Politician Archive

Thread: City Mission Terminal revenue?

RedRum_IV
Wed May 26, 2004 10:17 am
#1

Does the City Mission Terminals provide revenue? Like does it get a small percentage of every mission completed?


If it doesn't, I think it is a good idea. Have mission terminals in city take a small percentage of each mission completed. This is like a user tax and helps pay for the terminals which might be used by non-citizens.


Any thoughts about this idea? Or has it been presented already?
Fneegan
Wed May 26, 2004 11:12 am
#2

ANSWER - NO.


I'm all for things that willhelp generate revenue for player cities other than TAXES. I'd like the same surcharge that can be applied to garages and shuttleport to alsobe applied to clone centres. I think it would be a great idea to have 100 credits from each mission going to the Treasury. Maybe even have a 50 credit (or more) surcharge for using Player City trainers. It cost 1000 credits just to place one. If you didn't have a trainer, oftentimes they would have to shuttle to one in another city.


I think, overall citizens prefer this type of blended and invisible"user-fee"than paying taxes. The first word I hear from some who have interest in Player Cites ask "What are the TAXes?"


The don't ask,


  1. how many mission terminals are there

  2. how many trainers are there

  3. is there a faction mission terminal

  4. do you have shuttleport, Mall, repair garage, cloning center, Medical Centre, Cantina

It's "What are the TAXes"?

Chibi-Bar
Wed May 26, 2004 1:20 pm
#3

heck.. If I can get a small percentages like the faction bases (when you complete a faction mission on the faction base a small percentage goes into the faction base maint pool)


If I can get that for our city... woo!!! I'll take away all the "visible" taxes like sales tax and shuttle.. I probably keep garage...


I would love to get 50 credits per use of the trainer (sucessful train) that the player pay to the trainer.. i.e. pay 300.. 50 goes to city treasury and 250 goes into SOE limbo hehe..


A percentage from the cloner would be nice too.....





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
RedRum_IV
Thu May 27, 2004 10:39 am
#4

Seems like if bases get a cut of mission payout for maintenance, city terminals and trainers should give a cut to the city.


Can this feature be suggested to the devs if it hasn't been already?


PreLaunch
Thu May 27, 2004 11:06 am
#5

I think you will find the devs are trying very hard to take cash out of the game after all the credit dupeing that went on. Cities are part of the in game money sink. As soon as the devs make cities self funding that money sink will be gone.


So although I agree with you that we do need it I think the devs wont agree for a while yet. Also I am of the feeling that they think there are way to many player cities in the game using up bandwith/storage/whatever. Making them expenssive means cities are born the devs drain the palyers of all their cash then the cities fall. In the end giving the devs both a cash sink and an easy way to limit city numbers.


Patch 9 is "meant" to have something called Player City Missions. We do not know what that means but it may be what your asking for. Patch 9 is now on the test center but I have not heard any mention of these missions and its possible it has been delayed.


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