/swg/board/message?board.id=Flurry&message.id=76103



http://forums.station.sony.com/swg/board/message?board.id=Flurry&message.id=76573



http://forums.station.sony.com/swg/board/message?board.id=Flurry&message.id=81654


http://forums.station.sony.com/swg/board/message?board.id=Flurry&message.id=94875







Darksid Darkorder
I feel the conflict within you. Let go of your hate.


hajihill
Tue Apr 20, 2004 10:27 am
#4

I would like to see this implemented as much as I would like to see the idea of planetary senates and galactic senates formalized in-game. This is one more subject the new correspondent will need to put on the list.



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
BT-Trajan
Tue Apr 20, 2004 10:41 am
#5

With Mayors being re-elected by default, would the provincial representative really be representative of the citizenry of any province or planet? Now that people have learned how much work being a mayor is, few are choosing to take it up asa profession. We are left with professional politicians/mayors that are not so much elected, but defaulted into a leadership position.


I for one, would like to see more talking between the mayors on each planet and in the galaxy. Even though I would likely be tossing spit balls at the imerial mayors across from me at the table <smile>. I dont think I would like to see any more elected officials pulled out of the player-base, as I seriously doubt that those persons would be failry elected every time. Apathy towards the political process definately exists in the city's. I can only imagine how apathetic people would be towards a planetery elected body such as that offered by a Senate. A simple conferance of mayors would suffice for my current needs, though I suppose that there may be a future need for some kind of political body that encompasses a planet.


Also, I REALLY dont like the the idea of a planetary govenor dictating policy to the cities of any particular planet. I didnt elect one and seriously think that such a position would cause a lot of problems. I know there are some great roleplaying possibilities for Govenors and the like, but I dont easily see how it would enhance the gaming environment for the total player base of any one planet.


Cheers!





Hadrian Augustus
Mayor and Master Architect of Aurora
Naboo, Flurry Server


Catapultam habeo.
Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

Translation: I have a catapult. Give me all the money, or I will fling an enormous rock at your head.
hajihill
Tue Apr 20, 2004 11:11 am
#6

Fair enough... participation shouldn't be mandatory then?


Besides potentially sharing city specializations, and maybe getting another for theProvince as a whole, what other in-game abilities would a governor have, and would there be provincial taxes to the cities involved? How would those two be off-set and balanced?





_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
Merakesh
Tue Apr 20, 2004 3:48 pm
#7

The intent of this is to be simple and easy for implementation. This idea is a boiled down version of the planetary idea that I have read on these boards, you know the massive and in-depth post that will most likely never be implemented due to the complex issues involved with it? We aren't going to get a massive overhaul or anything coming close to planetary senates/governors, etc. any time in the near future. This idea is simple...you have cities whose mayors use a terminal to request an "alliance" of sorts. The mayor of the city getting the request must accept and then do the same in the other mayor's city. This in turn creates a "province" or a layer over the cities current boundaries. In order not to have problems inside that provincial area with players who do not wish to be in either city's control, the city boundaries still define effects that are granted by the provincial role. If the player chooses to be in the province, he can gain access to it by requesting that from the governor, in a similar fashion that mayors grant residence in the city. Bonuses are implemented within each city's boundaries. Bases may have similar options to join the province with acceptance from the mayors/governor to gain defensive bonuses. I can see an exploit there when it comes to neutral cities banding with aligned cities, so that is what I am working on here.


As for player apathy toward the profession, I would think if there were more things for us to do, the profession itself would be a bit more enticing. Lets say governors had to have master politician. Anyone with that is someone that actually plays the profession more likely. Maybe governors can place provincial structures - something along the lines of larger statues, more detailed fountains and lighting, etc. outside city limits to show the province's strengths and range of control over the lands.


I wasn't going to go the route of taxes in this plan. For argument's sake, lets leave those out for now and allow taxing to be a city thing. Or develop a provincial tax on players outside the city limits who wish to join the province and gain bonuses of some sort. Ideas on this?



Merakesh

hajihill
Tue Apr 20, 2004 6:05 pm
#8

Leaving taxes out entirely would be ideal, and would make the whole concept easier to swallow.


As far as involving players who are not a member of the cities involved, or not involving players who are a part of one of the provincial cities that could get dicey, I imagine. Not that I am saying this isn't a good idea, just that it may be difficult and less likely to be implemented... of course, we don't know for sure.


Ideally, a correspondent on these boards could ask questions relating to which concepts are more or less realistic and then inform the players of the profession accordingly in order to assist getting more requests fulfilled in a timely manner.


Also, balance seems to be something the devs are usually concerned with, and would want to address in an addition like this. What would be the draw-backs of this addition if not taxation, and how to limit and control the placement of provincial structures if not to the city limits of the cities involved? Also, would these structures bear a city-style maintenance burden on the province itself, and if so how would that be distributed to the persons taking advantage of these additions if not by taxes...


I just want to be clear on where you're coming from on this in order to further be able to discuss it more meaningfully.





_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
Merakesh
Tue Apr 20, 2004 9:33 pm
#9

Sure, its why I posted


I think the player involvement will get dicey, why I stated it in my post- between players in a province and bases in a province, it gets somewhat complicated. I was thinking along the lines of voluntarily joining with acceptance from the mayors/governor combined, to insure it remains fair and balanced (yes I am a Fox News Junkie - Rock on Shep!). I would think that cities could be burdened with provincial taxes. It is up to the cities to determine how they pay for their share each week. This assists in not making the concept complex. The city will have a provincial fee assessed each week, based on the provincial statistics and divided by number of citizens in each city- to make it evenly distributed. This fee would be just like our other fees, ie Research Center. So if cityA has 50 citizens and city B has 40, then they pay their fair share out of city funds based on those numbers.
Merakesh
Wed Apr 21, 2004 8:06 am
#10

Pay based upon city numbers. If you are in the city, you are automatically involved in the province. Placing structures in the province would be no more unwieldy than placing factories. You drive into a province, you get a message stating "you have entered Wielders Province (Fortress)." If you happen to have a house in the province, you may elect to become a part of the province and pay the provincial taxes, upon governor's approval (just as city does with mayor's approval). In the province, you receive only the provincial bonuses - whatever we come up with. This gives citizen's the incentive to stay in cities, or to move to them to gain the additional bonuses there. It is a very simple addition, basically overlaying our current cities with a boiled down city layer offering an additional bonus, and linking bonuses within cities in the province.


Merakesh


hajihill
Wed Apr 21, 2004 12:07 pm
#11

So would they pay based upon their absolute number of citizens, or just the citizens involved in the provincial set-up and woud taxes be assessed to the non-city persons or bases taking advantage...??


Sorry, I'm totally spliting hairs aren't I? I'm just curious as I like the idea....


I think for sure that the most realistic way is to simply call all of each city involved a part of the province, and not allow anyone or anything outside of a city to participate. I think that allowances for decorations or whatever being placed outside of city radii wouldn't be very easily doable either, and that it'd be better off just allowing province specific structures to be placed within the participant cities only.


Any other way seems to get unrealistic, and unweildy, even for the players very quickly.



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
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